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More info?)
"Graham Thurlwell" <NOSPAM@jades.org> wrote in message
news:7d4619a14d.jades@d.thurlwell.btopenworld.com...
> On the 25 Aug 2005, "Jeremy Reaban" <trancejeremy@yahoo.com> wrote:
>
> >
> > "Michael Vondung" <mvondung@gmail.com> wrote in message
> > news:1guupwcfkdoia.ghoaw01djndw.dlg@40tude.net...
> > > Tilted Mill announced the upcoming release of Caesar IV, and I don't
know
> > > about you, but that really surprised me! Vivendi publishes the game,
and
> > > release date is 2006.
> >
> > I hope it's not going to be like Children of the Nile, only Roman.
>
> I'm thinking of getting Children of the Nile. What's it like? I notice
> nobody seems to be discussing it here.
Pharaoh "For The Masses". Basically a dumbed down Pharaoh. Nice idea with
changing delivery walkers into gathering walkers, but in doing so it took
the real skill out of the game.
CotN has each house/shop send out walkers to buy/gather the things they
need. This is similar to reed gathers / hunter in Pharaoh, but is used for
everything. Whilst this is more "realistic" and greatly improves the
EverLoathed(tm) walkers, it has the unfortunate effect of making the game a
SelfPlayingSandbox(tm) which requires almost no real skill. Just plop down
the buildings anywhere you what, the economy still works well enough. In
Pharaoh, the major skill required was carefully crafting your districts to
ensure adequate walker coverage. Whilst I will complain about this as much
as the next person, at the end of the day, that is what the game really
revolved around. In CotN this aspect has been removed (or made of very
little importance), thus taking away the only real skill requirement.
The unit of currency is "food" which on the whole works reasonably well,
however shops in busy areas quickly amass a huge amount of food(money) that
they simply can't spend, thus acting as a drain on the economy. In theory
these shopkeepers are then supposed to "rise" to the next level of nobility,
however they can't do this unless there is a vacant house (of the correct
type) for them to move into. So it sounds like the "little people" have to
earn their wealth and then rise through the ranks, but it doesn't work this
way. The first generate of shopkeepers immediate rise to nobility to fill
all the empty houses, and then the second generation (the ones that move in
after the first lot move uptown) get stuck with nowhere to go.