Well, what did you think of Crysis? I just finished the whole game and it seemed just OK for several reasons. My opinion dropped a lot after the cave episode on the the carrier level. Some comments depend on what you run the game with so;
AMD3800X2
7800GT SLI
2GB RAM
XPSP2
Creative X-fi
1024 x 768 MEDIUM setting except Shadows at LOW and sound at High
FPS 30-70 range using “r_displayinfo 1”
HARD difficulty
First, it didn’t really look as good as FarCry in my eyes, with the same system hardware. OK, I don’t use DX10, just DX9.0c. But, why should a game go BACKWARDS from a previous game using the same type of game engine? It seems it should be at least as good a looking a game at reasonable settings. But it isn’t. I ran Far Cry at “high” at the same resolution, and had better performance and graphical looks. So if you run a modest system, forget about a “super” good-looking game, Just OK. Granted, the physics seem better than far cry, and it isn’t awful looking by any means. I just think it could be better on modest systems. If you never saw FarCry, you’d think different. I’m also not into the too dark to see anything stuff, either, which afflicts this game terribly in too many places. Doom3 was about it for grouping in the dark as far as I’m concerned. I have a have good monitor because I like to SEE things!
The weapons are confused, too. Why would the precision rifle have blurry and thick as tree trunk scope reticules and no zoom at all where the assault weapon has a crisp set of reticules and 4x plus 10X scope zoom? The wrong weapon is a sniper rifle! The scope is two inches from your face, why is it blurry on the precision rifle and not on the assault rifle? OK, the backgrounds can fad into a fog, but the scope foreground?
You can’t go prone, or stand up if you’re near anything at all; you just get stuck and died as you try to stand to run to a better vantage point. That got real old and real fast.
The first half of the game was more fun than the last half, about when you go into the “cave” and go weightless and wander around lost, like that’s “fun”. This is where the writers failed miserably with a good story line. There is no science fiction added to the game to make it “plausible”. Who, what, and where were they from, what were they doing, why were they doing it? In this game, they just “do” with zero explanation(s). They gathered “stuff” from above in the caves, but why? They had a TON of good things to work with. OK, the Koreans tried to gather a new power source for themselves. Great, but the alien side of the story was just not there. Granted, we get the idea the aliens want to destroy the world, or just go after power wherever it may be? Who knows, plenty of sci-fi movies have the creature(s) heading toward the power lines, after all. Were they really at war, or just trying to gather a new power source after their old planet died? I could go on and on, but you get the point. No compelling story line.
The vertical lift and take-off flying machine section was TERRIBLE! The darn thing was so slow and cumbersome, we SHOULD LOSE with jets like this! That and the jet would stop forward motion and just fall out of the air for no apparent reason. Was it the ice dome plowing me down? Why? Where’s the story line? Eventually, I found that you could fly at essentially treetop level and hug the far side of the valley, away from the ice dome (was that it?), and somehow escape to the carrier. It never felt like “I” was doing anything. The less I did the better. Kill things? Forget about it. If it wasn’t a direct objective, just move on ahead. It was just dumb luck to fly through the valley without sliding backwards and falling into the ground with no reason as to why.
The carrier episode felt like I was a kid at Burger King that is trying to get from one side of a crayon drawing maze to the other. Either in the carrier itself or on the deck, I seemed to be wandering around hallways or all the strategically placed fire stops and junk lying all over the deck topside. The “magic” gun? OK, how about some explanation on this thing, it only seemed to work at specific locations in the game. I must have gone over and over this ten times before I figured out EXACTLY where to aim the gun to “lock-on”, and only at specific times does it work. Otherwise, you need to use conventional weapons. What weapon ONLY works aimed at specific targets? It doesn’t even use “ammunition” so much as the power from your suit. So what’s with the strange limitations on the gun?
I think that the developers got tired of this thing and threw it out there after years of hype. OK, it is DX10. So what. The story line makes it have replay character. I’ve played FarCry and Quake 4 several times all the way through. The last half of this game isn’t even worth wading through again, its just too frustrating to deal with the weightless cave maze, the lousy flight characteristics of the jet and the stupid crayon maze carrier level. Me, I’ll play up to the cave entrance, and then quit. In general if you liked FarCry, you’ll love the first half of this game, and probably hate the last half.