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Archived from groups: alt.games.delta-force (More info?)
Have a question for the DF vets here. After starting w/ DF1 months ago and
currently working my way thru TFD, after DF2 and DFLW -- all on a "hard"
setting as a SP, I can't help but feel (after 6 missions) that's something's
missing from TFD -- like a challenge.
The AI figures are basically just standing around, waiting to be be blown away,
and only if I'm real slow in responding might they get a kill. Going thru the
underground tunnels is really like a walk in the park for the most part; an AI
figure will be standing there, not reacting to his buddy being sent to Allah,
and I'm kneeling just a few feet away, etc., etc.
In any event, have others experienced the same? Yes, I know, move to MP online
.... <g> But as far as SP is concerned, anyone else also have a letdown after
getting thru DFLW? Thanks
MW
-------------------------------------
"All actions in war will be based on incomplete, inaccurate, or even
contradictory information." -- HQUSMC, Warfighting(MCDP-1)
Have a question for the DF vets here. After starting w/ DF1 months ago and
currently working my way thru TFD, after DF2 and DFLW -- all on a "hard"
setting as a SP, I can't help but feel (after 6 missions) that's something's
missing from TFD -- like a challenge.
The AI figures are basically just standing around, waiting to be be blown away,
and only if I'm real slow in responding might they get a kill. Going thru the
underground tunnels is really like a walk in the park for the most part; an AI
figure will be standing there, not reacting to his buddy being sent to Allah,
and I'm kneeling just a few feet away, etc., etc.
In any event, have others experienced the same? Yes, I know, move to MP online
.... <g> But as far as SP is concerned, anyone else also have a letdown after
getting thru DFLW? Thanks
MW
-------------------------------------
"All actions in war will be based on incomplete, inaccurate, or even
contradictory information." -- HQUSMC, Warfighting(MCDP-1)