Hey, just wanna know if you all are looking forward to STALKER shadow of chernobyl which is FINALLY being released in early 2007. Just a couple of months away. I have been waiting for this game since 2002! I would also like to know if anyone knows the system requirements (to run on max) are? I hope my system can run it on full!
Hey, just wanna know if you all are looking forward to STALKER shadow of chernobyl which is FINALLY being released in early 2007. Just a couple of months away. I have been waiting for this game since 2002! I would also like to know if anyone knows the system requirements (to run on max) are? I hope my system can run it on full!
I read a bit about the game and it looks really interesting. The game has been in devellopement for years and they say the grfx looks a bit outdated. So i would guess it would look like a FEAR or any good looking game from this year.
Even the developers are kinda sketchy on what they really are, & the game is still a very fluid product, but for now, this is as close as I can get you to what they are.
For the DX8 Renderer:
3 Ghz single core CPU (think Athlon 64 or Pentium 4 level - not necessarily only newer cores & CPU lines - I'm planning on skimming by with my ancient Athlon XP 2700+ Thoroughbred B)
1 GB RAM (any more will always help - other than textures, you're still gonna have just as vast an amount of data to load for each "cell" of terrain)
6800 GT-ish level video card (give or take here, even on the DX8 level - maybe as low as a 9800 Pro would get by, but you'd want this much speed to be sure)
For the DX9 Renderer:
The sky is the limit. Probably not in Boiling Point terms, but certainly you'd be able to enable more & more features & draw distance levels if you had a top-of-the-line PC. If you want a random recommendation:
Core 2 Duo E6400 (is that the one Tom's Hardware recommends as the good overclocker? I'm just going to assume I'm remembering it right)
2 GB RAM
GeForce 7800 (7850?) GX2 (the dual GPU one)
I'm sure if you upped that to the 8800 GTX & a top-of-the-line Intel CPU you'd still get even better results.
Now here's to hoping Dean Sharpe doesn't **** over the game too much before it's released. My little theory (in hoping for a best case scenario...) is that he's actually just "dehyping" the game so we won't be in the slightest disappointed with the bugs & balance issue if the game is launched with all its key features.
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