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Microsoft-Bungie Split A Good Move

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Just one week after the mega-launch of Halo 3, Bungie and Microsoft made the shocking announcement that the two were splitting up. But here's why Bungie's release from Microsoft is a good thing for both parties, and perhaps the entire game industry.

http://www.tomsgames.com/us/2007/1 [...] ft_bungie/

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It's about time. T=One of the last titles that Bungie did under its own steam (before Microsoft bought them out) was Oni...and man that game was good! Sure, it was a bit of a headache getting used to the play interface, but it was pure eye candy for its time.

I'm all for seeing Bungie getting back to its roots and pushing forward with new (or old) IP. I owuldn't mind seeing a resurrection of the Myth franchise, as whoever it was who picked up the last Myth title just didn't get it out there enough.

And I remember the day when my friends used to be envious of my Mac running Marathon while they were stuck with Doom and its many variants. Marathon was a beautiful breathe of fresh air compared to the damp, dank Doom interface. And when Myth first came out, I remember late nights experimenting with different tactics just to sneak on to the next map and pick up another snippet of the storyline.

Anyone remember the online guilds for Myth? I remember a group that called themselves the Drunken Dwarves (Where do you think we get all the bottles?) (If you haven't played Myth, the dwarves threw explosive bottles at their targets).

Let's just say I am enthused to see where Bungie is headed. It's about time.

Reply to Houndsteeth

Well glad there was some mention or Rare in there.

 

They sure kicked some ass in the N64 days.....

 

With Bungie free we can see some good non exclusive games :)


Message edited by nukemaster on 10-09-2007 at 07:09:11 PM
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Reply to nukemaster
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From the article:

Quote :

In essence, the industry as it stands today cannot support independent game developers, however talented, acclaimed or successful they may be. This forces them to become part of larger conglomerates, where sacrifice creative freedom for financial security. But still, we have dozens of scuttled development studios. So unless the economic model of game development is fixed, then we'll see more tombstones and fewer quality games.



I think you're underestimating here what companies like Valve are trying to accomplish. As Valve started out as a developer they know what makes developers good or bad, and their online distribution system also allows for rather small or even single person (independent) developers to have an outlet to a large audience at low costs (distribution and advertising).

Reply to BigMac
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