Sign in with
Sign up | Sign in
Your question

Oblivion-Verdict

Last response: in Video Games
Share
March 23, 2006 12:02:46 AM

Note:I have not played the game
I was watching Attack of the Show and they were talking about it and they said wait for it...it wasnt that good!!!
How could this be?
They said it had bad hit detection...spend 5 stinking years on a game and it has bad hit detection
But they said as a plus it was beatiful and also had over 200 hours of gameplay. I am still gonna pick it up though.
I think they were just being critical. What does everyone else think?
Has anyone that has played it tell me anything.Thanks

More about : oblivion verdict

March 23, 2006 5:44:44 PM

Lol it does not have bad hit detection. How can you even say that when you can shoot an arrow at somebodys neck and it actually sticks in their neck? Pretty good to me. And melee combat is easy to hit with too, provided you dont just flail around. Standing toe to toe with someone and clicking attack Diablo style will get you killed too.

Anyways, I am a few hours into the game (I have to work 8-5 :(  ) and I am impressed overall, I can't even think of anything to complain about it. And by the way, my system rapes this game at 1680x1050 with everything maxed. Take that xbox fanboys. To all the people who swore that PC gaming was dead after the xbox 360, I laugh at you.

ATI x1900xtx
Athlon 64 4000+
2 gigs RAM 2-3-2-5
March 23, 2006 8:31:53 PM

They could of meant that there is not a bonus when attacking a certain part of the body. Such as a head shot in Counter Strike. This was stated at the Oblivion forums quite a while back. So you could shoot any where on the body and get the same results damage wise. That is what they could have meant by bad hit detection. And if this is true, Attack of the Show is stupid because it was stated that it was going to be like that a long time before release.
March 24, 2006 2:52:55 AM

Sessler is an IDIOT , Attack of the show is the worst review show ever , they gave Beseiger a 4 out of 5, It doesnt even score a 1 to anyone who has ever played it.

I bet most people have never heard of it , terrible game.

Oblivion is a great game and I like FPS and MMO's mainly.

I should make Sessler give me 50 bucks for letting me buy it.
March 24, 2006 7:33:31 PM

I apologize for being rude here, but...

Why the heck are you listening to anything G4 says? They're just a company trying to capitalize on gamers, yet no serious gamer ever watches them.

They don't have a single freakin' clue what they're talking about. They're the ONLY review I've seen thus far, that has any audience, that gave the game less than an "A" equivalent rating. On average, it seems to be 95-96%. And I would have to concur. Hit detection is much better than they claim. Just because they couldn't hit with an arrow because it flew in an ARC, rather than an "instant hit" like the bullets in oh-so-many crappy FPS titles like Pariah, that G4 so much adores, doesn't make it "bad."

Sorry, but I have nothing but contempt for G4. Given that I'm normally a very friendly, and easy person, that says a lot about them.
March 25, 2006 9:45:51 AM

Maybe they meant that, for a low-level character, not every swing, by far, is a hit.

Wouldn't surprise me really.
March 27, 2006 12:11:22 AM

Hahah! G4 what noobies!

Just because Oblivion is not like Morrowind where you just face in the general direction of what is attacking you to hit them does not mean this game has "bad hit dection" lol.

In Oblivion your weapon must hit the body of what your attacking in order to hit it......just like in real life. You can't swing you weapon or shoot your arrow six inches away from your target and get a hit like in Morrowind, and that great to me.

I allways thought it was stupid that your weapon did not have to hit the body of what you were attacking in Morrowind so the new system in Oblivion is just what I was looking for.

G4 crying about this is like the kid that crys that he did not win at something so they give him a ribbon for "being there". Is that what you want on your gravestone John Doe "He Showed Up".

"I did not win! This contest is stupid! Whaaaaaa!"

"My sword missed hitting the zombie by 6 inches and I did not get a hit Waaaaaa! This game is broken!"
March 27, 2006 6:53:44 PM

My Verdict for Oblivion -

This game is just flat out awesome! I've logged 20+ hours so far and it just keeps gettin better. Runs smooth on my mid-range rig: Athlon XP 3000, ATI X800XT, 2GB Ram; Settings are 1024*768, 2X AA, View dist 100%, the rest on High except Shadows Low. Did get a small amount of slowdown in the Oblivion dimension at times.

My opinion of someone disliking this game is they are a hard core FPS fan or they are burnt out on playing games in general and should find some other kind of entertainment.
March 29, 2006 6:13:35 AM

Wow, and I'd only read good things up to this point. Interesting.

Its amazing the hype/interest that is surrounding this game.
March 30, 2006 1:27:13 PM

Yeh I have to note on that I think the hit detection is too good... It's like the DOOM3 Engine where arrows can fly under arms and between legs (pixle perfect) Not like CS where you see blood splatter coming out of thin air near heads and stuff... Maybe they just got anoyed with the fact you have to be closer to hit them with shorter swards and vica versa.

I have the 360 Version and the PC version and I must say that my PC X800XT PE could actualy run the game in the same style as the 360 with the same FPS. Is the 360's GFX card not ment to be like twice as fast....

The thing I notice about the 360 Version is that the view distance on things like grass and rocks and even people and enemys is not as far as I would actualy like them to be and being a consol you cant change that which is very anoying... nothing more anoying that running in to an enemy because you cant sodding see them in time!!!

P.s. I have everything set to max on my PC but it is unplayable (20FPS) but I bet I could still get it looking better than the 360 Version with a little bit of tweeking.... and you cant beat a mouse and keyboard for First Person games since shooting the arrows with the joypad is VERY anoying since the AI makes them run from side to side when you have a bow and they are at a distance >:( 
March 31, 2006 1:52:00 PM

Objectivly, I would say Oblivion is a positive cross-breed between Morrowind and Fable. When I say positive, I mean it takes the good elements of both games, discard the annoying, and makes overall the best RPG ever created. (...aside from Baldur's Gate II maybe? ...maybe?)

Positive aspects: From Morrowind: Character customization
Non-linear questing
True sense of a world to explore
Nearly infinite playability
From Fable: Exciting combat
Lively graphics
Accessible quest systemNegative aspects removed: From Morrowind: Lack of direction
Abstract sense of character progression
Bad engine leading to: -crashes
-Short view distance
-Bleak, static world
From Fable: Arcade-like style
No challenge whatsoever
Lack of complexity
March 31, 2006 5:28:27 PM

It's the only reason why I still own my xbox.
April 1, 2006 5:54:02 PM

It has nothing in common with Fable besides them both being modern RPG titles.

"Exciting combat
Lively graphics
Accessible quest system" - these are all things that a whole lot of games have, and not even necessarily RPGs
April 3, 2006 1:42:05 AM

Im about 30 some hours into the game. It gets boring. I dont feel any urge to play anymore. Game is fun for about the first 20-25 hours then I just got really bored with it. Maybe its just not for me.
April 3, 2006 9:47:33 AM

Quote:
Why the heck are you listening to anything G4 says? They're just a company trying to capitalize on gamers, yet no serious gamer ever watches them.


Comcast (bless their hearts for my lovely cable connection :D  ) should be SHOT for buying TechTV, firing everyone, and turning an absolutly fine network into a worthless piece of trash.

Fritz
April 3, 2006 1:26:24 PM

I've only played it for about 10 hours, but so far, it's great. I don't have a top of the line setup (see below), but I'm running it at 1152x864, with all the graphics options (HDR, shadows, etc) turned on high, and the games runs nice and smooth. No AA though, but I can live without that. I have a feeling I could turn it on and it would run just as good.

My only complaint is that I wish it had better gamepad support. I generally like to play with a gamepad instead of the keyboard, but the gamepad is so darn sensitive in this game, and I can't figure out how to turn it down. You bump the right stick just a bit and all of a sudden you're looking straight up or down.
April 4, 2006 1:09:32 AM

Quote:
Bad engine leading to:

-crashes
-Short view distance
-Bleak, static world


only on crap gfx except the last one my auto settings were very high, and i do not have a short view distance, or crashes.
April 4, 2006 4:00:24 PM

I played it on X-box 360 and I disagree with what I had stated about G4. And one more thing. I used to love G4 then they ruined it with crap shows. still love xplay though.
April 20, 2006 8:39:13 PM

I found Oblivion boring also. I wanted to like it and it played like a dream on my new high end machine but pretty soon the ability to wander endlessly became tiring. I kept trying to stay interested and play more, in hopes the game would get better but I finally had to face the fact that it wasn't fun any longer so I un-installed it.

I think for someone really into RPGs, this is acceptable, perhaps even fun. It seems it is not for all of us however.
April 21, 2006 1:32:30 PM

Quote:
Comcast (bless their hearts for my lovely cable connection :D  ) should be SHOT for buying TechTV, firing everyone, and turning an absolutly fine network into a worthless piece of trash.

Fritz

Well, if TechTV was any good beforehand (I wouldn't know, as I never watched it at all until a little around a year ago) whatever it had is long gone now. Of course, the sheer idea of it seems stupid: a TV show for gamers. Even if one is a console gamer, that alone tends to correlate to enough technological aptitude that one would almost certainly be an Internet user as well. It doesn't take a powerful gaming PC to surf the 'Net for gaming news.

Quote:
Objectivly, I would say Oblivion is a positive cross-breed between Morrowind and Fable. When I say positive, I mean it takes the good elements of both games, discard the annoying, and makes overall the best RPG ever created. (...aside from Baldur's Gate II maybe? ...maybe?)

<snip>
[/list][/list]
Myself being objective here as well, I wonder why you bring Fable into this. I personally think it got far more credit than it deserved, particularly when many of the elements you highlight were pretty old when it brought them to the table in 2004. It was merely the first Xbox RPG (which, until recently, was largely an oxymoron, mind you) to bring those, as virtually everything had already been seen before.

I personally saw a number of other elements brought in, with some of the more prominent parts seemingly attempts at bringing in some of the greatness also seen in other popular titles like NeverWinter Nights, (which, as you will remember, I personally place well above BG2, Miniature Giant Space Hampsters or no) and Half-Life2. Whether they succeeded, of course, is up to one's own personal opinion. (in my opinion, it was a bit of a hit-and-miss thing)

Still, the game seemed to come out better for it. And I can say it doesn't feel like Fable to me, but perhaps that might be because I've spent very little time playing it, and indeed, don't own it. (or an Xbox, for that matter, though I've spent a lot of time playing on them. They just belonged to friends)
April 24, 2006 12:11:44 AM

I've played it with two characters.

The first one was a generic, I didn't know what I was doing when I set it up, Battlemage. I played for about 65 hours and got to level 26. He sucked. I didn't know it then though.

I had a glitch where suddenly my mana was down from 300 something to an even 200. Decided to start over since it didn't seem to be a disease but an actual glitch. I've had it happen since then as well but that time I had a saved game to revert to. I really got screwed the first time. I should note that in those 65 hours I finished the dark brotherhood line, the arena, got into the arcane university, was doing some of the thiefs guild, and had done a few of the main quest missions.

The second time around I did a pure mage. I trained 5 times between each level (which is very hard to fund so I got back-logged by about 10 levels until I got to about level 28), and at about the 10 or 20 hour mark my character was the same 26 as before. This time around though the only thing I'd worked on was the mages guild and the arena. Huge difference. At 45 hours I'm level 38 (I think) and almost all my main stats are 100. I didn't bullshit around with trying to get +5 modifiers. I just played the game.

Yet I'm still not that powerfull. Being a mage is hard. The game is still really tough. The only thing that keeps me alive is invisibility. Killing is a lot harder than it looks being a mage though.

One thing that really makes life easier as a mage is the ability to get massivly rich once you figure things out. The second you're in the arcane university you should go and create a lvl 25 frenzy spell. It will make people insane and they'll slaughter each other. Then just pick up their loot and get rich. I've looted hundreds of apprentices. The problem is that it doesn't work anymore since they're all above 25 now. Was fun while it lasted. Creating potions is another good way. I have 70K gold and just about every spell out there.

All in all the game is awesome but it's pretty demanding. I wish the redraw distances were a bit farther. Unfortionatley I doubt a rig out there could handle it.
April 24, 2006 12:13:06 AM

If you think the game is too easy, just turn the difficulty up.
April 24, 2006 12:28:51 AM

Ah, one more thing. With all the game play I've seen a lot. Don't even think about playing this game in a linear way with just hack and slash. There's so much more to it.

As an example. There was a dungeon filled with necromancers and even with my Lich I couldn't beat them. I tried and tried. I finally came to the conclusion that I had to reduce their numbers a bit. The level had water moats on it so I took the spell "enemies explode" which blasts the crap out of everything and waited until the necromancer(s) were close to the moat. Boom! They get propelled into the water and won't get out until you leave the room and come back. They'll just talk trash while treading water. Did that to two of them.

Another dungeon had a bunch of necromancers (5 I think) that were creaming me. I just led them into traps and watched them kill themselves.

Become a vampire. It's damn hard! Changes the complexity of the game significantly since you're constantly burning up and having to worry about people not wanting to deal with you. I wouldn't bother with it later in the game but in the begining it's a huge boost in stats and spells.

This game is one of the few out there that made me go wow! When you've got 3 enemies, their summonded monsters, and a whole bunch of spells going off you should be impressed. If not, buy a new videocard. If anything, that frenzy level 25 in the arcane university is enough of a laugh to make the game worth playing just to get to that point. I think I got some of the semi-main characters killed though so we'll see if that's a problem down the road. You can cast it on civilians around guards as well which is pretty funny or on those around the arena so that you can loot the area without getting arrested.
April 24, 2006 1:31:18 AM

Yeah its great fun!!!
I made a custom class and am having a blast
April 24, 2006 3:27:43 AM

Quote:
Yeah its great fun!!!
I made a custom class and am having a blast


Mine specialized in all the magic and alchemy. I got rid of blade. I look like I have down's syndrome when I try melee combat. Gonna work on that next.
April 25, 2006 8:10:01 PM

Well, I must say, I don't think any of my characters were creative (or was it insane? :p ) enough to try that trick with frenzy-ing the Arcane University. Rather, I simply built my fortune the good 'ol fasioned way: loot, loot, loot. Welkynd and Varla stones fetch a lot, and Welkynd stones happen to "respawn" in their dungeons after around a month or so. (Varla stones are limited, it seems) The higher your level, the better the loot enemies carry, but even at a low level, careful selections of what you carry can results in big cash yields. I favor potions at earlier levels, replaced by some weapons, and light armor, at later levels. (glass, and even elven, armors can fetch quite a lot of dough) The key is to remember that at first, you're limited to 1,200 gold per item, so don't bother trying to gather items worth a lot more than that.

That said, on the subject of using spells for profit, I was a bit dissapointed; I found that a simple trick is to acquire 25 restoration skill, and make a spell that both fortifies personality and mercantile, both 100 points for 2 seconds. A quick cast right before dealing with a merchant allows you to easily acquire over 70% value from loot, and in many cases, also allows you to "invest" 500 gold, allowing you to sell more expensive items at fuller value.

As for how hard it is to be a mage, it depends on your level; when I reached 100 destruction at first, around level 10, it was rather easy; one quick "electrocution" spell would blow away almost anyone; no need for "enemies explode." (or "Finger of the Mountain") I then made a (fairly rough) transition to being primarily a sword-wielding warrior, but often found I had to fall back on some spells to assist. I've also found I dislike many kinds of combat, particularly against non-humanoid enemies, as well as acquiring a particular dislike for the undead, which in my opinion, have far too much health.
April 25, 2006 10:26:27 PM

My mage is level 40 now. I just beat the mages guild quest. It was damn hard. The only way I could do it was by being invisible and walking past most of the necromancers until I got to the last guy and whopped him. I made a spell or two that basically dish out a lot of damage but they don't always work. I've tried both instant damage and slow damage but some guys are very resistant. They're touch spells so I'll cast them and then go invisible. Kind of the easy way out but still a challange. I need to get my guy some weapons skills. He does zero percievable damage when I use a blade. One thing that I've been doing though is letting enemies cast spells on me right after I drop a big spell on them. That recharges my mana with some gear I've got and then I "try" to finish them off. Some of these advanced necromancers are damn hard though. I spent over an hour (probably 2) yesterday trying to beat one and never did. I finally gave up. It was unbelievable. Annoying at the end. He kept summoning a wrath to piss me off and distract my summoned monster. One on one I couldn't do anything to him. I'd get close but never close enough. I must have drank 50 potions of health and mana trying. I'm going to go back with my admirer and a mage apprentice and see if that helps.

Cash? I can't spend it fast enough. They need to fix that. I have over 100K now and I buy everything that comes my way. I'm a master alchemist though and that generates a lot of funds. I don't even bother going for the 1200 gold let alone 1700 gold if you're a super merchantile person. At 800 gold I'm good since I bring back about 900 points of loot from each battle and most of it is Daedric. That's around 10,000-20,000 gold most of the time. I'm a mage and bring back that much. With a few potions I'll bring back even more. Merchants never let me sell for above 79%. I cast charm spells and an improve merchant skill spell but my main stats for merchantile are too low.

And here's a good hint for those hard battles. I was in a dungeon and this stupid necromancer adept would not die. I tried everything but refused to give up on him like I had the other one. It was a level with water in it but it had stairs coming out so we were going in circles. I finally solved that with a water breathing spell. I got in the water, and stayed under. He followed. I then kept paralying him and zapping him until he apparently drowned.
April 25, 2006 10:28:53 PM

One thing to note is that doing the first oblivion gate at kvatch is too hard for me. I don't know what it is but I simply get worked. Each monster is like an epic battle. I'm starting to think that waiting to do the main quest until the end is going to make this game close to impossible.
April 25, 2006 10:33:36 PM

:) 

I'm surprised that you've played this game, Chief.
April 25, 2006 11:24:21 PM

Quote:
One thing to note is that doing the first oblivion gate at kvatch is too hard for me. I don't know what it is but I simply get worked. Each monster is like an epic battle. I'm starting to think that waiting to do the main quest until the end is going to make this game close to impossible.


really then youll strugle, the game levels up with you to a certain point, i did the Kvatch gate at lvl 1, and it was pretty easy. but now at lvl 16 im finding things a bit tough.

dont quote me on this but i think things scale up to your lvl by a percentage(so rats and things become easier to kill)

so rats will lvl with you till you get to lvl 6 or so, gaurds i think are alway s a few lvls higher, and humanoids in the gates will probs start to become easy after lvl 60.
April 26, 2006 12:43:12 AM

Some things level to you and some don't. The creatures in the oblivion gate do. The minotaur lords in the arena do as well. I struggle a lot with them too.

I did the first gate my first time around and didn't really have a problem. This is completely different though. Once monsters started summoning on a regular basis I noticed that it was much harder. 2 liches and 2 xivali against me isn't exactly easy.....
April 26, 2006 12:58:37 AM

I don't think I can get to level 60. I've almost maxed out all my main stats. I have maybe 50 points left to work with so I should max out at level 45.
April 26, 2006 1:59:40 AM

Jeez. I'm still on level 9.
April 26, 2006 3:09:42 AM

Quote:
I don't think I can get to level 60. I've almost maxed out all my main stats. I have maybe 50 points left to work with so I should max out at level 45.


Do you have a party with you in this game or is it strictly single-player as in no help from npcs?
April 26, 2006 4:54:15 AM

Just you. However you gain followers at the end of I think every quest line. At the end of the arena you get this retarded torch holder who loves the ground you walk on. At the end of the others you get a guy a few levels below you. If they die though you get a new one so they're unlimited. So I guess you could have a few guys in your "party" if you want but they're mostly canon fodder. Especially the retarded "adoring fan" guy.
April 26, 2006 5:07:15 AM

Quote:
Jeez. I'm still on level 9.


If you "train" you'll level up faster. If you train 5 times per level then you theoretically should level up in half the time. Granted, I don't think I'd do that next time. Made it go too fast. Next time I think I'll only train my secondary stats which do nothing to level me up. Now I'm stuck with a guy with uber magic skills but who can't do anything else. Picking a lock is a joke. Fighting is ridiculous. I'm like corky with a wand.
April 26, 2006 5:49:07 AM

Quote:
Lol it does not have bad hit detection. How can you even say that when you can shoot an arrow at somebodys neck and it actually sticks in their neck? Pretty good to me. And melee combat is easy to hit with too, provided you dont just flail around. Standing toe to toe with someone and clicking attack Diablo style will get you killed too.

Anyways, I am a few hours into the game (I have to work 8-5 :(  ) and I am impressed overall, I can't even think of anything to complain about it. And by the way, my system rapes this game at 1680x1050 with everything maxed. Take that xbox fanboys. To all the people who swore that PC gaming was dead after the xbox 360, I laugh at you.

ATI x1900xtx
Athlon 64 4000+
2 gigs RAM 2-3-2-5


YAY imma have my new PC soon with that card and a opteron OC to 2.5ghz
1600x1200 all maxed out HDR and AA sounds good to me hehehe
April 26, 2006 10:06:29 AM

Quote:
Just you. However you gain followers at the end of I think every quest line. At the end of the arena you get this retarded torch holder who loves the ground you walk on. At the end of the others you get a guy a few levels below you. If they die though you get a new one so they're unlimited. So I guess you could have a few guys in your "party" if you want but they're mostly canon fodder. Especially the retarded "adoring fan" guy.


yeah that adoring fan is annoying, i told him to stay somewhere and forgot where i left him lol. theres mods about that change his hair and facial features. btw im lvl 16, completed the dark brotherhood, arena, on my 3rd oblivion gate, half way through the theives and done the mages guild.

ive had trouble leveling up since i choose rogue, and ive been leveling my secondary stats more i was stuck at lvl 2 through the whole dark brotherhood.

btw being a vampire helps :D 
April 26, 2006 12:02:03 PM

I know this will sound ridiculous, but since my poor response to Neverwinter Nights and its use of yourself with only one helper, I've gone off games that dont see you as part of a group.

I like the tactical aspects of managing a team rather than just a single-player.

A hangover from Baludurs Gate most likely. Not to mention that I've only just managed to begin BG2. :lol: 

Gosh I'm behind the times.

BTW, you were right about Doom3. I bought it cheaply the other day and never got past the first level. Cant get into it for the life of me.
April 26, 2006 4:13:41 PM

Quote:
One thing to note is that doing the first oblivion gate at kvatch is too hard for me. I don't know what it is but I simply get worked. Each monster is like an epic battle. I'm starting to think that waiting to do the main quest until the end is going to make this game close to impossible.


I waited until my 30's and had no problem with the quest. I was combination blade & mage and wore all enchanted light armor. It depends, it seems, on your character type and your approach. Every battle gives you an opportunity to figure out your best strategy, and different battles provide different obstacles for different players.

The hardest battles for me were ones with swarms of enemies where I was trying to protect an npc.

At level 38, it is hard to find worthy opponents. For me, Goblin Warlords are the hardest to deal with. But it gets easier to go anywhere and explore anything, and you never know what you may run into.

Also, in addition to the breathtaking graphics, there are some truly outstanding and unique quests in this game (those of you that play the game may have come across the magic brush quest or the dream amulet quest).
April 26, 2006 5:38:33 PM

yes, the dream amulet quest was really fun. i saved the game there so i could go back and play it again when i wanted to. Not to hard with my character, but really interesting and creative.
April 27, 2006 1:41:22 AM

I like NWN, but they never updated the graphics so that kind of killed that game for me. They could have upgraded the textures with one of the expansion packs.

Different games though. This one is like a FPS but it's Roleplaying.
April 27, 2006 7:16:05 PM

It isn't that good. Dumbed down for consoles. Especially enchanting and spell creation. Quests are linear. They are designed to be independent of each other, and very few have options on how to solve them. Those options are not very diverse either. You can't, for example, go up to the corrupt guard, inform him of the plans of others, and get him to cut you in on the corruption. Your only avenue is his destruction.

The main quest, the guild quests, the miscellaneous quests, are all independent of each other, all offer specific solutions to specific problems. I consider the game to be 90% linear.

There are only high end evil items. No high end holy equipment.

Levelling encourages you to min/max because the enemies will scale with you, and they gain power under the assumption you are min/maxxing. This isn't something you should burden the player with, especially at low levels.

The lack of a sense of achievement from Morrowind is still present in Oblivion, in a different form. In Morrowind you could obtain powerful equipment at a low level and devastate your opponents with ease. In Oblivion your treasure is always scaled to your level, as are your opponents. So you never gain an advantage over your foes. Your sense of achivement is robbed as you never become capable of either devastating or being devastating.

The genre needs more competition. It really feels like the FX generation of Geforce cards. They're so certain of their complete success that they don't put forth as much effort to rise above it all. It doesn't seem likely anyone is going to step in and show them how its done in this situation. That is depressing.

They responded to some failings in Morrowind by taking the opposite extreme in Oblivion, which created just as many problems.

The truly evolutionary development of the game will be when they don't limit exploitability, but design their "radiant AI" to account for it. You can still produce the same effect as levitate in morrowind by jumping on something in Oblivion. Now we just don't have the fun of levitate. And did they really care if PC gamers cheat or exploit? No, they even provide you with a cheating console and the ability to mod your game in freeform. They limited options for the 360 version. Simultaneously developing the game for PC and 360 sapped some of the strength from the PC version.
April 27, 2006 10:44:56 PM

Several of the quests give you multiple options. One in particular allows you to give the quest item to one of two people or both if you steal from one. If you do it right you'll not only complete a quest but you'll get a free spell, "finger of the mountain" which is a potent master level spell.

As for being devistated or devistating, that's up to you. Change the difficulty. Train destruction every level and by 10th level you should be an expert capable of dishing out nasty spells plus having maybe blade as your main skill honed beyond that by just using it. Kill an advanced character early. I killed a guy with glass when I was around level 5. That pretty much settled any armor and blade issues I had.

If people cheat, that's their thing. It's a single player game. Let people do what they want. If you want to enchant 5 pieces of clothing/armor with 20% cameleon each for 5 grand soul gems and 8000 gold then that's your choice. I wouldn't want to make the game that easy but some might.

All I know is that game is fun, it has the best graphics out there, and it's the best they've had so far. It can always get better. I never played morrowind though so I can't comment on the differences or similarities.

BTW, what's high end holy equipment? Staff of healing?
April 27, 2006 11:07:56 PM

The quest you speak of only allows you a miniscule deviation toward the same end. The quest itself isn't completed until you achieve the final result, which is the same in both cases. The reward for that quest is also levelled. if you come as a new player, you get a weak lowbie spell. If you come as a high level player, you get a very powerful one. Unfortunately though the enemies level with you, levelled quest rewards don't. If you complete a lot of these levelled quests at a low level you're getting gimped versions of some of the best items in the game. It'd be kind of them to power these items up in a similar manner as your opponents so you don't have to worry about min/maxxing that as well.

I can only think of a few quests with different results, and they are miscellaneous quests, not sequenced ones in the guild quests or main quest. That's because your results must be tightly controlled in the sequences so you don't foul up the series somehow. To further prove this, many quest NPCs are marked as essential and cannot be killed. This is especially true for the main quest. You can beat the crap out of MQ characters and they'll get up and smile as if nothing happened.

No, it isn't up to you to be more powerful than the enemies. They SCALE UP. By 10, they have more HP to account for more powerful spells. You'll kill things slower the higher you level regardless of which path you take, unless you deliberately pick levelling skills that you don't intend to use. Even then, that won't last forever as the advantage only goes up to about level 12. Then you can't improve that single skill line any further, AT ALL, and NPCs will continue gaining strength. That is the reference to min/maxxing. If you actually pick the skills you want to have for main skills, you'll level very quickly, and be weaker and weaker compared to your enemies as you progress.

Changing the difficulty is not an argument. That has nothing to do with this. The difficulty slider makes the entire game easier or harder, it doesn't allow you to outgrow old opponents and develop to face stronger opponents.

I wasn't for or against cheating. I said certain designs were changed from Morrowind because people "cheated", and they wanted that extracted from the XBOX version of the game. The 360 game is very tightly controlled, and they didn't want to develop two games so PC gamers got the neutered version as well, despite having plenty of others methods to cheat and alter the game already present.

The game is fun, its nearly the only one, so whether its graphics are better than the rest of the genre really doesn't matter. It doesn't have the best graphics of any computer game though.

There is no high end holy equipment. Despite the Daedra devastating the world, they don't care if you walk around in full Daedric armor with a helmet that covers your entire head. How do they know you're not one of them or at least one of their worshippers? Furthermore you receive no assistance from the Aedra, the Nine Divines, to take them down. Usually in this story, you're given holy artifacts to take on the evil artifacts in use by your opponents. As it is, you have to work with enchanted antiques and the weapons of your enemies. If they're so damn magical you'd think they'd be impervious to their own weapons. They don't have to be cliche and follow what everyone else has done, but what they've done isn't the least bit explained. What's the deal?

Strange prisoner soloes the evil threat while entire city battalions are laid to waste. Prisoner does this without any help from the Nine Divines, employing ancient, unenchanted, rusting dwemer battle axes.

Would have been nice to get a little help and provide some contrast to the extreme evil destructive powers of the Daedra. It feels like they could have won this while you were safely locked in prison, but somehow that isn't the case.

The deal is this game got gimped for the 360.
April 28, 2006 3:31:36 AM

I see what you're saying, although I could care less about the 360 version being weak :wink: , but I guess I don't worry too much about their not being a counter diety or power to the enemy. I don't read every book, or follow every detail. I know that several of the guys are in multiple quests (like a main one and a misc one) and I don't even really follow that either. That's just not my thing. The story is much less important to me than the actual gameplay, graphics, and most of all killing things and having it look damn sweet. :p 

BTW, is that spell really leveled? When I got it I couldn't even cast it for many levels since I think I had a destruction of 50 or 70 at the time. Just getting that spell was damn near impossible. I finally just created a 3 second protection spell to get it once I got to the university. Being that it was part of the mages quest that obviously took a while.

As for graphics....I haven't seen anything with better graphics. Doom III was too dark and I think this game has HL2 beat. Farcry...nope. The thing is that none of us can even turn all the settings up. It can get better. I've got a x800xl and according to all the articles out right now there's not much I can do unless I want to drop $1200 on a SLI setup with SM3.0.

How many hours have you played? I think you can play this game a number of different ways, more than I'll want to play by the time something better comes out, and just because you can't play each individual quest in multiple ways doesn't mean the game is linear. Not in my opinion at least. You could realistically spend this entire game just wandering the maps, dungeons, and temples and max out a character. You wouldn't have to do a single quest if you didn't want to. I'm level 40 and still have that original amulet and haven't beaten the first gate.
April 28, 2006 4:09:49 AM

Yea, that spell is levelled. You're granted a different version not based on your casting skills, but your player's level. So if you were a swordsman all your life and came at 30, you would get a master level spell that you couldn't use for quite some time.

There is a command to gain access to every spell in the game. If you type it in the console you'll see several versions of that spell. Furthermore you'll see NPC spells and spells cast by some objects like wayshrines. Some of them are very powerful. They make me wish I could just bind my spells to items. *growls at gimped enchanting system*

I summoned mythic dawn armor because I have access to the spell they use to summon it. I think it is one of the coolest concepts in the game. I walk around in it too, and even though everyone knows the Mythic Dawn are bad people, no one cares. That is certainly because the people haven't been told to care since you shouldn't have access to the spell. So I'm not upset that people don't attack me or run in fear, I just think this armor is pretty damn cool.
April 28, 2006 11:22:26 AM

this game is worthy of all the hype that sorrounds it, pretty much bored of all modern games these days but on a friend's recommendation i gave it a blast .. now my life is in shambles :(  mwhahaha

id like to make apoint to all the fussy gits out there that say this game is laggy/unplayable etc etc .. well heres my setup:

2.8 P4 O/C to 3.2 & 1Gb Ram, ati 9550 with modest o/c

game runs at a decent 25 fps (in fact perfect as far as im concerned) around cities and dungeons .. but reduces to 15 fps around heavy forest, yet is still very playable and easy to control with combat imo. most slider bars are maxed but do have shadows turned off sadly as this hits performance quite hard.

you think you have lag, try running doom on an old amiga a1200 with 4meg fast :p  you guys are just spoilt with consoles n rubbish these days lol
April 28, 2006 3:23:07 PM

Quote:
I can only think of a few quests with different results, and they are miscellaneous quests, not sequenced ones in the guild quests or main quest. That's because your results must be tightly controlled in the sequences so you don't foul up the series somehow. To further prove this, many quest NPCs are marked as essential and cannot be killed. This is especially true for the main quest. You can beat the crap out of MQ characters and they'll get up and smile as if nothing happened.


you can actually turn this off in the pc version, you have to edit the ini file though. :p 

i havnt played the 360 version, so i dont kno what its difference are compared to the pc, i do kno that you cant join the mages guild unless you do the quest to get the ring from the well in the first 3 days. apparantly he disapeers after 3 days in the xbox version and therefore you cant complete the recommendations to join the guild after this time.
April 28, 2006 7:17:09 PM

He's dead. How can he disapear?
!