civ4 and python

Forum Games General : Games General Discussions - civ4 and python

Tom's Hardware: Over 1.4 million members in 6 different countries available to answer all your high-tech questions. Sign up now! Its free!
Word :    Username :           
 

Archived from groups: alt.games.civ3 (More info?)

 

I heard that python will be embedded in civ4 and that we will be able to
write our own custom python scripts for it. Does any one know to what
extent we will be able to program civ4?

There are a lot of annoying things about civ3 that could be solved with a
bit of scripting and I hope that civ4 ollows me to do it, examples:

When I want to prepare for a war I'd like a script that:
1) gets every city with a production of X shields
2) if it doesn't have a barracks, build one
3) otherwise build the best offensive unit

other script examples are:

* switch to maximum food/shield/commerce production on a
continent/worldwide basis would also be handy.

* look through all my cities and report the ones it considers
under-defended, and start building barracks/defensive units there.

* wake all units outside of cities (I often forget a couple in the game)

* switch cities with no culture to build library/temple

well, I can think of dozens more, I think all the examples deal with
removing some tedious micromanagement tasks, but hopefully scripts can be
used to execute wars etc.

Sponsored Links
Register or log in to remove.

Archived from groups: alt.games.civ3 (More info?)

 

when will civ4 be coming out? Who will be making it?

Reply to Anonymous

Archived from groups: alt.games.civ3 (More info?)

 

sssssssssssssssssssss

"Havok" <you@127.0.0.1> wrote in message
news:pan.2005.02.19.16.31.53.533712@127.0.0.1...
>I heard that python will be embedded in civ4 and that we will be able to
> write our own custom python scripts for it. Does any one know to what
> extent we will be able to program civ4?
>
> There are a lot of annoying things about civ3 that could be solved with a
> bit of scripting and I hope that civ4 ollows me to do it, examples:
>
> When I want to prepare for a war I'd like a script that:
> 1) gets every city with a production of X shields
> 2) if it doesn't have a barracks, build one
> 3) otherwise build the best offensive unit
>
> other script examples are:
>
> * switch to maximum food/shield/commerce production on a
> continent/worldwide basis would also be handy.
>
> * look through all my cities and report the ones it considers
> under-defended, and start building barracks/defensive units there.
>
> * wake all units outside of cities (I often forget a couple in the game)
>
> * switch cities with no culture to build library/temple
>
> well, I can think of dozens more, I think all the examples deal with
> removing some tedious micromanagement tasks, but hopefully scripts can be
> used to execute wars etc.

Reply to nick

Archived from groups: alt.games.civ3 (More info?)

 

On Sat, 19 Feb 2005 19:52:52 GMT, "kss" <ksolomon@hvc.rr.com> wrote:

>when will civ4 be coming out? Who will be making it?

Theatrically in the fall.

Reply to Anonymous
Tom's Hardware > Forum > Games General > Games General Discussions > civ4 and python
Go to:

There are 563 identified and unidentified users. To see the list of identified users, Click here.

Please mind

You are about to answer a thread that has been inactive for more than 6 months.
If you still wish to proceed, please ensure that your posting is original and does not duplicate or overlap any prior responses to this thread.

Add a reply Cancel
Sponsored links
  • Ask the community now
  • Publish
Ad
They won a badge
Join us in greeting them