While I did my studies in Computer Engineering, it use to be MAC who outperformed any other OS in regards to rendering graphics and 3D graphics capabilities. From what I get nowadays, MAC is still strong in handeling 3D graphics. Windows got some great 3D applications and now Linux is part of the game.
Many reasons made it that Windows and regular PCs became the ultimate platform for gaming but in theory, wouldn't Linux be a better Platform for todays games which are more demanding. Also, Linux is THE ultimate 64-bit platform (and is the reason why some companies use it for CGI rendering).
The question is, which OS would be the best case scenario given that driver support was available?
Windows, Linux or MAC?
Message edited by Alex The PC Gamer on 01-04-2008 at 07:03:14 PM
I would love to see Linux become a viable gaming platform. But as of now I can't get my all-in-one printer to scan and YouTube videos tend to crash Firefox on Linux. The last time I tried getting actual drivers for my video card to work on Fedora I ended up stuck with a command shell only. Right now it seems as if it's hard enough to get game developers to develop actual PC games (not just XBOX ports). Getting the console driven gaming market to support an OS that is used by a single digit percentage of they're target audience seems like a real long shot.
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