Run #1- DX9 800x600 AA=No AA, 32 bit test, Quality: Custom ~~ Overall Average FPS: 18.09
Run #2- DX9 1024x768 AA=No AA, 32 bit test, Quality: Custom ~~ Overall Average FPS: 18.075
Run #3- DX9 1280x1024 AA=No AA, 32 bit test, Quality: Custom ~~ Overall Average FPS: 23.325
the "custom"'s were all the same.
why does the higher resolution come out as best?
my monitor is native 1280x1024. that's the only reason i could think, but i don't think that that will affect the mathematical game performance so much.
anyone else got this loop?
is my gpu more tending to this res?
something?
(please don't submit replies asking for my system. it's in the column to the left, and is for all users.)
It's being bottlenecked by the CPU, since it's below or barely meeting the minimum system requirements, which is a sad sad thing, because this game's extremely interactive environment is controlled by a single setting (Physics I believe, but not sure) which makes a world of difference, and In my opinion should be set to High when playing to get the full experience, between being able to blow up a whole building and having indestructible shacks (Difference between High and Low).
i know it's cpu necked, i'm working on increasing the overclock, but i don't understand why the high res comes in at a faster rate. if it was bottlenecked, then they should all be the same.
The lower the resolution the more work you are offloading to the CPU instead of the GPU, also if you increase resolution you are then offloading to the GPU instead of the CPU. As I said, I wouldn't honestly play this game with at least Physics on high, it makes a HUGE difference as far as gameplay goes.
The lower the resolution the more work you are offloading to the CPU instead of the GPU, also if you increase resolution you are then offloading to the GPU instead of the CPU. As I said, I wouldn't honestly play this game with at least Physics on high, it makes a HUGE difference as far as gameplay goes.
If he's already being bottlenecked by the CPU, at the very least increasing resolution would have no affect on performance. It's not like the GPU is doing work the CPU would normally do by increasing the resolution.
Im running crysis at 1024x764 no AA nearly all settings high and im getting 10-20 FPS but when is to much actions the screens freezes for a second or two, really need to update my graphic card to 8800GT some crysis screenshots
CPU: Intel Core Duo E8650 @ 3Ghz
Graphic Card: GeForce 7950GT
Motherboard: EVGA 680i SLI
HDD: Wester Digital Raptor 74Gb 10.000Rpm
Ram: 2Gb Corsair TwinX XMS2 DDR2 PC2-6400 (800)
Cooler: Zalman CNPS9700-LED Super Aero Flower
Sound: Creative Xfi Elite Pro
PSU: Enermax 600w
Case: Thermaltake Kandalf
Monitor: 22" Asus Widescreen
Have a look at my Blog about games, hardware and computing!
The lower the resolution the more work you are offloading to the CPU instead of the GPU, also if you increase resolution you are then offloading to the GPU instead of the CPU. As I said, I wouldn't honestly play this game with at least Physics on high, it makes a HUGE difference as far as gameplay goes.
That can't be right. The cpu is getting the same load, if not more, at higher res. There should be no reason why frames should shoot up at higher resolution.
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