Archived from groups: alt.games.civ3 (
More info?)
On Sun, 11 Sep 2005 00:33:32 +0200, "Peter Knutsen (usenet)"
<peter@sagatafl.invalid> wrote:
>Jeffery S. Jones wrote:
>[...]
>> The center tile:
>> Produces exactly two food for all terrain.
>> Uses terrain shield production, but has a one-shield-minimum.
>> Uses terrain commerce production. Includes road commerce bonus, if
>> applicable to the terrain. Capital produces four commerce minimum (new
>> to 1.21f, and subject to government penalty).
>> If size 7+, produces one extra shield and one extra commerce.
>> If size 13+, produces yet another shield and another commerce. On top
>> of that, but only for this size, commercial civs produce an extra
>> commerce, and Industrious produce an extra shield.
>> Despotism/Anarchy tile penalty applies as for any other tile.
>> this info from alexman on Apolyton - thanx, alexman
>> since you cannot build mines on city squares or irrigate them it
>
>That seems generally true...
>
>> usually is not a good idea to settle on bonus or strategic resources.
>
>...On the other hand, except for Hills and Mountains, a mine only boosts
>production buy 1, and irrigation always boost food by one regardless of
>terrain type. That makes both of those acts somewhat worthless in the
>particular. Only when done on many tiles does the benefits "add up".
>
>Therefore it seems to me that it is only wrong to settle on a tile with
>a food-bonus ressource (3 or 4, or possibly even 5, basic food before
>irrigation). If one finds a tile with a production-bonus ressource or a
>commerce-bonus ressource, settling there is a wise decision.
>
>Or have I got something wrong?
No, that is the one which really gets killed if you pick it for the
city square. All the others are OK, and won't cost you any of the
resource's bonuses.
Only thing is, if you build a city on a no-shield grassland, you get
one extra shield of production from the city at the start. That makes
the no-shield grassland the best from a standpoint of starting
productivity for the city, because you can make full use of any extra
resources in surrounding squares anyway.
A grassland with shield, or plains, gets you the same one-shield
production in the city square from the start. When the city grows to
size 7+, it will have two shields vs. the no-shield grassland's one
shields.
But that is only one shield, and by that point you should have a lot
more production from other squares. Given a choice, in the early game
where speeding up production can be critical, I'll settle on
zero-shield squares (floodplains and no-shield grasslands) if the area
around is good. Later on, I'm much more interested in the overall
production of the city as it grows, and I know I can speed its growth
easily via terrain improvements or extra workers/settlers put into it.
The big thing to remember is that food bonuses are lost for city
squares, so it is always bad to settle on them. A lot of resources
offer some food bonuses.
--
*-__Jeffery Jones__________| *Starfire* |____________________-*
** Muskego WI Access Channel 14/25 <http://www.execpc.com/~jeffsj/mach7/>
*Starfire Design Studio* <http://www.starfiredesign.com/>