Just thought I would write a little piece on gaming and Vista Ultimate 64Bit. As you all know Windows Vista has been getting a lot of stick recently in regards to its compatibility with gaming, more so the 64Bit version of the operating system. So after a little inspiration from Mr Mac I decided to test out a few games after I got my new system on Windows Vista Ultimate 64Bit.
I'll do a little run through of my new system before I get started:
· Windows Vista Ultimate 64Bit
· Intel Core 2 Quad Q6600 (2.4GHz/1066MHz FSB)
· NVIDIA GeForce 8800GTX 768MB (latest Beta Drivers)
· 2X 1GB Geil Black Dragon DDR2 800MHz (4-4-4-12 Dual Channel)
· Asus Nforce 650i SLI Motherboard
· 840GB's of Maxtor SATA Hard Disks
· 750WATT Thermaltake Tough Power PSU
· View Sonic 20.1%u201D 1680X1050 16:10 LCD Monitor
Now the games I have tested so far I will list here:
· Crysis (Multiplayer Beta)
· S.T.A.L.K.E.R. (Version 1.0004)
· Medieval 2 Total War (Version 1.0)
· Battle Field 2142 (Version 1.25)
· Sam & Max
· Black & White 2 (Version 1.2)
· Counter Strike Source
· Half Life 2
· Team Fortress 2
Now I have to say before I get started, Windows Vista Ultimate 64Bit is a very good operating system. It is as stable as a rock and I am able to do everything I could normally do on Windows XP. For a normal user I would recommend Windows Vista although in my view it is not essential that is for sure, but if you have the money it is not a lost cause. Now lets get down to my discussion.
The First game I tried on my system since I upgraded was the Crysis Multiplayer Beta. The game was ran with all the detail settings set to 'High' there was an option to set it to 'Ultra High' but that setting has been greyed out for the Beta test. The resolution that the game was ran in was 1680X1050 with 4x Anti Aliasing enabled in game. On reflection the game was very playable with these settings on an average 32-player server with no delay on the mouse curser movement. The verdict on Crysis running on Windows Vista X64 is that it runs very well and is very playable. It does seem that a few improvements could be made but I am sure these will be seen once the game is officially released.
Next I come to S.T.A.L.K.E.R., Stalker was one of the last of the old generation of FPS games to come to the market after many years in development. It uses DirectX 9 as it's graphics backbone but was later developed to be compatible with Windows Vista. Now I ran this game at it's absolute maximum with every single setting I could find set to top setting. Even Anti Aliasing was set to 8X. The resolution used was 1680X1050 as always making it compatible with the native resolution of the monitor. When playing the game I noticed no abnormalities nor did I notice any slow down or juddering. The game ran perfect in every respect with a FPS count that was over the refresh rate of my LCD monitor (60Hz)
Now we come to Medieval 2 Total War. A Huge game that not only requires an impressive graphics card to run also needs a good amount of CPU power to remain judder free. This game I ran with all the settings set to there top tear setting (high/highest) again with a resolution of 1680X1050 and 4X Anti Aliasing. Also the unit count was set to Maximum bringing you up to 10,000 units on the screen at any one given time. This game ran superbly to say the least I was getting constant frames per second on a huge scale battle not matter if I was zoomed in or zoomed out.
Now we have Battle Field 2142 This game required a hack to run it at 1680X1050 and even then I was stuck with a reduced FOV (Field Of View). But that is the game that's at fault not Windows Vista, you have to do the very same thing with Windows XP. Now the only thing I did notice about this game was when installing it did say that the game has only been tested on Windows XP 32Bit which I taken as a bit of a bad sign that it was going to work on Windows Vista X64 but after installing and updating the latest version of the game it ran with no problem what so ever. The settings I used were again set to maximum with everything I could find set to max detail and again I had 4X Anti Aliasing enabled in the games settings. The game to my surprise ran absolutely fine with a very smooth frame rate and with no motion delay to be seen.
Then we come to Sam & Max, the only gripe I have with this game is that it is not playable in a 16:10 aspect ration, but again that's the games fault and not an operating problem. This one I am going to keep short since there is not much to it, the game runs perfectly and has no problems what so ever.
Black & White 2, this game again is a game with a DirectX 9 backbone but is a fair bit more demanding than S.T.A.L.K.E.R. I installed this with out a hitch and updated the game to the latest version. All the settings where set to max with 4X Anti Aliasing set on the drivers side this time round. The game ran identical for some reason in every way, even in frames per second as it did for me on Windows XP.
Now we come to the Source Engine, I have previously tested out Counter Strike on my old system and that game ran perfectly on Vista X64 but I did notice that the frame count was decreased by about 12% of what it originally was on windows XP and indeed was noticeable. With my new system Counter Strike Source ran perfectly again and this time round the decrease in overall frames per second when compared to what I got on Windows XP was only decreased by 4%. Also Team Fortress 2 was a cakewalk for Vista X64 with the game running extremely playable with all the settings set to max.
I hope this little run through of a few games over Windows Vista Ultimate X64 has helped some of you. I will try and write another little write up with games using OpenGL as it's graphical base, for example DOOM3 and Serious Sam.
Have fun
I'll do a little run through of my new system before I get started:
· Windows Vista Ultimate 64Bit
· Intel Core 2 Quad Q6600 (2.4GHz/1066MHz FSB)
· NVIDIA GeForce 8800GTX 768MB (latest Beta Drivers)
· 2X 1GB Geil Black Dragon DDR2 800MHz (4-4-4-12 Dual Channel)
· Asus Nforce 650i SLI Motherboard
· 840GB's of Maxtor SATA Hard Disks
· 750WATT Thermaltake Tough Power PSU
· View Sonic 20.1%u201D 1680X1050 16:10 LCD Monitor
Now the games I have tested so far I will list here:
· Crysis (Multiplayer Beta)
· S.T.A.L.K.E.R. (Version 1.0004)
· Medieval 2 Total War (Version 1.0)
· Battle Field 2142 (Version 1.25)
· Sam & Max
· Black & White 2 (Version 1.2)
· Counter Strike Source
· Half Life 2
· Team Fortress 2
Now I have to say before I get started, Windows Vista Ultimate 64Bit is a very good operating system. It is as stable as a rock and I am able to do everything I could normally do on Windows XP. For a normal user I would recommend Windows Vista although in my view it is not essential that is for sure, but if you have the money it is not a lost cause. Now lets get down to my discussion.
The First game I tried on my system since I upgraded was the Crysis Multiplayer Beta. The game was ran with all the detail settings set to 'High' there was an option to set it to 'Ultra High' but that setting has been greyed out for the Beta test. The resolution that the game was ran in was 1680X1050 with 4x Anti Aliasing enabled in game. On reflection the game was very playable with these settings on an average 32-player server with no delay on the mouse curser movement. The verdict on Crysis running on Windows Vista X64 is that it runs very well and is very playable. It does seem that a few improvements could be made but I am sure these will be seen once the game is officially released.
Next I come to S.T.A.L.K.E.R., Stalker was one of the last of the old generation of FPS games to come to the market after many years in development. It uses DirectX 9 as it's graphics backbone but was later developed to be compatible with Windows Vista. Now I ran this game at it's absolute maximum with every single setting I could find set to top setting. Even Anti Aliasing was set to 8X. The resolution used was 1680X1050 as always making it compatible with the native resolution of the monitor. When playing the game I noticed no abnormalities nor did I notice any slow down or juddering. The game ran perfect in every respect with a FPS count that was over the refresh rate of my LCD monitor (60Hz)
Now we come to Medieval 2 Total War. A Huge game that not only requires an impressive graphics card to run also needs a good amount of CPU power to remain judder free. This game I ran with all the settings set to there top tear setting (high/highest) again with a resolution of 1680X1050 and 4X Anti Aliasing. Also the unit count was set to Maximum bringing you up to 10,000 units on the screen at any one given time. This game ran superbly to say the least I was getting constant frames per second on a huge scale battle not matter if I was zoomed in or zoomed out.
Now we have Battle Field 2142 This game required a hack to run it at 1680X1050 and even then I was stuck with a reduced FOV (Field Of View). But that is the game that's at fault not Windows Vista, you have to do the very same thing with Windows XP. Now the only thing I did notice about this game was when installing it did say that the game has only been tested on Windows XP 32Bit which I taken as a bit of a bad sign that it was going to work on Windows Vista X64 but after installing and updating the latest version of the game it ran with no problem what so ever. The settings I used were again set to maximum with everything I could find set to max detail and again I had 4X Anti Aliasing enabled in the games settings. The game to my surprise ran absolutely fine with a very smooth frame rate and with no motion delay to be seen.
Then we come to Sam & Max, the only gripe I have with this game is that it is not playable in a 16:10 aspect ration, but again that's the games fault and not an operating problem. This one I am going to keep short since there is not much to it, the game runs perfectly and has no problems what so ever.
Black & White 2, this game again is a game with a DirectX 9 backbone but is a fair bit more demanding than S.T.A.L.K.E.R. I installed this with out a hitch and updated the game to the latest version. All the settings where set to max with 4X Anti Aliasing set on the drivers side this time round. The game ran identical for some reason in every way, even in frames per second as it did for me on Windows XP.
Now we come to the Source Engine, I have previously tested out Counter Strike on my old system and that game ran perfectly on Vista X64 but I did notice that the frame count was decreased by about 12% of what it originally was on windows XP and indeed was noticeable. With my new system Counter Strike Source ran perfectly again and this time round the decrease in overall frames per second when compared to what I got on Windows XP was only decreased by 4%. Also Team Fortress 2 was a cakewalk for Vista X64 with the game running extremely playable with all the settings set to max.
I hope this little run through of a few games over Windows Vista Ultimate X64 has helped some of you. I will try and write another little write up with games using OpenGL as it's graphical base, for example DOOM3 and Serious Sam.
Have fun