I love the RPG genre. Especially those that involve magic. I was very much disappointed with NW2 because in NW2, player can pause the combat at any time, queue up actions for your main character and the NPCs, and then resume for a couple of seconds, and then pause the game again to interfare. That sort of time pausing micro-manage combat system just doesn't work for me (I know there is an AI option to let the NPCs do whatever they want ... but still ...). I love true real time combat system.
In fact, I prefer RPG that doesn't even have the load and save game option. That makes the adventure a lot more real (also the reason why I enjoy playing HG:L and WoW a lot).
I read somewhere that Witcher uses the NW2 engine (I could be wrong). Could someone share with me what the combat system of Witcher is like? How does the storyline development of Witcher compare to NW2 or even Oblivion?
Cheers.
In fact, I prefer RPG that doesn't even have the load and save game option. That makes the adventure a lot more real (also the reason why I enjoy playing HG:L and WoW a lot).
I read somewhere that Witcher uses the NW2 engine (I could be wrong). Could someone share with me what the combat system of Witcher is like? How does the storyline development of Witcher compare to NW2 or even Oblivion?
Cheers.