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Games using multi-cores or 64-bit

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 Thread : Games using multi-cores or 64-bit
 
Profile: stranger
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A little while ago one of the tech websites did a comparison of a standard quad-core (Q6600 I think) vs a fast duo. The duo was better on most measures, except for one of the benchmarks that utilized separate cores efficiently; then the quad was way faster.
And I bet a 64-bit software would be faster than its equivalent 32-bit software on today's hardware.
 
So: when will video companies start making PC games that are 64-bit and/or can take advantage of separate cores?
 
PS: I'm talking to YOU Chrysis! You're no doubt proud that your game can't be run efficiently until 2009 or thereabouts. Sure, real cute, make our PCs look weak and slow. But I blame YOU: why don't you redesign your program to utilize the hardware that we have now, huh???


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Mobo: Gigabyte GA-P335-DS3L || CPU: Intel Q6600 || Video: XFX 8800GT 512mb
RAM: 2x2gb Corsair 6400 (800MHz) || Case: Lian-Li PC-A06B || OS: XP32, Vista64

 

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Profile: enthusiast
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Crysis does have the ability to run in 64-bit mode as well as use multiple cores.
 
Unreal Engine 3 is multi-core enabled, but still 32-bit I think.

Profile: addict
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Crysis in 64 runs no better than 32, hardly uses the extra cores and wont use but a 2gig of my 8gig of ram.
 
In x86 64bit is mostly about addressing more ram so if you don't use it there no real performance difference.

Profile: stranger
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I guess I just want game companies to accomodate my PC, not the other way around.
I'm also just a little depressed -- I checked in at systemrequirements.com and my shiny new PC didn't meet the recommended for Chrysis.


---------------
Mobo: Gigabyte GA-P335-DS3L || CPU: Intel Q6600 || Video: XFX 8800GT 512mb
RAM: 2x2gb Corsair 6400 (800MHz) || Case: Lian-Li PC-A06B || OS: XP32, Vista64

 


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