I can't believe THG et al. praising UT2003's graphics when there's hardly any fancy new stuff in there. Where's interobject cast shadows like shouldn't the big gun held in right hand cast shadow on character's right leg? Infact there's no such things as shadows it UT2003, let alone multiple cast shadows from actual lights or gunbursts, interobject or otherwise. Beatiful colors or fakeparticles just won't cut it anymore.
Look, either game has 'mind boggling' graphics or it doesn't, but since you wrote 'mind boggling' I expected to see graphics with every new effect included, bumb and displacement mapping, volumetric stuff like fogs & clouds, real cast (interobject) shadows from every lightsource there is.. you know, the stuff man! Like those technology demos have from nvidia and others.
I understand that garphics quality must make room for playable framerates but then we aren't talking about 'mind boggling' graphics anymore. All I'm asking is, don't hype product's qualities if it can't really deliver.
Look, either game has 'mind boggling' graphics or it doesn't, but since you wrote 'mind boggling' I expected to see graphics with every new effect included, bumb and displacement mapping, volumetric stuff like fogs & clouds, real cast (interobject) shadows from every lightsource there is.. you know, the stuff man! Like those technology demos have from nvidia and others.
I understand that garphics quality must make room for playable framerates but then we aren't talking about 'mind boggling' graphics anymore. All I'm asking is, don't hype product's qualities if it can't really deliver.