How to use a leader??

inTRUder

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I could've sworn that somewhere here I read that a couple of buttons
appear with a leader to build an army or a wonder.. ..but I've had a
leader for a long time and I've moved him from one city to another
that was building a wonder and nothing..no way to build an army or a
wonder that I can see or find.

Would someone please tell me how to use this fellow..as it is he seems
to be a waste of space.. ..


Intruder




"Why of course the people don't want war...But after all it is the leaders
of the country who determine the policy and it is always a simple matter to drag
the people along, whether it is a democracy, or a fascist dictatorship, or a
parliament, or a communist dictatorship...Voice or no voice, the people can
always be brought to the bidding of the leaders. That is easy. All you have to
do is to tell them they are being attacked and denounce the pacifists for lack
of patriotism and exposing the country to danger."

Hermann Goering
 
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On Wed, 18 May 2005 10:34:30 -0400, Intruder wrote:

>I could've sworn that somewhere here I read that a couple of buttons
>appear with a leader to build an army or a wonder.. ..but I've had a
>leader for a long time and I've moved him from one city to another
>that was building a wonder and nothing..no way to build an army or a
>wonder that I can see or find.
>
>Would someone please tell me how to use this fellow..as it is he seems
>to be a waste of space.. ..

I assume you're playing Conquests. Leaders were changed there from
earlier versions of Civ3. Military leaders can only be used to build
armies. To do that you must have enough cities and few enough existing
armies to meet the ratio test. This ratio can be re-set using the
editor. to rush build a Wonder you need a scientific leader. You get
one of them by being in first place in research and meeting certain
other hurdles I don't think are documented.

Others can add to this but that's the gist. Use the leader to make an
army when it becomes possible. He can't be used to rush build.

Steve
--
www.thepaxamsolution.com
 

inTRUder

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On Wed, 18 May 2005 10:39:22 -0500, Steve Bartman <sbartman@visi.com>
wrote:

>On Wed, 18 May 2005 10:34:30 -0400, Intruder wrote:
>
>>I could've sworn that somewhere here I read that a couple of buttons
>>appear with a leader to build an army or a wonder.. ..but I've had a
>>leader for a long time and I've moved him from one city to another
>>that was building a wonder and nothing..no way to build an army or a
>>wonder that I can see or find.
>>
>>Would someone please tell me how to use this fellow..as it is he seems
>>to be a waste of space.. ..
>
>I assume you're playing Conquests. Leaders were changed there from
>earlier versions of Civ3. Military leaders can only be used to build
>armies. To do that you must have enough cities and few enough existing
>armies to meet the ratio test. This ratio can be re-set using the
>editor. to rush build a Wonder you need a scientific leader. You get
>one of them by being in first place in research and meeting certain
>other hurdles I don't think are documented.
>
>Others can add to this but that's the gist. Use the leader to make an
>army when it becomes possible. He can't be used to rush build.
>
>Steve


Thank you Steve..I don't suppose you know where any of this is
documented.. ..I've been to the Civ3 websites but couldn't find any
real documentation on it..they only refer to using a Leader..but were
real sort on 'how to'.. ..

Thanks again sir.. ..


Intruder



"Why of course the people don't want war...But after all it is the leaders
of the country who determine the policy and it is always a simple matter to drag
the people along, whether it is a democracy, or a fascist dictatorship, or a
parliament, or a communist dictatorship...Voice or no voice, the people can
always be brought to the bidding of the leaders. That is easy. All you have to
do is to tell them they are being attacked and denounce the pacifists for lack
of patriotism and exposing the country to danger."

Hermann Goering
 
G

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On Wed, 18 May 2005 12:20:11 -0400, Intruder wrote:


>Thank you Steve..I don't suppose you know where any of this is
>documented.. ..I've been to the Civ3 websites but couldn't find any
>real documentation on it..they only refer to using a Leader..but were
>real sort on 'how to'.. ..

If it's anywhere it's in the Civilopedia. I have the Conquests rule
book around somewhere, but I don't think I ever read it.

There are buttons available when each of the two leaders are selected.
The military only offers "build an army." The scientific has two
buttons, one for rush build the current improvement in that city (it
doesn't have to be a Wonder; you can rush build anything, so be
careful not to waste him), the other for starting a mini-scientific
"golden age." In my experience this chops a turn or so off the normal
research period and lasts for about twenty turns or so. Usually if I'm
far enough ahead to get the science leader in the first place I can
use a Wonder more than I can use a slight acceleration of my lead, but
styles vary.

Steve
--
www.thepaxamsolution.com
 
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<Intruder> wrote in message
news:cmqm815vcmfukm8p02bmdmr6n3pvtifab2@4ax.com...
>
>
> Thank you Steve..I don't suppose you know where any of this is
> documented.. ..I've been to the Civ3 websites but couldn't find any
> real documentation on it..they only refer to using a Leader..but were
> real sort on 'how to'.. ..
>

You need 4 cities per army.
You can get a scientific leader (SGL) at any time.
The presence of any other leader prohibits you from getting a military
leader (MGL).
A SGL can only rush great wonders and start an Age of Discovery which
doesn't work so don't bother.
A MGL can create armies (which the AI *never* does in C3C), and rush small
wonders including a palace.
A Vanilla or PTW leader can do it all since there is only one type.
 
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On Wed, 18 May 2005 18:37:44 GMT, "The Stare"
<wat1@not.likely.frontiernet.net> wrote:

>
><Intruder> wrote in message
>news:cmqm815vcmfukm8p02bmdmr6n3pvtifab2@4ax.com...
>>
>>
>> Thank you Steve..I don't suppose you know where any of this is
>> documented.. ..I've been to the Civ3 websites but couldn't find any
>> real documentation on it..they only refer to using a Leader..but were
>> real sort on 'how to'.. ..
>>
>
>You need 4 cities per army.
>You can get a scientific leader (SGL) at any time.
>The presence of any other leader prohibits you from getting a military
>leader (MGL).
>A SGL can only rush great wonders and start an Age of Discovery which
>doesn't work so don't bother.
>A MGL can create armies (which the AI *never* does in C3C), and rush small
>wonders including a palace.
>A Vanilla or PTW leader can do it all since there is only one type.
>

A good summary. I should mention that I only play the RAR scenario
anymore, and some of the above is not true there. The AI builds armies
with abandon, at least up through Emperor level. A SGL can rush
anything (I've often used them to build Manufacturing Plants in the
end game to boost ICBM production.) A MGL can rush build an
improvement for one turn after creation, but I think this is a bug.
The Age of Discovery does work, but isn't that useful.

I also mod the cites per army in the Editor, downward. I like a lot of
armies in the end game and RAR has multiple minor Wonders that
auto-create leaders about every 20 turns.

Steve
--
www.thepaxamsolution.com
 
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"Steve Bartman" <sbartman@visi.com> wrote in message
news:v15n81tb2rjdujdkrus6diid3k3s2dqilv@4ax.com...
> On Wed, 18 May 2005 18:37:44 GMT, "The Stare"
> <wat1@not.likely.frontiernet.net> wrote:
>
>>
>><Intruder> wrote in message
>>news:cmqm815vcmfukm8p02bmdmr6n3pvtifab2@4ax.com...
>>>
>>>
>>> Thank you Steve..I don't suppose you know where any of this is
>>> documented.. ..I've been to the Civ3 websites but couldn't find any
>>> real documentation on it..they only refer to using a Leader..but were
>>> real sort on 'how to'.. ..
>>>
>>
>>You need 4 cities per army.
>>You can get a scientific leader (SGL) at any time.
>>The presence of any other leader prohibits you from getting a military
>>leader (MGL).
>>A SGL can only rush great wonders and start an Age of Discovery which
>>doesn't work so don't bother.
>>A MGL can create armies (which the AI *never* does in C3C), and rush small
>>wonders including a palace.
>>A Vanilla or PTW leader can do it all since there is only one type.
>>
>
> A good summary. I should mention that I only play the RAR scenario
> anymore, and some of the above is not true there. The AI builds armies
> with abandon, at least up through Emperor level. A SGL can rush
> anything (I've often used them to build Manufacturing Plants in the
> end game to boost ICBM production.) A MGL can rush build an
> improvement for one turn after creation, but I think this is a bug.
> The Age of Discovery does work, but isn't that useful.

I'd love to know how they made the C3C AI create armies in the mod.

Since the Age of Discovery is hard coded, i doubt it actually works even in
a mod. When first initiating it, the turns to research will decrease but if
you keep track, it still takes just as long. A research countdown similar to
5-4-3-2-2-1-1 will result for a total of 7 turns even though it initially
said 5. This has been tested by players.
 
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On Wed, 18 May 2005 21:17:54 GMT, "The Stare"
<wat1@not.likely.frontiernet.net> wrote:


>I'd love to know how they made the C3C AI create armies in the mod.

Dunno, but the Zulus had five surrounding just one of my cities in my
last end-game. Eurocopters took care of them.

>Since the Age of Discovery is hard coded, i doubt it actually works even in
>a mod. When first initiating it, the turns to research will decrease but if
>you keep track, it still takes just as long. A research countdown similar to
>5-4-3-2-2-1-1 will result for a total of 7 turns even though it initially
>said 5. This has been tested by players.

Didn't know this. I was going by the turn reduction.

Steve

--
www.thepaxamsolution.com
 
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<Intruder> wrote in message
news:cmqm815vcmfukm8p02bmdmr6n3pvtifab2@4ax.com...
> On Wed, 18 May 2005 10:39:22 -0500, Steve Bartman <sbartman@visi.com>
> wrote:
>
> >On Wed, 18 May 2005 10:34:30 -0400, Intruder wrote:
> >
> >>I could've sworn that somewhere here I read that a couple of buttons
> >>appear with a leader to build an army or a wonder.. ..but I've had a
> >>leader for a long time and I've moved him from one city to another
> >>that was building a wonder and nothing..no way to build an army or a
> >>wonder that I can see or find.
> >>
> >>Would someone please tell me how to use this fellow..as it is he seems
> >>to be a waste of space.. ..
> >
> >I assume you're playing Conquests. Leaders were changed there from
> >earlier versions of Civ3. Military leaders can only be used to build
> >armies. To do that you must have enough cities and few enough existing
> >armies to meet the ratio test. This ratio can be re-set using the
> >editor. to rush build a Wonder you need a scientific leader. You get
> >one of them by being in first place in research and meeting certain
> >other hurdles I don't think are documented.
> >
> >Others can add to this but that's the gist. Use the leader to make an
> >army when it becomes possible. He can't be used to rush build.
> >
> >Steve
>
>
> Thank you Steve..I don't suppose you know where any of this is
> documented.. ..I've been to the Civ3 websites but couldn't find any
> real documentation on it..they only refer to using a Leader..but were
> real sort on 'how to'.. ..
>
> Thanks again sir.. ..
>
>
> Intruder
>
>
>
> "Why of course the people don't want war...But after all it is the leaders
> of the country who determine the policy and it is always a simple matter
to drag
> the people along, whether it is a democracy, or a fascist dictatorship, or
a
> parliament, or a communist dictatorship...Voice or no voice, the people
can
> always be brought to the bidding of the leaders. That is easy. All you
have to
> do is to tell them they are being attacked and denounce the pacifists for
lack
> of patriotism and exposing the country to danger."
>
> Hermann Goering

I'm not sure if the buttons are made available unless you have advanced
buttons turned on. The selection to turn advanced buttons on is located in
one of the preferences menu. I believe it's the in-game preference menu.
The buttons would show up in between the mini-map and info box at the bottom
of the screen. Your MGL needs to be in a city with barracks in order to
create an army (unless this was changed in a specific mod you are playing).

I hope this information is helpful...
 

inTRUder

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On Thu, 19 May 2005 14:46:46 GMT, "Tzar Sasha"
<tzar_sasha@sbcglobal.net> wrote:

>
><Intruder> wrote in message
>news:cmqm815vcmfukm8p02bmdmr6n3pvtifab2@4ax.com...
>> On Wed, 18 May 2005 10:39:22 -0500, Steve Bartman <sbartman@visi.com>
>> wrote:
>>
>> >On Wed, 18 May 2005 10:34:30 -0400, Intruder wrote:
>> >
>> >>I could've sworn that somewhere here I read that a couple of buttons
>> >>appear with a leader to build an army or a wonder.. ..but I've had a
>> >>leader for a long time and I've moved him from one city to another
>> >>that was building a wonder and nothing..no way to build an army or a
>> >>wonder that I can see or find.
>> >>
>> >>Would someone please tell me how to use this fellow..as it is he seems
>> >>to be a waste of space.. ..
>> >
>> >I assume you're playing Conquests. Leaders were changed there from
>> >earlier versions of Civ3. Military leaders can only be used to build
>> >armies. To do that you must have enough cities and few enough existing
>> >armies to meet the ratio test. This ratio can be re-set using the
>> >editor. to rush build a Wonder you need a scientific leader. You get
>> >one of them by being in first place in research and meeting certain
>> >other hurdles I don't think are documented.
>> >
>> >Others can add to this but that's the gist. Use the leader to make an
>> >army when it becomes possible. He can't be used to rush build.
>> >
>> >Steve
>>
>>
>> Thank you Steve..I don't suppose you know where any of this is
>> documented.. ..I've been to the Civ3 websites but couldn't find any
>> real documentation on it..they only refer to using a Leader..but were
>> real sort on 'how to'.. ..
>>
>> Thanks again sir.. ..
>>
>>
>> Intruder
>>
>>
>>
>> "Why of course the people don't want war...But after all it is the leaders
>> of the country who determine the policy and it is always a simple matter
>to drag
>> the people along, whether it is a democracy, or a fascist dictatorship, or
>a
>> parliament, or a communist dictatorship...Voice or no voice, the people
>can
>> always be brought to the bidding of the leaders. That is easy. All you
>have to
>> do is to tell them they are being attacked and denounce the pacifists for
>lack
>> of patriotism and exposing the country to danger."
>>
>> Hermann Goering
>
>I'm not sure if the buttons are made available unless you have advanced
>buttons turned on. The selection to turn advanced buttons on is located in
>one of the preferences menu. I believe it's the in-game preference menu.
>The buttons would show up in between the mini-map and info box at the bottom
>of the screen. Your MGL needs to be in a city with barracks in order to
>create an army (unless this was changed in a specific mod you are playing).
>
>I hope this information is helpful...
>


It is helpful.. ..I've done well in this game and I've still got
Nepoleon.. ..I think I got him around 900 bc and it's 1500 ad now..
...just about to wipe out the british.. .. *wicked grin* .. ..I've
got him in a strong city with barracks.. ..I've got a couple dozen
cities in all..so I should be able to raise an army.. ..but I still
can't do a thing with him.. ..I'll go check the preferences and see if
I can find what you refer too.. ..oh..and I'm just playing the regular
game.. ..my daughter got it for me for fathers day last year and I've
just now loaded it and started playing.. ..mods will come soon
enough..I just want to get a handle on all the in and outs.. ..ya
know.. ..

Thanks again for the input..I'm going to check it out.. ..


Intruder




"Why of course the people don't want war...But after all it is the leaders
of the country who determine the policy and it is always a simple matter to drag
the people along, whether it is a democracy, or a fascist dictatorship, or a
parliament, or a communist dictatorship...Voice or no voice, the people can
always be brought to the bidding of the leaders. That is easy. All you have to
do is to tell them they are being attacked and denounce the pacifists for lack
of patriotism and exposing the country to danger."

Hermann Goering
 

alex

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"The Stare" <wat1@not.likely.frontiernet.net> wrote in message news:6iOie.519$ZB5.117@news02.roc.ny...
> I'd love to know how they made the C3C AI create armies in the mod.

I do not know how RaR modders did that, but here is a hint.

C3C 1.22 is screwed up: AI will never convert the GML into the Army.
All other Army stuff however works. I mean AI will train Army leaders
in Military Academy (training those guys to swing their hands during
the battle for $400), load that empty army guy with military units, etc...

The only thing which does not work is the conversion
from the GML into the Army. Sadly Military Academy requires "victorious
army" as prerequisite. Remove this "victorious army" prerequisite from
your conquesrs.biq default rules file, and AI will be able to create and
operate some Armies. (Note: Armies are expensive, AI will build reasonable
amount of armies only at Emperor or above)
 
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"alex" <invalid@invalid.invalid> wrote in message
news:lujje.1611$kj7.348@newssvr21.news.prodigy.com...
>
> "The Stare" <wat1@not.likely.frontiernet.net> wrote in message
> news:6iOie.519$ZB5.117@news02.roc.ny...
>> I'd love to know how they made the C3C AI create armies in the mod.
>
> I do not know how RaR modders did that, but here is a hint.
>
> C3C 1.22 is screwed up: AI will never convert the GML into the Army.
> All other Army stuff however works. I mean AI will train Army leaders
> in Military Academy (training those guys to swing their hands during
> the battle for $400), load that empty army guy with military units, etc...
>
> The only thing which does not work is the conversion
> from the GML into the Army. Sadly Military Academy requires "victorious
> army" as prerequisite. Remove this "victorious army" prerequisite from
> your conquesrs.biq default rules file, and AI will be able to create and
> operate some Armies. (Note: Armies are expensive, AI will build reasonable
> amount of armies only at Emperor or above)

That all makes sense... thanx :)