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  Tom's Hardware Forums » Games General » Games General Discussions » MMR: Why Video Games Based on Movies Aren't Working
 

MMR: Why Video Games Based on Movies Aren't Working




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"These go to eleven."
Profile: Tom's Games Team
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There have been far too many disappointing video and PC games lately based on movies and television shows. Part of the reason is that movie stories and characters just don't seem to translate well into the video game world. TwitchGuru explores the writer's block within the video game world, and why it's everyone's fault.

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Profile: Faithful Poster
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I believe they are right in what they are saying, but being a little pretentious about teh media itself.

Video games are difficult to make and involve your characters in. Why? Because unlike a book you can't FORCE someone to do things the way you want them to, with the timing you would like, etc etc. The games that force you into an overly-linear progression were never the ones that lasted long. People got tired of them after a while.

But how do you make a good interactive game that will get the target audience?

Galactica would be interesting, but you would have to be the classic outsider that noone has ever seen. Given a plausable entrance, the only way to be able to work it woudl be to mix flight sim, FPS AND role playing game together with cut scenes that you could appreciate.

The hardest part woud be to make it so that every wrong decision you make could be rectified so long as you did not keep screwing up. THAT is what makes video games so much different.

As for the other component parts.... That is difficult. you do not want the FPS or space-sim things to feel like padding, and that is where most narrative diverse gaming engines fail. They focus on one thing and the others suffer.

Profile: nimble knuckle
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I don’t know about you guys, but I feel that games these days are seriously lackluster. I mean, when last did you hear about a great game from a friend who couldn’t stop talking about it, go buy it in the store, run home, and just get totally blown away by the effects and experience immersed in the game – where you would find it hard to tear yourself away from the screen and rejoin civilization.

I remember playing certain games as a kid (which today look totally ridiculous), but were blockbusters of their time. I think the common theme was that they did something different, and broke grounds where no one else had gone.

Remember your first RTS (Command and Conquer), your first shooter (Wolfenstein), your first simulation game (SimCity AD), first adventure game (Monkey Island) etc.

I beg of you game developers, think outside the box !!!!!!! We have so much to work with these days!

Profile: nimble knuckle
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Fallout, Fallout 2, Arcanum, Planescape Torment, Baldur's Gate 2....
These are some of the greatest RPGs ever made. They provided an engaging plot, intriguing characters, GREAT dialogue, and *gasp* freedom.

They were all open ended and allowed you to go about doing things the way YOU wanted to. Oblivion could have succeeded in this regard but the NPCs were too bland and your character only had the personality you imagined in your head.

Then there are other games that DID put you on rails, but provided a great game experience with plot, story, and characters. Prince of Persia :Sands of time comes to mind.

Video game storytelling exists and is capable of stories more compelling than much of what you would find on the silver screen, but many video game writers and publishers have utterly failed to take the lessons from the successes. They have failed to innovate in the right directions.

Profile: nimble knuckle
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I think the next blockbuster will actually come from inventing a new Genre. Think about it - every smash hit game was the first to market with a new idea/platform. Even Prince of Persia was fantastic. Simple, yet new.

What do you think could be the next big hit, platform wise? I like the idea of a 3D 1st person shooter. Imagine blowing up a barrel of gas, and having bits of wall fly out of the screen at you. That would be great.

What does this do.......
Profile: Faithful Poster
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Quote :

I think the next blockbuster will actually come from inventing a new Genre. Think about it - every smash hit game was the first to market with a new idea/platform. Even Prince of Persia was fantastic. Simple, yet new.

What do you think could be the next big hit, platform wise? I like the idea of a 3D 1st person shooter. Imagine blowing up a barrel of gas, and having bits of wall fly out of the screen at you. That would be great.



Too much eye candy and not enough plot to back it up...

You really have to concentrate on a storyline that is plausable for what you are in, and make sure all of your characters fit that line.

You follow pretty much the same rules as a good movie, Sci Fi or otherwise. You say a guy can lift a truck, fine. Just don't make him lift a truck on top of a wooden roof, or somehow do it all by its front bumper. You may not realize it conciously, bt your subconcious is going "that aint right".

You do the same with games. Characters stay in character. You can give an endless quiver, but it would be better if all the armor in a game did not magically fit you. (Aside from "magic" armor). It would be good if your bazooka could take out a chainlink fence, and that ALL windows could be taken out with a rifle butt.

It would be good to work on better AI, better scripts (Like when HL 1 was first introduced. Some really good scripting there with enemy paths and stuff).

Video card stuff is always great, but I think we are at the pont now where we really do not need more vertex shaders and graphic pipelines. We need to make the characters we are seeing ACT as realistic as they look.

Profile: enthusiast
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Personally I don't think the situation is any worse than standard bad movies or bad games are. It's just what happens when an industry is flooded by those who only care about money & not quality.

There's still games like TIE Fighter, Goldeneye, Medal of Honor: Allied Assault & all the Call of Duty games (okay, so some of these games are only loosely based on movies, but still very much based on them), Blade Runner, The Specialists, Alien vs. Predator, and I know there's quite a few others out there I just can't think of to save my life.

Bottom of the human foodchain
Profile: Forum Fixture
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Quote :

I think the next blockbuster will actually come from inventing a new Genre. Think about it - every smash hit game was the first to market with a new idea/platform. Even Prince of Persia was fantastic. Simple, yet new.

What do you think could be the next big hit, platform wise? I like the idea of a 3D 1st person shooter. Imagine blowing up a barrel of gas, and having bits of wall fly out of the screen at you. That would be great.



The games I'm really looking out for are: Alan Wake, and Spore. Spore will be playing as a new genre if the material I've seen lives up to its promise. Alan Wake will hopefully be a new attempt at 3D immersive story telling. Remedy has a great record of great story telling (Max Payne) so my hopes are really up on that one.

I'm expecting Spore somewhere 2007 (it's not yet been announced as far as I know). Alan Wake will be out later than Spore, I think. It might be the catalyst for buying my next system.

Profile: nimble knuckle
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I came across spore through E3 and it looks awesome. I also thought that this could be a new revolution in gaming. I'm just a little concerned upfront at the balance between easy of gameplay and challenges/over customization. Hard to explain in words, but games that take many hours of micromanagement can lose a players attention VERY QUICKLY (Rollercoaster Tycoon 3 - ever try build one of those coasters!). On the other hand, games that dont have any strategy can also lose patrons (FEAR COMBAT # of players seems to be shrinking every day). There is an extremely fine line in this balance, and I am eager to see if Alan can pull it off.

Go Spore!

HolyLandGateway.com
Profile: addict
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its all about expectation and baaaaaad boring games that lack innovation!

I happen to like the "Godfather" movie, and damn did I wait patiently to the game...

However, my very high expectation soon crashed as I first installed the game... Dammit - it was an insult to the movie, and personal insult to me!

Who needs another bad imitation of GTA...

now spore - spore is a game that I am looking forward to. Although I watched couple of movies (google vid are full of them) I am still keeping my expectations down a bit...

Profile: nimble knuckle
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I watched those movies too. Check out YouTube. I didnt get that fuzzy feeling though, but it's a little premature to tell.

HolyLandGateway.com
Profile: addict
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the idea itself was innovative and sounded really cool...
however, I don't know if I would like all the developmental parts. what if i don't like the "city builder"? how long can I stay in each stage and develop more? etc etc

one thing is for sure, Spore will be the first game of a kind and many will imitate ... and it might be that one imitation well become better than the original.

Bottom of the human foodchain
Profile: Forum Fixture
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Quote :

There have been far too many disappointing video and PC games lately based on movies and television shows. Part of the reason is that movie stories and characters just don't seem to translate well into the video game world. TwitchGuru explores the writer's block within the video game world, and why it's everyone's fault.



I think the problem is not that you cannot make good games out of a movie storyboard. The problem is that games are used as marketing tools to promote the movie, or at the very least to use the success of a movie to promote the sales of a particular game. In order to do this, they need to publish the game around when the movie is released (ok so this particular bit does not apply to Reservoir Dogs) and they usually have to really rush development, or at least make a very mediocre game because of the limited development window. Being predictable in the game producing business is a lot harder than being predictable in the movie producing business.

I believe if they're going to do it the other way around (we could try and use Tomb Raider as an example?) then it will be more succesful. And why not? After all, the turnover in the games business is now bigger than that of the hollywood films business (if I'm not mistaken). Also, when thinking about it, if you make a succesful game, then it is easier to make additional movies that uncover all kinds of background information regarding the plot and/or the characters. The other way around is almost impossible to get right.

Maybe Riddick's Chronicles came somewhat close, in my opinion both a decent movie and a reasonably enjoyable game. Not that much of a storyline there though, I'm just a sucker for the SF genre and I actually enjoy Vin Diesel 's performances (there, I said it :oops: ).

Profile: member
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i think it gets harder and harder to produce a decent enjoyable, original video game every year, and thats without a film company breathing down your neck!

the problem here is that a bad game is a bad game, doesn't matter what badge you slap on it. there are hundreds of bad games brought out every year, sometimes there is a good one (and then everyone goes out and buys it). so the film/game market is just a smaller demonstration of that, the only reason people get more p******d off with it is because its ruining films they love.