I read this brief from CES 2007 on TG Daily and think it sounds pretty cool.
It could really open up the gaming experience. By giving signals that would alert a player of dangers that are outside of the field of view, for example. Maybe even create a periphery experience that tricks the brain into seeing a much larger screen/enviroment. Or maybe it's just a gimmick.
Some more info:
However, what struck us most was the next demo, a full-room presentation of home theater speakers and shifting colored overhead lights, which were all in sync with a video game demo on a giant Ambilight TV. This was an exaggerated example of what is in store for the future of Philips' ambient technology, including the AmBX gaming surround sound system, which has a subwoofer and a pair of speakers that have embedded lights, which can be programmed into the game's code to flash lights of up 16 million different colors in sync with the action in the game.
It could really open up the gaming experience. By giving signals that would alert a player of dangers that are outside of the field of view, for example. Maybe even create a periphery experience that tricks the brain into seeing a much larger screen/enviroment. Or maybe it's just a gimmick.
Some more info:
The left and right satellite lights will change color and intensity in the context of what's happening onscreen. The lights themselves are capable of representing 16 million different colors and the high-performance RGB LED are designed to replicate, for example, explosions with intense flashing red lights or the dim ambient light of a fireside.