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Post Crysis Bugs Here

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November 17, 2007 3:14:52 PM

Lets post the bugs we are experiencing in Crysis in hopes of the developers getting wind of some of the major issues and fixing them with the first patch. Here's mine:

1. At the end of the level Relic, the VTOL aircraft won't come to pick me up. I've replayed the level twice, killing every last soldier on the map to no avail. Until some kind of fix is issued, I can't progress any further in the game. I've heard others have this same problem.

2. Sometimes the Main Menu GUI glitches and you can't click on certain buttons unless you offset the mouse pointer a certain distance away from the icon you are trying to click.

That's all for now. Keep this civilized and credible folks!

More about : post crysis bugs

November 17, 2007 6:30:08 PM

Low FPS. :-)
November 17, 2007 8:08:23 PM

cfvh600 said:
Low FPS. :-)

a surprisingly common affliction.....
Related resources
November 18, 2007 12:57:00 AM

ah, here's another one:

I suppose this could be construed as my fault but it may still be an error of some sort. The executable file to launch 64 bit crysis is detected as a virus by AVG.
November 18, 2007 1:20:48 PM

rayzor said:
ah, here's another one:

I suppose this could be construed as my fault but it may still be an error of some sort. The executable file to launch 64 bit crysis is detected as a virus by AVG.


That is AVG's problem I guess, loads of files are reported as virus/trojan but when i scan it with norton/mcafee enterprise version nothing is reported...
November 18, 2007 1:24:35 PM

It's never the third party program fault. It's the games
November 18, 2007 3:42:50 PM

(1) When you meet the Korean general inside the mountain - this is the scene where you loose your weapons and are held by two Koreans in nanosuits - the general's face has small, quadratic, flickering "deformities". See signature for my system, ATI X1950 Pro, drivers probably not the latest, but plays game fine otherwise. All graphics settings on high, except shader quality on medium.

(2) The first time you meet a tank, in a village, way before the tank battle, I fired 1 RPG at it and it ended up stuck in the air, facing downwards. It might have been standing on it's canon or stuck in a tree, but I'm not sure. It didn't look right, obviously.

(3) When you punch a beached rubber boat in strength mode to get it into the water, it takes damage and eventually explodes. Sometimes the ability to push or drag something is sorely missed or I just don't know how to do it. Anyhow, punching a rubber boat obviously shouldn't make it explode, e.g. go up in flames.

(4) When you pick up a chicken it looks alive. Once you throw it, it is dead. I think it should just fly away ... those chickens looked fairly wild to me ... I doubt their wings were clipped.

(5) Turn on any form of AA and graphics do not display properly, "inverted color and sh*t", and game and menus slow to a complete crawl. That would be OK, since it's probably a limitation of my GFX card (256Mb), but menus become almost unusable, unresponsive and laggy, so it's very hard to revert those settings once you "accidentally" tried them.

(6) To the people who got stuck at the end of the Relic level, there are several cloaked Koreans in nanosuits in that area, at least at "Delta" dificulty level. If you mostly cloak yourself as well, they won't see you, remain mostly cloaked themselves and won't show up on your radar, so you keep missing each other. The trick is probably to run around uncloaked for a while and risk taking some fire until you discover each other. One enemy in particular is standing still on the roof of the highest building. He is best attacked by going up the metal stairs to the platform that has all the mounted guns on it, between the two buildings. This guy is still higher. There is a small railing where he stands. If you shoot at it he will uncloak ... on Delta level you are very evenly matched ... took me 3 RPGs to take him out.
November 18, 2007 4:09:32 PM

Got the game yesterday and completed it.

Where to start with the bugs...

On the level where you have to call in an airstrike on the ship in the dockyard, a chopper attacks after you have sunk the ship. You must destroy this before the VTOL's will land to evacuate you. The first time I played this level, the chopper arrived to attack me, but was about 2 miles up in the air (barely visible with binoculars - I could see it firing missiles into fresh air and watched them explode) - Its supposed to fly down like all of the others. I spent ages trying to figure it out, then just ended up restarting the level. The chopper appeared this time where I could take it down with an RPG. However, on my second try on the same level, the cruiser ship you have to take down suddenly turned over when I was on the main deck, it then proceeded to do eskimo rolls in the ocean. It was quite hilarious to see, and didnt prevent me from locking on to it to take it down; at least the chopper appeared this time....

Horrible AI in the tank level. After exiting the tank to take out some soldiers, I could literally stand next to them and they wouldn't even see me (no I didn't have cloaking enabled)

Glitchy graphics in the most all of the cutscenes. Most notably when meeting the Korean general and the archaeologists and the US general on the aircraft carrier.

Any AA enabled and I get horrible black lines across the screen and my red dot disappears on the reflex sight.

Generally crappy AI all round.

Sometimes when you get a direct head shot on someone (in the face) it justs knocks of their helmet.

Annoying Korean voices that repeat over and over, the worst being the guy screaming like he is being killed or about to Kamikaze, even when you are nowhere near any enemy.

Game would sometimes hang every so often, for about 5 seconds.

Levels can get pretty samey in the first half of the game, you bypass almost all of the action, just by running through the jungle.

Horrible loading times. These are just some off the top of my head, there are a lot more...

On the upside, the game was pretty good fun. I thought Call of Duty 4 was a better looking and much more excting FPS... (except maybe the zero gravity level in Crysis, that was very pretty)
November 18, 2007 7:41:43 PM

i'm stuck in the zero gravity level of crysis.. right after the part where he says "We have to evacuate the island..these things are coming alive!" I have no idea where to go. I've searched everywhere but can't find an out. Can someone help me?
November 19, 2007 5:58:40 AM

You have to shoot some of them, though not all, to get the hatch to open and move on. Not logical, I know, but perhaps in the spirit of the game, right...
November 19, 2007 9:57:56 AM

rayzor said:
1. At the end of the level Relic, the VTOL aircraft won't come to pick me up. I've replayed the level twice, killing every last soldier on the map to no avail. Until some kind of fix is issued, I can't progress any further in the game. I've heard others have this same problem.
So I take it you have killed the cloaked guys then?
November 19, 2007 10:41:54 AM

I've had no serious or minor issues myself (considering i've played the beta and that had plenty), but my boss got stuck at many places, including after you meet psycho and rescue helena at the school, his objectives didn't update (to meet prophet), but I told him where to go and it updated from there.

The end boss, it won't die, he says he nuked it 11 times (including destryoing the hatch and nuking inside).

He's gone through a wall in the aircraft carrier when he was prone on a catwalk and fell into the water.

Jets on the carrier or inside (not sure) he can walk through some of em.

In the core (alien) he was floating backwards and went through a wall where he could just fly around and see everything from outside.

Shooting off the hats is annoying (especially using the gauss rifle), but I call it an homage to Goldeneye.
November 19, 2007 2:01:24 PM

cafuddled said:
So I take it you have killed the cloaked guys then?


Yes, there are supposed to be four of them right? Also, I am playing on Delta. My next attempt will be to replay the level on easy and see if that works.
November 19, 2007 2:02:54 PM

a couple of the bug that i had were similar to the ones already mentioned. While in the alien core, (the part with the map of the ship) it took me forever to get out of there. It all looks the same. Finally, while hiding in various spots trying to remain hiddnen while recharging my suit, I went up through a dark "hole" and ended up outside the ship. It was Black for a ways out and then there was a gray mist. I was able to fly around the outside of the ship while being able to see everything in side - somewhat like looking at a 3d schematic. I finally found out where to go. I sympathize with bigbeef. I thought that part of the game was too long and too much of the same thing over and over. THere weren't really any aliens to shoot and you only have a minium amount of ammo anyways.

The head thing was annoying. It shouldn't take 2 headshots to kill someone. In the flip side, it also shouldn't take an entire clip to kill a person if you don't hit the head. I thought the koreans were way too hard to kill if you went in guns blazing. You still had to take time to hit the head ad by the time you hit 2 or 3, you were already dead from the other 5 guys.

Also while flying the VTOL which I thought was way to slow for the arieal battle, my objective didn't update correctly. My secondary was still active and I had to fly to the end of the valley and keep going into the mist before I finished the level.

The only other problem I had was from graphical glitches that gave me walls of color. Didn't happen much but it was still annoying. I could walk through them and everything would be fine but I couldn't see through them and that was the problem.


November 19, 2007 2:54:53 PM

Quote:
The head thing was annoying. It shouldn't take 2 headshots to kill someone. In the flip side, it also shouldn't take an entire clip to kill a person if you don't hit the head. I thought the koreans were way too hard to kill if you went in guns blazing. You still had to take time to hit the head ad by the time you hit 2 or 3, you were already dead from the other 5 guys.
I completely, 100% agree with all this. I would sometimes unload an entire clip into an enemy torso and watch them just fall on the ground for a few seconds only to get back up and start screaming again. This even happens with the minigun on the tank... ok... a bullet as big as someone's hand is going to kill your target even if they are wearing a flak jacket or whatever.
November 19, 2007 4:10:05 PM

I did find that taking the silencer off helped but then everyone heard you. Because it took so long to kill someone it became necessary to take them out one at a time from a distance instead of a "guns blazing" approach. It kind of reminded me of Splinter Cell because I would have to hide in the bushes and cloak all the time.
November 19, 2007 5:54:47 PM

I feel like the nano-suit is more weak than the flak jackets all the KPC wear. Seriously, go fight two guys and try not to get head shots. See who goes down first.
November 19, 2007 6:19:58 PM

rayzor said:
Yes, there are supposed to be four of them right? Also, I am playing on Delta. My next attempt will be to replay the level on easy and see if that works.


I had the same problem and it turned out one of them was stood on the top of the tallest building in the level. Kinda dumb really, but once I located him and killed him, the evac crew arrived.
November 19, 2007 6:28:47 PM

Quote:

I had the same problem and it turned out one of them was stood on the top of the tallest building in the level. Kinda dumb really, but once I located him and killed him, the evac crew arrived.
Yeah, that guy is a pain. He'll keep ducking out of sight if you don't kill him fast enough.
November 19, 2007 11:16:46 PM

rgeist554 said:
Quote:

I had the same problem and it turned out one of them was stood on the top of the tallest building in the level. Kinda dumb really, but once I located him and killed him, the evac crew arrived.
Yeah, that guy is a pain. He'll keep ducking out of sight if you don't kill him fast enough.


and where exactly is this building?
November 20, 2007 12:13:35 PM

Quote:
and where exactly is this building?
It's like the tallest factory building. You know when you are approaching the camp (assuming you approach it from the front) there are two large factory buildings. He is on the roof of the furthest one on the left.
November 20, 2007 12:24:31 PM

I think my boss has solved his problems with objectives not updating (which started at the school with psycho and helena), he thinks it's because of using quick save (f5?), he stopped using it and is getting updated objectives now.
November 20, 2007 3:33:06 PM

using the TAC cannon at the end..i shot the first cannon off the warship, then i died..clicked the mosue to start from last checkpoint..now the TAC wont lock on to the warships cannon anymore..no matter what i try..i exited the game completely. restarted my compter, etc..still no love :(  i just hope i dont have to go too far back in the game to correct this.
November 20, 2007 3:37:27 PM

The last checkpoint is the start of the fight if I recall. So you have to destroy the 4 mini-cannons on the front of the the thing first. After that the little jumpship should disable the shields and allow you to lock-on.
November 20, 2007 10:51:14 PM

I don't know if anyone has already posted this one ye, because I skipped over some posts here to avoid spoilers, but the enabling the assault scope makes everything screwy. You can pick up a Precision Rifle and everything is fine, but as soon as you use the assault scope, the screen goes a kind of white-gray contrast.

The system the game is running on is the same one in the SLI article:

http://www.tomsgames.com/us/2007/11/20/crysis_sli/
November 21, 2007 12:43:24 AM

The only technical problem i can remember having is freezing sometimes while loading or saving a game. Sound still playing, but frozen screen. I did have 2 or 3 crashes while playing also, video signal would stop, and my monitor would shut down. Oh, and I get the missaligned buttons too sometimes.
November 21, 2007 1:17:08 AM

Well I havn't gotten the full game yet but played the demo and the "hack" mod. My only problem is that when playing the originaly demo map it ran great during gameplay with everything very high except the cut scenes were a bit choppy.

After trying the "hack" version I had to modify the settings between high and very high. If you press ~ in the demo it shows whats loaded and everything and stated that the cut scenes had leakage which may be why the cut scenes seem choppy.

Had no other problems yet. Except the auto save(checkpoint) does tend to freeze for a breif moment. Oh and you can't drown in the game either. That makes me miss the effect of no oxygen.
November 21, 2007 2:07:07 PM

Quote:
Oh and you can't drown in the game either. That makes me miss the effect of no oxygen.
I'm guessing it's another perk of the nano-suit, good for escaping heavy fire-fights though. :p  Also, you can't drown... but swim really far out in the ocean and see what happens... lol.
November 21, 2007 4:07:08 PM

Crysis seems like it runs OK on an older system;
AMD3800X2
2Gig RAM
2 x 7800GT SLI
Creative X-Fi

I have the system settings at 1024 x 768 and all graphical toggle sat MEDIUM except sound, which I set at HIGH and shader, which I set to LOW.

The problem with the MID setting on shader quality is that I get twinkling shimmer all over the top of everything which is very distracting. Not so if I set it to low or HIGH, but high kills my frame rate. Compared to FarCry the game engine is recognizable, but different if that makes any sense. The colors are more Technicolor style (sort of matte and dull). But t is still a good-looking game. I use 1024 x 768, even though the supposed game optimizer selected 800 x 600 and low settings, so I don’t use any anti-aliasing, which slows stuff down too much for the benefit. But still, this game is running well on a "low-end" system and looks fine. Maybe not as good as FarCry (I like the bolder colors) but this is purely subjective.

Some funny things I’ve found playing the game.
- This game has no health, instead using your bio suit to “recharge”, so it seems odd that you can saver on most levels at will. You technically have infinite health if you learn to back away from bad situations quick enough and just hide. FarCry allowed ZERO saves except at checkpoints, and you were limited on health through the levels. This game seems more appropriate to have no saves except at game set points than FarCry.
- On low settings, the background isn’t rendered at all, or very well. OK, this is as it is supposed to be but it is also like cheating. Why? Because all the trees and artifacts the combatants hide behind aren’t there! They stand out in the open like ducks in a pond. When you snipe them, the trees and foliage that they are supposed to have been behind, finally “hides” them. But, you already know they are behind the tree, so just shoot it down! And, once you pop a shot near them, they wander into view anyway.
- The scope graticals are blurry and WAY too thick. This is a gaff in the game. FarCry scope latitude and longitude graticals were razor sharp. And, the scope is a single magnification. This isn’t a good sniper game, just acceptable.
- I found that equipping my character with the silencer is a HUGE advantage. Crawl through the grass and head shot everybody on single shot setting with max strength for a steady aim. Not to mention, no one knows where to find you with the shot silenced.
- OK, are these guys all wearing body armor? It just seems way too difficult to kill anyone except with a point blank shotgun blast to the face or an assault rifle headshot. And farther away? Try, try, try is all I can say.
- You clip into walls and things way too easily. Trying to crouch or go prone has to be done well away from anything, or you just stand there.
- A rocket won’t take down a fragile helicopter? Get real, man!
- Grenades seem appropriately effective.

All in all if you liked FarCry you’ll love this game, too. Even with DX9c it looks great…even at low settings.
November 22, 2007 8:31:36 AM

Dont agree with a lot of your points as I think some of them are actualy a good thing. Oh and you can take down a chopper with a single rocket, you just need to hit it in the right place.

Just like you can take down a tank in 2 shots if you hit it in the jucy back spot.
November 23, 2007 1:52:10 AM

I just got the game today, but after logging in twice I had the 'sticky mouse' problem. Obviously I haven't gotten too far, but no problems yet. I just wait for them. I've bought two games in the last week, Area 51, and Gears of War NEITHER of which run properly on my computer. Yes, I disabled the AVG virus ware. Crysis is my last vestige of hope in new games.
November 23, 2007 2:40:56 AM

cafuddled said:
Dont agree with a lot of your points as I think some of them are actualy a good thing. Oh and you can take down a chopper with a single rocket, you just need to hit it in the right place.

Just like you can take down a tank in 2 shots if you hit it in the jucy back spot.


I wouldn't be surprised at that. Where are you aiming. I was able to take one down with the precision rifle with about 4 or 5 shots to the tail propeller.
November 24, 2007 8:16:34 PM

In level "Paradise Lost", trying to defend Prophet in frozen valley, couple of aliens do not explode after being "killed", you cannot get out of the valley since the aliens are still stuck there.
November 24, 2007 11:17:54 PM

Try to just replay that part of the level again. I thought that was my problem too but when I replayed the level, they still didn't explode but I was able to continue. There were a lot of times throughout the game that they didn't explode. At least two or three in each section of each level. It first happened to me after you come back from the inside of the sphere and you have to help defend the men in that building on top of the hill. I thought it was the problem because since they don't explode, the other guys keep shooting at them however you can keep going. There just must be one alien you haven't killed yet or something.
November 25, 2007 9:36:16 AM

Mine ran fine all the way through (@ High settings/low shadows..) except for right near the end, flying the VTOL and a ruddy great red wall appears from time to time. Other than that a cracking game with Fair nurfing, considering how over-powered you are.
November 26, 2007 12:07:29 AM

I've had the same issues with a floating tank (was actually quite funny at the time).
I suffered from those robots not dying when u fight them off just outside the energy shield.
I also saw some floating frogs in a cave!
And the helicopter pilots are too good at spotting you. I have had them shooting at me when I was cloaked!
November 26, 2007 12:12:14 AM

i still am unable to figure out a way to get past the relic level. I've:

-reinstalled the game
-replayed the level on delta killing every enemy soldier on the map
-replayed the level on easy killing every enemy on the map
-replayed the entire level on easy without saving
-searched every square inch of map near the graveyard for remaining north koreans
-fought the north koreans for over five minutes without killing any of them and still didn't get the commentary your player makes about their suits being a shoddy rip off...this is apparently an important trigger that i'm missing.

I am pissed off and am considering a refund if a fix is not issued for this problem soon. heck, i deserve one considering the fact that I can only play the first couple levels of the game!!

anyone else find any solutions to this yet?

ADDITIONAL BUG:
While replaying relic, I've come across this bug several times: the rocket launcher will become glitched and parts of it will be visible but it will become unusable.
November 26, 2007 12:14:32 AM

Are you sure that you have killed all the people, some are cloaked remember.
Try running around uncloaked and shooting off a heap of unsilenced bullets.
I got that level first go, you must be very unlucky.
November 26, 2007 12:17:10 AM

yeah, i ran around every square inch of the area twice actually...the first time doing nothing, just searching, the second time firing one pistol shot every 10 seconds or so.....

I EMPTIED ALL MY PISTOL AMMUNITION DOING THIS AAARRGHH!! That took forever. I've officially spent more time replaying this level than I have the game itself.
November 26, 2007 12:20:08 AM

Tough break mate, I don't have any more ideas sorry
November 26, 2007 6:26:32 AM

krisboro said:
Got the game yesterday and completed it.

Where to start with the bugs...

On the level where you have to call in an airstrike on the ship in the dockyard, a chopper attacks after you have sunk the ship. You must destroy this before the VTOL's will land to evacuate you. The first time I played this level, the chopper arrived to attack me, but was about 2 miles up in the air (barely visible with binoculars - I could see it firing missiles into fresh air and watched them explode) - Its supposed to fly down like all of the others. I spent ages trying to figure it out, then just ended up restarting the level. The chopper appeared this time where I could take it down with an RPG. However, on my second try on the same level, the cruiser ship you have to take down suddenly turned over when I was on the main deck, it then proceeded to do eskimo rolls in the ocean. It was quite hilarious to see, and didnt prevent me from locking on to it to take it down; at least the chopper appeared this time....

Horrible AI in the tank level. After exiting the tank to take out some soldiers, I could literally stand next to them and they wouldn't even see me (no I didn't have cloaking enabled)

Glitchy graphics in the most all of the cutscenes. Most notably when meeting the Korean general and the archaeologists and the US general on the aircraft carrier.

Any AA enabled and I get horrible black lines across the screen and my red dot disappears on the reflex sight.

Generally crappy AI all round.

Sometimes when you get a direct head shot on someone (in the face) it justs knocks of their helmet.

Annoying Korean voices that repeat over and over, the worst being the guy screaming like he is being killed or about to Kamikaze, even when you are nowhere near any enemy.

Game would sometimes hang every so often, for about 5 seconds.

Levels can get pretty samey in the first half of the game, you bypass almost all of the action, just by running through the jungle.

Horrible loading times. These are just some off the top of my head, there are a lot more...

On the upside, the game was pretty good fun. I thought Call of Duty 4 was a better looking and much more excting FPS... (except maybe the zero gravity level in Crysis, that was very pretty)


1. Get a new computer and stop moaning about loading time, and bad graphics and frame rates

2. turn on Normal, Hard and Delta level then you will see the TANK will shoot at you, infact, with your skills i don't think you can even get that far on Delta, you wont be able to pass the Korean Nanosuit troopers :lol:  :lol:  :lol:  :lol: 
November 26, 2007 6:49:24 AM

rower30 said:
Crysis seems like it runs OK on an older system;
AMD3800X2
2Gig RAM
2 x 7800GT SLI
Creative X-Fi

I have the system settings at 1024 x 768 and all graphical toggle sat MEDIUM except sound, which I set at HIGH and shader, which I set to LOW.

The problem with the MID setting on shader quality is that I get twinkling shimmer all over the top of everything which is very distracting. Not so if I set it to low or HIGH, but high kills my frame rate. Compared to FarCry the game engine is recognizable, but different if that makes any sense. The colors are more Technicolor style (sort of matte and dull). But t is still a good-looking game. I use 1024 x 768, even though the supposed game optimizer selected 800 x 600 and low settings, so I don’t use any anti-aliasing, which slows stuff down too much for the benefit. But still, this game is running well on a "low-end" system and looks fine. Maybe not as good as FarCry (I like the bolder colors) but this is purely subjective.

Some funny things I’ve found playing the game.
- This game has no health, instead using your bio suit to “recharge”, so it seems odd that you can saver on most levels at will. You technically have infinite health if you learn to back away from bad situations quick enough and just hide. FarCry allowed ZERO saves except at checkpoints, and you were limited on health through the levels. This game seems more appropriate to have no saves except at game set points than FarCry.
- On low settings, the background isn’t rendered at all, or very well. OK, this is as it is supposed to be but it is also like cheating. Why? Because all the trees and artifacts the combatants hide behind aren’t there! They stand out in the open like ducks in a pond. When you snipe them, the trees and foliage that they are supposed to have been behind, finally “hides” them. But, you already know they are behind the tree, so just shoot it down! And, once you pop a shot near them, they wander into view anyway.
- The scope graticals are blurry and WAY too thick. This is a gaff in the game. FarCry scope latitude and longitude graticals were razor sharp. And, the scope is a single magnification. This isn’t a good sniper game, just acceptable.
- I found that equipping my character with the silencer is a HUGE advantage. Crawl through the grass and head shot everybody on single shot setting with max strength for a steady aim. Not to mention, no one knows where to find you with the shot silenced.
- OK, are these guys all wearing body armor? It just seems way too difficult to kill anyone except with a point blank shotgun blast to the face or an assault rifle headshot. And farther away? Try, try, try is all I can say.
- You clip into walls and things way too easily. Trying to crouch or go prone has to be done well away from anything, or you just stand there.
- A rocket won’t take down a fragile helicopter? Get real, man!
- Grenades seem appropriately effective.

All in all if you liked FarCry you’ll love this game, too. Even with DX9c it looks great…even at low settings.


1. dont play on low settings, so you would not need to complain.

2. pick up a real sniper rifle - Precision Rifle and see what the scope is like (oh wait, you need at least to get to a certain stage, not far but still, so obviously you havent got there)

3. you cant bring down a black hawk these days with a **** Iraqi RPG nevermind in the scene set that year, the Helicopter is heavily armed and with thick armor perhaps? it is you should get real

4. yes, they are wearing so called Body Armor, aka Kevlar? you cant kill a dude from point blank today with a shotgun if the dude is wearing a kevlar. Headshot is the only way forward, this game is not QUAKE.

5. on hard / delta level, the Koreans' shooting accuracy is way beyond your wildest dream, and 1 shot will bring down your nanosuits energy bar if you are on Armor/Strength then your introuble. Obviously your on Easy level. The game designers is never going to make "Easy Level" a living hell to this novice gamers.
November 27, 2007 11:22:56 AM

pete4r said:
1. Get a new computer and stop moaning about loading time, and bad graphics and frame rates

2. turn on Normal, Hard and Delta level then you will see the TANK will shoot at you, infact, with your skills i don't think you can even get that far on Delta, you wont be able to pass the Korean Nanosuit troopers :lol:  :lol:  :lol:  :lol: 


Well, apparently you have a hard time understanding English, so I will re-iterate my point for you (or perhaps you could re-read what I posted. Read it a couple of times so it sinks in fully). I wasn't talking about tanks not being able to see me, I was talking about the soldiers that were accompanying the tanks on foot.

The load times are terrible when initializing the game. Level load times were fine. I'm sure I have ample HDD speed with the WD1500ADFD's running in RAID 0, no?

Not once did I complain about frame rates or bad graphics within the gameplay. I complained about glitchy cut scenes, which is pretty inexcusable really. I'm not the only one to complain about this either.

Google: "Crysis bugs" and you will get 1.83 million hits, and the game has only been out for 2 weeks.

I completed it on Hard BTW. I was actually expecting to be suitably impressed with the game to replay it in Delta, but it sucked so bad I haven't even loaded it since I completed it.

As far as my rig goes... Buy a new computer? What? So I can play this vastly overrated POS in Ultra High settings with graphics cards that aren't even currently available?

No thanks, I think I'll stick to playing games that are well written, well scripted, well programmed and well executed.

Crysis was none of the above, but I guess it wont stop l33t fanboys like yourself from engaging in severe verbal diarrhea whenever you see some constructive criticism of your precious game.


I know there is a lot of big words in here, but try to follow along:
Quote:
Constructive criticism is a form of communication in which a person tries to correct the behavior of another in a non-authoritarian way, and is generally, a diplomatic approach about what another person is doing socially incorrect. It is 'constructive' as opposed to a command or an insult and is meant as a peaceful and benevolent approach. Participatory learning in pedagogy is based on these principles of constructive criticism.

Constructive criticism is the process of offering valid and well-reasoned opinions about the work of others with the intention of helping the reader or the artist, rather than creating an oppositional attitude. An art critic can also be a champion of a new artistic movement in the face of a hostile public (e.g. John Ruskin), using scholarship and insight to show the value and depth of a new style. Critics might even champion a wholly new art medium; for instance the century-long critical struggle to have photography recognised as a valid art form.

There can be a tension between constructive and useful criticism; for instance, a critic might usefully help an individual artist to recognise what is poor or slapdash in their body of work - but the critic may have to appear harsh and judgemental in order to achieve this.



I thought people like Teh Masterer didn't exist, but you clearly embrace all of the caricature properties of Jeremy. Uber-micro! :sarcastic: 
November 27, 2007 8:00:56 PM

I'm no fanboy of Crysis, but any complaints from krisboro regarding graphics should be ignored. You knew / know the recommended system requirements of a game well before you buy it, and to still buy it knowing your system is not up to snuff is ignorant.

Yes, this game does have it's flaws, but you seem to be treating it as if it were the worst game of the year. It's not. If you want to see a bad game - buy Hellgate: London. I wish you could have played that for 2 weeks after release...

Quote:
... No thanks, I think I'll stick to playing games that are well written, well scripted, well programmed and well executed. ...



Crysis is pretty well written, scripted, but maybe not properly executed. It's a little ahead of it's time in terms of graphics, but you have to realize... that was the main selling point of the game. If they would've said "Average graphics game where Americans shoot up <insert nationality here>", it would be just like any other game out there today. The nanosuit tricks are pretty cool / fun, and you can't say the last level wasn't nostalgic (old side-scrolling shooters :D ).
November 27, 2007 11:39:50 PM

I havent seen this yet, if you use F9 quick load and your weapon has laser sighting equiped the red dot doesnt show up unless you switch to a different weapon and back. No biggie but it could be fixed.
November 28, 2007 10:36:14 AM

Hi all,

I am facing really wierd deformity in objects sometimes.
check this:
http://img135.imageshack.us/my.php?image=crysisbuggh8.j...

I got Leadteck 880GTS 320MB
With latest NVIDIA driver 169.09
I am playing on medium quality on all with no AA and 1680x1050 resolution.

Anyone facing similar problem?
November 28, 2007 11:27:51 AM

rgeist554 said:
I'm no fanboy of Crysis, but any complaints from krisboro regarding graphics should be ignored. You knew / know the recommended system requirements of a game well before you buy it, and to still buy it knowing your system is not up to snuff is ignorant.

Yes, this game does have it's flaws, but you seem to be treating it as if it were the worst game of the year. It's not. If you want to see a bad game - buy Hellgate: London. I wish you could have played that for 2 weeks after release...

Quote:
... No thanks, I think I'll stick to playing games that are well written, well scripted, well programmed and well executed. ...



Crysis is pretty well written, scripted, but maybe not properly executed. It's a little ahead of it's time in terms of graphics, but you have to realize... that was the main selling point of the game. If they would've said "Average graphics game where Americans shoot up <insert nationality here>", it would be just like any other game out there today. The nanosuit tricks are pretty cool / fun, and you can't say the last level wasn't nostalgic (old side-scrolling shooters :D ).


Agreed, but the graphical flaws were really the least of its problems, hence they made up about 1/50th of my original post; its just that the other imbecile decided to pick up on one tiny complaint and tried to make smart comments.

I don't think it was the worst game of the year by a long shot, I just think that as usual in this day and age, it was overly hyped and in some respects was overly ambitious for Crytek. They set themselves up for a fall by hyping the heck out of it and releasing a game that wasn't really finished. It is quite simply too buggy, but then, its an EA game (please don't give me any more BS about system specs. Have you ever seen a 120ft cruise ship doing 360's in the ocean? Tell me thats my systems fault...)

I think the idea for the game was excellent. The nano suit is a fantastic idea which adds a lot to the gameplay. I thought the weaponry was fairly bland though (except the very awesome Gauss rifle). The storyline was very sketchy though and I didn't feel as immersed in the game as I would have liked to. As games get more and more complex and realistic with storylines, actors, directors, etc I would have preferred a more cinematic approach, much like "playing a movie" (Fact of the matter is people demand more and more for their $ nowadays and I'm no different). In this respect the game fell flat on its face, especially in the end parts of the game. It seemed rushed and cobbled together hurriedly (especially the aliens...)

Maybe I expected too much of the storyline and gameplay, but I certainly didn't expect too much when I wanted a game that actually works properly.

Last point, yes the last level was very nostalgic and reminded me of the old side scrollers with the big bad end boss. Didn't do much for the storyline though...
November 28, 2007 12:31:15 PM

yarozen said:
Hi all,

I am facing really wierd deformity in objects sometimes.
check this:
http://img135.imageshack.us/my.php?image=crysisbuggh8.j...

I got Leadteck 880GTS 320MB
With latest NVIDIA driver 169.09
I am playing on medium quality on all with no AA and 1680x1050 resolution.

Anyone facing similar problem?


looks like a driver issue, had something similar happen with a certain driver and bf2.. but I have the same driver as you and havent seen that in crysis (BFG 8800GTS 320MB OC).
!