Well, after playing over 30 characters and having the highest one get to xp level 11 before being killed (mostly because 70% of them were wizards. I have a thing for wizards, heh) I finally had a character where from the very beginning everything worked out in his favor. He started the game with a spellbook of healing which helped immensely in the first 10 xp levels or so, and he'd found a spellbook of identify and a ring of slow digestion by xp level 4, so unlike all my previous wizards I could identify and use magical items and spellbooks immediately, and the slow digestion meant I could lock myself in a room and wait the obscene number of turns required to regenerate all my mana/power.
Right after Sokoban, I found 3 different succubus's and 4 wraiths, all of which left corpses, so by the time I'd reached dungeon level 11, I was level 22.
Now I'm on dungeon level 17 and still xp level 22, and I'm on a level with 3 more wraiths, and it's not a graveyard level.
What I'm afraid of, though, is that since I know the monsters are spawned based on the dungeon level and your xp level, that if I level up much more I'm going to generate monsters I can't handle. However, now that I have the quest Amulet, I'm honestly not sure what I couldn't take.
Here's what I have (the important stuff anyway)
xp level 22 wizard
hp: 151/151
power: 310/310
AC:-5
Race: Gnome
Attributes: everything is at max except charisma, which is 9.
Intrinsics:
Cold Resistance
Shock Resistance
Poison Resistance
Sleep Resistance
Telepathy
Teleportitis
Teleport Control
Warning
Teleport at Will
Jewelry:
Eye of Aethiopica
Amulet of Magical Breathing
Ring of Slow digestion (currently not wearing as I haven't had much need since I got the eye)
Ring of Protection +1
Ring of Free Action
Weapon
+2 Magicbane, expert
armor (this is really the only thing I'm lacking right now, as far as I can tell, but I don't know how big a deal it is. I've had no problems whatsoever so far, nothing lives long enough to get close to me anymore, but my total armor class, even with church protection, is only -5 and I see most people saying you should aim for -20 to -40)
+4 Cloak of Magic resistance
+3 Cornuthaum
+0 elven boots
+0 studded leather armor
+0 leather gloves
wands
4xwand of digging (hording them, I like the idea of possibly being able to sip down 28 levels, haha)
wand of cancellation
Scrolls/potions
4 scrolls of genocide: 2 blessed, one uncursed, one cursed. So far have only used one (for a total of 5 scrolls so far)
a couple dozen other useful general scrolls (identify, teleport, remove curse, earth, taming, create monster, etc)
2 potions of gain level (saving these to escape no teleport levels if need be, one is already cursed, going to have the other cursed)
6 holy waters
2 potions of full healing
3 potions of extra healing
tools:
blindfold
unicorn horn
blessed bag of holding
blessed luckstone
Spellbooks: (these I'll list off, if for no other reason to give an idea how many extra spellbooks I have that I could blank if I ever find a magic marker)
Forceboltx2
Healing
Identify
Haste Self
Sleep
Cause Fear
Knock
Wizard Lock
Light
Detect Food
Magic Missile
Fire
Cone of Cold
I'm a little worried about my haste and identify spellbooks, as I've read that spellbooks can only be read so many times before being used up, but that's never happened before so I don't know how many times it takes, and I've read both books three times, and I have no magic marker.
I felt the need to list the inventory because, even if normally the low hp and low -5 AC would mean I should stop levelling up, between my teleport, my wands of digging, my multiple scrolls of genocide and potions of healing and my high damage spells, I might be able to take it.
From experience, what would some of you suggest? Last week I was starting to think it'd take me months or years to ascend a character but I have a very good feeling about this guy and I don't want to lose it on a stupid mistake like levelling too fast.
Or is it almost always wise to just level as quickly as the game allows you too?
Right after Sokoban, I found 3 different succubus's and 4 wraiths, all of which left corpses, so by the time I'd reached dungeon level 11, I was level 22.
Now I'm on dungeon level 17 and still xp level 22, and I'm on a level with 3 more wraiths, and it's not a graveyard level.
What I'm afraid of, though, is that since I know the monsters are spawned based on the dungeon level and your xp level, that if I level up much more I'm going to generate monsters I can't handle. However, now that I have the quest Amulet, I'm honestly not sure what I couldn't take.
Here's what I have (the important stuff anyway)
xp level 22 wizard
hp: 151/151
power: 310/310
AC:-5
Race: Gnome
Attributes: everything is at max except charisma, which is 9.
Intrinsics:
Cold Resistance
Shock Resistance
Poison Resistance
Sleep Resistance
Telepathy
Teleportitis
Teleport Control
Warning
Teleport at Will
Jewelry:
Eye of Aethiopica
Amulet of Magical Breathing
Ring of Slow digestion (currently not wearing as I haven't had much need since I got the eye)
Ring of Protection +1
Ring of Free Action
Weapon
+2 Magicbane, expert
armor (this is really the only thing I'm lacking right now, as far as I can tell, but I don't know how big a deal it is. I've had no problems whatsoever so far, nothing lives long enough to get close to me anymore, but my total armor class, even with church protection, is only -5 and I see most people saying you should aim for -20 to -40)
+4 Cloak of Magic resistance
+3 Cornuthaum
+0 elven boots
+0 studded leather armor
+0 leather gloves
wands
4xwand of digging (hording them, I like the idea of possibly being able to sip down 28 levels, haha)
wand of cancellation
Scrolls/potions
4 scrolls of genocide: 2 blessed, one uncursed, one cursed. So far have only used one (for a total of 5 scrolls so far)
a couple dozen other useful general scrolls (identify, teleport, remove curse, earth, taming, create monster, etc)
2 potions of gain level (saving these to escape no teleport levels if need be, one is already cursed, going to have the other cursed)
6 holy waters
2 potions of full healing
3 potions of extra healing
tools:
blindfold
unicorn horn
blessed bag of holding
blessed luckstone
Spellbooks: (these I'll list off, if for no other reason to give an idea how many extra spellbooks I have that I could blank if I ever find a magic marker)
Forceboltx2
Healing
Identify
Haste Self
Sleep
Cause Fear
Knock
Wizard Lock
Light
Detect Food
Magic Missile
Fire
Cone of Cold
I'm a little worried about my haste and identify spellbooks, as I've read that spellbooks can only be read so many times before being used up, but that's never happened before so I don't know how many times it takes, and I've read both books three times, and I have no magic marker.
I felt the need to list the inventory because, even if normally the low hp and low -5 AC would mean I should stop levelling up, between my teleport, my wands of digging, my multiple scrolls of genocide and potions of healing and my high damage spells, I might be able to take it.
From experience, what would some of you suggest? Last week I was starting to think it'd take me months or years to ascend a character but I have a very good feeling about this guy and I don't want to lose it on a stupid mistake like levelling too fast.
Or is it almost always wise to just level as quickly as the game allows you too?