Actually, as far as Bioshock goes, it was incredibly, horribly hyped. I couldn't turn left on the interwebs without running into something about it. I've realised what you said, meadowlands, and I agree.
Overhyping and a game and giving it too much media exposure kills it. Why would I play the game now? I've seen all it has to offer. I've seen the gimmicky "shoot the lightning at the water and it'll kill the splicers" trick already. I know flaming a Big Daddy will take it down.
Crysis is similar: What's going to be left for me to discover when I play the game? I know the end of the game will take place aboard the alien ship, and this will likely involve "killing the alien overmind" in some regurgitated form. I know the same weapon can become six different weapons with mods. I can punch an oncoming vehicle and flip it over my head. I just wonder how much trouble they're going to have programming the "attachment point", how far away you can be for it to register as punching the vehicle. How buggy that system will be.
I've stopped reading any Crysis material, and I stopped reading any Bioshock material long before it was released. I just want these games to still retain some magic for me when I actually do play them.