Archived from groups: alt.games.diablo (
More info?)
On Fri, 11 Feb 2005 07:33:25 GMT, Diane <kirchbabe1@verizon.net>
wrote:
>Yes dear. I hope by now you've tried the rejuv thingy. I found it
>quite by accident myself. I had been cubing them 3-1 and I accidentally
>hit the tranmogger (don't mind me, I make up my own words as I go along,
>kinda like Archie Bunker) and I got a full rejuv. Boy, was I surprised.
>So, now I've got a whole page of full rejuvs and quite frankly, since I
>carry my cube with me, and I'm always picking up rejuvs along the way
>with my Find Potion (when necessary), I don't see the point in
>collecting reds and blues anymore, unless I'm missing something. Also,
>I found some Oil Potion in Kurast Bazaar. I managed to get myself to
>the Bazaar and marked my WP. So, all my WP's up to that point are
>marked and tomorrow is another day.
There *are* advantages to the reds and blues, especially the higher
ones. The constant refill (when it more than fills up your ball) can
come in handy. For instance, when my Druid drinks a light or regular
mana potion, he can usually get in an extra wolf or two while the ball
is filling up before it actually starts taking away from what he ends
up with, if that makes sense. I'm using this *much* more in Nez, where
my Bowazon has Raise Skeletons (from souls, which can be worn in the
ring slot in that one) that she can only cast one before needing to
drink a potion. She can usually get away with drinking only one mana
potion and re-raising her entire army of four.
>I feel like I'm moving at a really fast clip here. So far, the gang is
>just beating up the bad guys like crazy and when one dies, I can
>resurrect him, so, as I've heard the necro is the easiest build in the
>game, I truly believe that. I'm sure it will get harder in NM and
>especially Hell, but maybe this will be the guy I can bring to Hell
>level. Never have brought anyone into hell before (except my ex-
>husband, the idiotstick, and I hope he stays there and rots) LMAO.
>
>Nite for now. Enjoy your game. Let me know when you beat Dariel and
>get to Lut Gulein.
>
>Diane
Andy first, but I will ;-) And yeah, the skellimancer is definitely
the way to go now. My level 91 was *cruising* along in Hell, at least
until 1.10 came out. Then he started struggling, but that's 'cause he
wasn't built for the different game that 1.10 is (especially in Hell,
and especially for skellimancers). But he's been rebuilt a couple of
times, and I *will* get there again with one of them ;-)
ald
"Knowledge is Power"
VK`Sister`ald level 47 Rogue (HF V&K) (RIP :-( )
Matriarch Sis-West level 82 Bowazon (US West)
Champion RingsNThngs level 61 Bowazon (US West)
Slayer ZannEsu-ald level 51 Sorceress (US West)
Matriarch Sis-AR level 99 Bowazon (Ancestral Recall Mod)
Champion Creepy-AR Level 91 Necromancer (AR)
Slayer Zan-AR Level 79 Sorceress (AR)
Slayer SisEight-AR Level 78 Bowazon (AR)
Gems-AR Level 55 Barbarian (AR)
Matriarch Sis-otSEye Level 78 Bowazon (US West, co-op)
BtaSisEight-ald Level 50 Bowazon (LoD 1.10 SP)
Aragorn-AR Level 51 Zealadin (AR)
Champion LTwoSis-ald Level 79 Bowazon (US West Ladder)
CotSRSig #16