How many copies must sell to make money?
Whats the biggest Game budget ever?
Why is the sims2 the biggest game ever?
Whats you favorite GAme?
Did I ask to many Questions?
well the number of games needed to sell really depends on the budget and production costs.
and as for man hours well, that really depends on the game.
a friend who works for a game developer can be working on a game for around 8 months +
I've heard that Doom III alone took close to $20 million to make. Huge amounts are spent by developers in licensing fees (music rights, physics engines, video/animation systems, etc) alone. That's in addition to the company's own programmers, artist, directors, managers, etc.
Today's development team sizes and budgets are approaching Hollywood's major motion picture sizes. The days of one guy making a successful game on nights and weekends are long gone.
With MMORPGs, such as The Sims, WoW, etc., the hardware costs for their game servers must be staggering.
Half Life would be pretty much a good example of a game that took a long time to make and then pwn3d the market (later, that is, mainly with the CounterStrike addition).
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