You ever know anyone to sit around playing D&D? I had friends obsessed with it. I sat around and watched them play at times, even join in trying to figure out the sheer pleasure of the game. It was interesting at first.
The games always ended up with some sex crazed nymph or going to a town and starting a brawl over women.
Did that really add to the game? No. But that's where it went. The people playing the game had more fun imagining that than anything else. I suppose on a more serious note people play for hours on end in games with some sex appeal - a true goal I suppose? Kind of like picking up a hooker in GTA3. It was funny and everyone talked about it for a while.
Regardless, Console games still do not offer the complexity of control that a PC game has. I'm surprised they haven't come up with better control systems for console games. At that point they would be able to compete with PCs in a closer to fairness level.
Ienjoy MMORPGs. The first one I played was MMUDD which by far was the best I've ever played. Pure text, all imagination, and distinct advantages and disadvantages.
Too often these games get mixed up and all the classes and characters meld into two categories: Kill all or die from all.
I liked the Camelot game but it became pointless when PVP came about. A better structure needs to be put into place for games like that. WoW started that with the zones where only your group could enter. That was an excellent idea. They should hold Zones for PVP as well or maybe only allow X amount of people to join in defending a section. Create a second zone for more players. At select points have it back to normal.
The grind isn't all that fun either. Exploring is. Often, games lack places to explore. I'd have a TON of places to explore and items to be found. Not stuff that just anyone can go do which is pretty much how most games are done. Everyone can go to any location - but why not have a location where only select classes or sizes of people can go? But the items can only be sold or used, not traded off to other people.
Players helping players is cool to an level.. but all too often you get players giving too much too soon to too new players. There should also be a limit as well.
I spent some time writing up details to an Asian style or more of a Guild type game. It had all aspects of an economy, exploring, guilds, businesses, etc. Though, I never bothered pushing the idea out to places like Blizzard to put into effect or see if it was feasible. I figured it had already been thought up.