Just wondering what you guys are all running on cuz it appears to me that my comp isnt running at its full potential. I just need to compare, maybe im missing something cuz im not getting the fps i expected.
Ill start
Processor - p4 2.4ghz
Ram - 512 mb ddr 2700 (333mhz)
MB - Asus something ... 400mhz frontside bus
Video Card - x800 xt AGP (not platinum)
Sony 24" Flat screen crt monitor (widescreen)
Operating system - Win XP professional
-COUNTER STRIKE SOUCE-
Settings for cs i believe is direct 3d (not sure how to check if it is d3d or open gl)
@ 1024x768
Model detail - LOW
Texture D - Low
SHader D - Low
Water Reflect - Simple
Shadow D - Low
Anti A - 2x
Aniso - 4x
Vertical Sync - Off
High Dynamic Range - Full (if available)
Video Stress test results @ these settings was - 81.97 fps
But sometimes my FPS dip to around 30 on some maps like aztec or when there are some players on the screen. Any tips? or advice? What are you guys running and are you getting similar results or am i missing something?
is there anyway to change it from D3D to OpenGL? and how to check to see what im using?
Ill start
Processor - p4 2.4ghz
Ram - 512 mb ddr 2700 (333mhz)
MB - Asus something ... 400mhz frontside bus
Video Card - x800 xt AGP (not platinum)
Sony 24" Flat screen crt monitor (widescreen)
Operating system - Win XP professional
-COUNTER STRIKE SOUCE-
Settings for cs i believe is direct 3d (not sure how to check if it is d3d or open gl)
@ 1024x768
Model detail - LOW
Texture D - Low
SHader D - Low
Water Reflect - Simple
Shadow D - Low
Anti A - 2x
Aniso - 4x
Vertical Sync - Off
High Dynamic Range - Full (if available)
Video Stress test results @ these settings was - 81.97 fps
But sometimes my FPS dip to around 30 on some maps like aztec or when there are some players on the screen. Any tips? or advice? What are you guys running and are you getting similar results or am i missing something?
is there anyway to change it from D3D to OpenGL? and how to check to see what im using?