Will Wright, the maker of all things Sim, is busy working on a new masterpiece that I crave more than anything at the moment.
It is a game called Spore. For anyone who likes customizability, exploration, and experimentation, this is the game for you. Watch the video linked to at the beginning of this post, but make sure you have sound and about half an hour to sit with your jaw in your lap because it is worth it.
I've been looking forward to it ever since seeing the first demo. Wired mag has a load of stuff on it, with Wright himself writing, I just haven't had the time to read it yet.
you are alsolutely right!!! it looks and plays fantastic. an fps, rts, and sim city all in one!!! plus, his procedural verb looks absolutely fantastic in movement. i CANNOT wait!
Yeah, the procedural verbs are great. I also love the idea of other players' creatures populating the world, though I worry about there being an overabundance of carnivores.
From aomeba to real time masters of orion. From evolution to galactic conquest. I hope this game comes out with everything pretty much intact because something this cool just has to come to be.
Yeah, the only thing that is missing from this game is creation of the universe
On a serious note though I am cautiously optimistic here. When you have the project that innovative, there is a big chance that it will not be what you think. I remember the original Black and White. Innovative! But it turns out SO boring. I hope that it is not the case with the spore. I think success depends strongly on what is not described in details in that video, namely what else you can do after you got the flying souser: Planet destruction, fine, 5minuts of fun, populating a planet with different animals, another 30min of fun. What else?
I watched to video and I am going to have to say I will prrolly pass on this. I have hard time playing games that dont have stories. But there could be a story by the time it comes out but seeing the video I would doubt it could happen
Well, they could go for the "Battlecruiser model" - the "game" is trying to get the thing to run.
How about Starcon 2 or the wincommander games? Anyone else remember having a dozen autoexec.bat and config.sys just to get games running? Man that was fun!!!!
It appeals to me the same way City of heroes and Mechwarrior games did. I love customizing things. Creating a race of sentient darwin fish for instance would be great fun for me. Or maybe smurfs.
I could play through the game repeatedly for weeks before settling on a single creture type to focus on.
if customization does not appeal to you, then I can see how this game might not.
I start by saying that PvP(Player vs Player) is the single most important aspect of a game to me. I know I can beat the game by itself, but can I beat John Doe who has been playing longer then me? That really, really appeals to me.
It looked like a great game untill I heard that multiplayer wasn't really multiplayer.....I can just download other players civilizations then fight the games AI that controls it instead of a person.....where is the fun in fighting the computer all day and night?
If you only see it as a game where you fight the computer then you are missing everything that makes this game unique.
The point is expression of creativity, exploration, and cultivation. If these things do not appeal to you, thats fine, but to say that a lack of interactive multiplayer cheapens it becuase fighting the computer is too easy doesn't do it justice.
well the game is unique in some aspects, but the whole make your own creatures and mod and change what they evole into isnt new there was a game for the snes that did this allowed you to go from being a cell to a sea creature to a land creature and at each stage you could add and change your limbs. Forgot the name of the game though.
what is unique about this is both the degree and scale.
I know the game you are referring to, can't remember the name of it myself, but this is a LOT more versatile with a LOT more options.
Also the procedural verbs are just awesome.
This also goes a lot further than becoming a land based FPS using a variety of legs, arms, heads, and torsos. It turns into a sim city type game, then a Civilization type game, then 4X Master of Orion type game, then just a complete sandbox type of game.
The scale goes WAY beyond any other game I have ever even concieved of before.
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