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LOW FPS IN CS:S

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March 7, 2006 3:27:09 AM

Hi, im really scratching my head on why im getting such low FPS on CS:S
here is my setup:

P4 3.0Ghz with HT
MSI 865PE Neo2-P
2x 512mb DDR OCZ Dual Channel Gold Edition
Leadtek Winfast 6800GT

I use 1280x1024 resoultion, with 2x/4x and everything set to high

I'm lucky to experience 100 FPS, but it can also drop to 30 FPS !!!

I really need some help, or i will cry. :( 

More about : low fps

March 7, 2006 6:00:21 PM

At such a high resolution, even a 6800 will have trouble doing CS:S on high settings. I have a 6800 (regular, not GT) and get an average of 50fps. Try turning AA and AF to the lowest setting, or all the way off. HDR maps will make your system chug if you have HDR turned on. You should really just play with the settings until you get something that you deem playable and that looks acceptable to you. Also make sure your NVIDIA settings aren't overriding the settings you have in the game (turn all to application controlled).
March 8, 2006 5:54:04 PM

i have a NX6600GT 128mb GDDR3 AAx2 AFx4 OC @ 580/1000

my avg fps in cs source is around 90

and a 6800 should be killing that.

go into your nvidia properties and make a few changes.

turn it to high performance
make sure "verticle sync" is disabled
ensure that you are using the global drivers, and not a "themed driver" say for like Q4.

then go into css, join a server, and in your console input:

"cl_updaterate 101"
"cl_cmdrate 60"
"cl_smoothtime 0"
"cl_smooth 0"
"rate 100000"
your net frag should be 2 straight lines with no color variations. 0 choke.

if you do all that and you still have low fps, try a different driver possibly a "Z-Tweaked" driver, those guys make great drivers for nvidia vid cards.

if that doesnt show you a lil bit more umph for your card then maybe its defective, saying that your not running anything in the back ground ie. wmp visualizations. those fps numbers are really low for a 6800 in css.
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March 13, 2006 2:51:07 PM

I have a P4 630 @ 3.0 GHz, 1 GB Ram (I think DDR2-667, or whatever Dell included in the Dimension 9100, and don't yell at me because the PC was a gift so I'll take it), and 256 mb GeForce 6800 vanilla. I just clicked "recommended settings," the game looks really pretty, and it runs as smooth as butter too.
March 14, 2006 7:47:44 PM

dont use the recomended settings. well you could i guess if your happy with what you got but id try using the changes i poseted above for some better affects/speed 8)

i also play at 1024x768 a bit lower res.

and everything set to high, with AAx2 and AFx4 and HDR off.
May 19, 2006 3:59:45 AM

I'm also having problems with my FPS... I was getting about 156 average on the stress test with one 7900GT but when I go SLI i get around 136 average and I can't seem to get it to go any higher... anyone have SLI 7900GT's and care to share their profile? My fps should be much higher I think... =( I just had the settings on max with no AA or AS... and 1280x1024 resolution... I don't think lowering the resolution gave me much if any of a FPS increase.

Specs:

2GB DDR500 G.Skill
2 x EVGA 7900GT SLI
AMD Opteron 170
DFI LP Expert SLI
2 x 250 GB SATA WD in RAID 0
May 19, 2006 8:42:16 AM

Are you playing with BOT's or online.

Anyway, unless you are experiencing an FPS commonly around or under 30 fps, who gives a fuck if "your lucky to get 100 fps". Anything over 40 is more than enough.

But just cos that answer is probably not good enough for you then drive some different drivers and ensure your GFX card settings are set to application rather than overriding them yourself.
May 19, 2006 12:26:00 PM

Well I'd hate to pay for SLI if my performance is that much worse... I'd be better off with just 1 card and 320.00 in my pocket if I cant get the SLI working to its full potential.
May 19, 2006 2:42:49 PM

I personally think SLI is for people with too much money in their bank accounts and not enough cents in their heads.

Did you like that? I just came up with it :) 

If you can tell me you can spot the difference between 156 fps and 136 fps I'll happily call you a liar.

A stress test showing one result does not always equal what you will see playing a game.
May 19, 2006 4:48:33 PM

exactly... instead of being at around 80 fps in a battle ill be at like 50... and trust me thats noticable... thats why I would prefer scoring higher in the stress test... in the actual game your fps will be much lower in any graphically challenging scenerio.
August 4, 2006 3:44:11 PM

its a multiplayer game. turn off HDR as this eats your fps, same with AA and AF. the games looks good enough as it is.

also dont forget the busier the server the more cpu power required also equalling a drop in FPS.

you might want to turn off things like the decals, dead bodies, muzzle flash. they might not may big fps difference but they help with the stability of the FPs which is more important.

Heres a FPS config for you as well. Copy it into a text file and save as eg user.cfg and exec it when you run the game


//Casey's Source Config
//Updated 12/18/05

// _Set netcode settings_
// _adjusts hitboxes and netcode settings for optimal registration_
cl_cmdrate 101
cl_interp 0.01
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 101
cl_smooth 1
rate 25000

// _Set graphics settings_
// _adjusts graphics settings to boost framerate_
cl_ejectbrass 0 // _disables shells flying out of guns_
cl_forcepreload 1
cl_phys_props_enable 0 // _disables trash and cans etc_
cl_phys_props_max 0 // _disables trash and cans etc_
cl_radartype 1 // _solid radar_
cl_ragdoll_physics_enable 0 // _disables dead bodies_
cl_show_splashes 0 // _disables splashes when in water_
fps_max 101 // _caps FPS_
mat_bloomscale 0
mat_bumpmap 0 // _disables bumpmapping_
mat_clipz 0 // _lowers water quality_
mat_fastnobump 1 // _faster bump mapping_
mat_fastspecular 1 // _fast specular lighting_
mat_mipmaptextures 1 // _texture quality decreases with distance_
mat_hdr_enabled 0 // _disables high dynamic range lighting_
mat_hdr_level 0 // _disables high dynamic range lighting_
mat_picmip 2 // _lower texture quality--set between 0 and 2_
mat_specular 0 // _disables specular lighting_
mat_trilinear 0 // _disables trilinear filtering_
mat_wateroverlaysize 16 // _lowers water quality_
mat_vsync 0 // _disables vertical synchronization_
mp_decals 50 // _how many bullets etc will be shown_
muzzleflash_light 0 // _disables muzzleflash_
r_avglight 0 // _disables average lighting_
r_cheapwaterend 1 // _worse water rendering_
r_cheapwaterstart 1 // _worse water rendering_
r_decal_cullsize 2 // _lower texture quality at distance_
r_decals 0 // _disables player sprays_
r_drawdetailprops 0
r_drawflecks 0// _disables bullet impacts_
r_drawmodeldecals 0 // _disables decals on models_
r_dynamic 0
r_eyes 0 // _removes eyes from player models_
r_lightaverage 0 // _disables average lighting_
r_lightinterp 0
r_lod 3 // _adjusts model quality--set between -5 and 5_
r_occlusion 0 // _disables occlusion--lowers image quality but gains FPS_
r_propsmaxdist 100 // _lower object fading distance_
r_renderoverlayfragment 0
r_rootlod 2 // _lower overall game detail level_
r_shadows 1 // _set to 0 to disable shadows (not recommended)_
r_teeth 0 // _removes teeth from player models_
r_waterforceexpensive 0 // _disables high-quality water_
rope_averagelight 0 // _disables average lighting on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0
rope_wind_dist 0 // _disables wind effects on ropes_

// _Set processing settings_
// _transfers load from GPU to CPU to boost performance_
r_3dnow 1
r_mmx 1
r_sse 1
r_sse2 1

// _Set audio settings_
// _corrects audio synchronization_
snd_mixahead // _adjust in intervals of .1 to reduce stuttering_

// _Set violence settings_
// _increases blood to help you see hits better_
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1

// _Other settings_
budget_show_history 0
cl_crosshairalpha 999
cl_crosshairusealpha 1
jpeg_quality 100
sv_forcepreload 1
August 4, 2006 8:12:40 PM

im not sure if anyone said this but the rate is what has always made a difference for me whenever i had lag/low fps issues in CS.
January 26, 2007 12:42:50 PM

if you were any way nearly serious about your gaming, you should play on the most basic graphics, so turn EVERYTHING off. Your resolution is ok(basically coz in css a pixel can kill ya from far away:D ) and have fun fragging...Worry about the AA and AF in Half Life 2 single player

av1on
January 5, 2011 10:11:39 PM

oaksmokedbacon said:
its a multiplayer game. turn off HDR as this eats your fps, same with AA and AF. the games looks good enough as it is.

also dont forget the busier the server the more cpu power required also equalling a drop in FPS.

you might want to turn off things like the decals, dead bodies, muzzle flash. they might not may big fps difference but they help with the stability of the FPs which is more important.

Heres a FPS config for you as well. Copy it into a text file and save as eg user.cfg and exec it when you run the game


//Casey's Source Config
//Updated 12/18/05

// _Set netcode settings_
// _adjusts hitboxes and netcode settings for optimal registration_
cl_cmdrate 101
cl_interp 0.01
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 101
cl_smooth 1
rate 25000

// _Set graphics settings_
// _adjusts graphics settings to boost framerate_
cl_ejectbrass 0 // _disables shells flying out of guns_
cl_forcepreload 1
cl_phys_props_enable 0 // _disables trash and cans etc_
cl_phys_props_max 0 // _disables trash and cans etc_
cl_radartype 1 // _solid radar_
cl_ragdoll_physics_enable 0 // _disables dead bodies_
cl_show_splashes 0 // _disables splashes when in water_
fps_max 101 // _caps FPS_
mat_bloomscale 0
mat_bumpmap 0 // _disables bumpmapping_
mat_clipz 0 // _lowers water quality_
mat_fastnobump 1 // _faster bump mapping_
mat_fastspecular 1 // _fast specular lighting_
mat_mipmaptextures 1 // _texture quality decreases with distance_
mat_hdr_enabled 0 // _disables high dynamic range lighting_
mat_hdr_level 0 // _disables high dynamic range lighting_
mat_picmip 2 // _lower texture quality--set between 0 and 2_
mat_specular 0 // _disables specular lighting_
mat_trilinear 0 // _disables trilinear filtering_
mat_wateroverlaysize 16 // _lowers water quality_
mat_vsync 0 // _disables vertical synchronization_
mp_decals 50 // _how many bullets etc will be shown_
muzzleflash_light 0 // _disables muzzleflash_
r_avglight 0 // _disables average lighting_
r_cheapwaterend 1 // _worse water rendering_
r_cheapwaterstart 1 // _worse water rendering_
r_decal_cullsize 2 // _lower texture quality at distance_
r_decals 0 // _disables player sprays_
r_drawdetailprops 0
r_drawflecks 0// _disables bullet impacts_
r_drawmodeldecals 0 // _disables decals on models_
r_dynamic 0
r_eyes 0 // _removes eyes from player models_
r_lightaverage 0 // _disables average lighting_
r_lightinterp 0
r_lod 3 // _adjusts model quality--set between -5 and 5_
r_occlusion 0 // _disables occlusion--lowers image quality but gains FPS_
r_propsmaxdist 100 // _lower object fading distance_
r_renderoverlayfragment 0
r_rootlod 2 // _lower overall game detail level_
r_shadows 1 // _set to 0 to disable shadows (not recommended)_
r_teeth 0 // _removes teeth from player models_
r_waterforceexpensive 0 // _disables high-quality water_
rope_averagelight 0 // _disables average lighting on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0
rope_wind_dist 0 // _disables wind effects on ropes_

// _Set processing settings_
// _transfers load from GPU to CPU to boost performance_
r_3dnow 1
r_mmx 1
r_sse 1
r_sse2 1

// _Set audio settings_
// _corrects audio synchronization_
snd_mixahead // _adjust in intervals of .1 to reduce stuttering_

// _Set violence settings_
// _increases blood to help you see hits better_
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1

// _Other settings_
budget_show_history 0
cl_crosshairalpha 999
cl_crosshairusealpha 1
jpeg_quality 100
sv_forcepreload 1



How do u do that?? i have tried saving it to my desktop as user.cfg and then in the console typing "exec user.cfg". Please help thanks!!
January 6, 2011 4:17:09 PM

This topic has been closed by Mousemonkey
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