stemnin :
lol, didnt that die already..
Anyway, so rob, was it more similar to UT or GoW (I know asking this to a person that has probably more experience with GoW than all the UT games combined, but I believe you to be "fair and balanced").
Sadly, I've only ever played UT 2004. But actually, in terms of actual time spent on UT04 and GoW, I think it's probably an even split between, if only because Gears was disappointingly brief with it's single player campaign. Again, my experienced being limited with UT, I'd have to say that visually UT3 looks much more like Gears than previous UT games. However, as I stated in the article, the gameplay is decidedly un-Gears because you have a FP view and the game moves much, much faster than Gears. And there's a a greater variety of weapons, too. So there you have it.
As for the PhysX question, it's apparently integrated into the Unreal Engine 3 and UT3 does support PhysX. However, I have no idea if the processor was actually being used with the beta during the death matches. I should have asked, and now I feel stupid for not having done so. Apologies to the readers, I'll take a mulligan.