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More info?)
I just played the demo today. It was neat. Not terrible, but nothing
stunning. The availability of a shipment from home was annoying. That
damned flashing red coin thingie was just a distraction.
Also, is there any way to force an "attack ground" with the siege
weapons? I didn't see any way to do it in the demo. I always like to
have my idle siege units randomly bombard all the choke points from
their maximum range, in order to discourage tresspassers. I like to
"turtle."
Admittedly, it is kind of a cheap tactic, but I usually
play single player, so I'm not spoiling anybody's fun.
Oh, and it's fun to just watch the explosions.
The limited sites for trading posts were annoying, too. Grab the
trading posts, then turtle, and your opponent can't do much because you
can use the resources from trading posts to advance faster than them,
and build more defenses. Then, when good and ready, have expensive
army attack crushingly. I found the Empire Earth II demo similarly
annoying with the territory system. Get more territories than your
opponent early on, and you will have more universities, so you can age
up faster and crush him. I liked RoN's territory system much better,
because it didn't limit the number of cities you could build. Holding
territory was important and beneficial, but it wasn't so unbalanced.
Well, there is always Moon Project. It isn't a great game, but it's
not so much worse than the new ones I've seen that I feel compelled to
buy them to play instead. Anything similar to Moon Project coming out
that I should anticipate? (Specifically, no annoying territory issues
like EE2, and customisable units) I love the unit customisations in
Moon Project. Reminds me of Stars. I really want a Real Time Stars.