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On 25 Jan 2005 16:08:22 GMT, Marcel Beaudoin
<mbeauINVALID@sympaINVALIDtico.ca> wrote:
>I thought back over all of the items that I have seen, and have yet to see
>anything really useful for a skellimancer, weapon-wise. (I admit the
>possibility that they come later on, he is only L17 right now).
>
>I have managed to acquire a decent number of gems, along with a few (6 or
>7) low level runes (can't remember the names off hand).
>
>So, given the above, I am wondering the following: Should I use the runes
>that I have now to try to build something for my skellimancer, or are they
>(gems and runes) better off saved for my melee characters?
Save 'em. Your necro doesn't need a powerful weapon yet, and at 17
you are actually better off getting a decent weapon for your merc than
for your necro. At that level my necros sometimes just throw javs, or
use the rogue merc's cast-off bow. With Amp and a few skels, that's
plenty to handle anything until Duri. Later on you can make a "White"
wand with some fairly low runes, or just buy an ordinary blue wand
with + to summoning or necro skills, depending on your build.
-- Roy L