Which merc for my trapper?

G

Guest

Guest
Archived from groups: alt.games.diablo (More info?)

Hi all,

My trapper is currently about halfway through NM Act1, which means the time
for The Big Decision (TM) is drawing near.

The question is of course what merc shall accompany her through the rest of
the game. Her current merc is a prayer guy wielding an Insight partizan, but
I'm not sure I should go with either might or HF instead.

Prayer is nice for topping of health, but I'm kinda trying to avoid getting
hit at all and besides healing pots aren't too hard to come by.

Might will be nice mostly for the merc himself (and probably my SW/SM as
well. It does affect them, right?). I don't plan on too much meleeing myself
but you never know. Against LIs I might have to go toe-to-toe.

HF would be nice for making the monster stay where they are so my traps can
hit them. But I haven't had much trouble with traps only hitting air so
far - how will that look later on in hell? If it's the same situation as
now, I'm thinking HF is not the best choice.

Any thoughts and suggestions are welcome.

TIA

Devast8or
 
G

Guest

Guest
Archived from groups: alt.games.diablo (More info?)

On Mon, 28 Feb 2005 01:05:35 +0100, "Devast8or"
<invalid@invalid.invalid> wrote:

>My trapper is currently about halfway through NM Act1, which means the time
>for The Big Decision (TM) is drawing near.
>
>The question is of course what merc shall accompany her through the rest of
>the game. Her current merc is a prayer guy wielding an Insight partizan, but
>I'm not sure I should go with either might or HF instead.
>
>Prayer is nice for topping of health, but I'm kinda trying to avoid getting
>hit at all and besides healing pots aren't too hard to come by.
>
>Might will be nice mostly for the merc himself (and probably my SW/SM as
>well. It does affect them, right?). I don't plan on too much meleeing myself
>but you never know. Against LIs I might have to go toe-to-toe.
>
>HF would be nice for making the monster stay where they are so my traps can
>hit them. But I haven't had much trouble with traps only hitting air so
>far - how will that look later on in hell? If it's the same situation as
>now, I'm thinking HF is not the best choice.

The big thing for a trapper is getting that first corpse for DS. An
Insight partizan is great for mana, but not so great for damage. So
I'd lean to the Might merc. Maybe HF if you're playing HC, for the
added safety.

-- Roy L
 
G

Guest

Guest
Archived from groups: alt.games.diablo (More info?)

On Mon, 28 Feb 2005 18:36:58 GMT, royls@telus.net wrote:

>On Mon, 28 Feb 2005 01:05:35 +0100, "Devast8or"
><invalid@invalid.invalid> wrote:
>
>>My trapper is currently about halfway through NM Act1, which means the time
>>for The Big Decision (TM) is drawing near.
>>
>>The question is of course what merc shall accompany her through the rest of
>>the game. Her current merc is a prayer guy wielding an Insight partizan, but
>>I'm not sure I should go with either might or HF instead.
>>
>>Prayer is nice for topping of health, but I'm kinda trying to avoid getting
>>hit at all and besides healing pots aren't too hard to come by.
>>
>>Might will be nice mostly for the merc himself (and probably my SW/SM as
>>well. It does affect them, right?). I don't plan on too much meleeing myself
>>but you never know. Against LIs I might have to go toe-to-toe.
>>
>>HF would be nice for making the monster stay where they are so my traps can
>>hit them. But I haven't had much trouble with traps only hitting air so
>>far - how will that look later on in hell? If it's the same situation as
>>now, I'm thinking HF is not the best choice.
>
>The big thing for a trapper is getting that first corpse for DS. An
>Insight partizan is great for mana, but not so great for damage. So
>I'd lean to the Might merc. Maybe HF if you're playing HC, for the
>added safety.
>
Take any elite polearm and we're talking like ~2000 max damage. My
Sorc's sidekick has an ethereal elite Insight Stick and deals around
3500 max damage - while being a prayer guy! Should be plenty to get a
first corpse. For comparison: Bone/CE Necro has a might merc with an
ethereal Obedience Thresher for around 5.5k max damage. That is in
fact almost as much as you can get out of an act 2 merc at reasonable
costs. Just watch your mercs speed too, they have IAS breakpoints as
well.

Kai
 
G

Guest

Guest
Archived from groups: alt.games.diablo (More info?)

royls@telus.net wrote:
>
> The big thing for a trapper is getting that first corpse for DS. An
> Insight partizan is great for mana, but not so great for damage. So
> I'd lean to the Might merc. Maybe HF if you're playing HC, for the
> added safety.
>
> -- Roy L

I'm not aiming at the Partizan for an endgame weapon for my merc, but for
now it's the best I have that he can use (after all, he's only 43).

I'm playing SC and have been pretty good at staying out of harms way so far,
which is why I'm thinking HF is not the way to go. OTOH, this would also
mean Prayer is not too important (and potions are a ressource of vast
abundance :), so I think I'll go hire a Might merc as soon as I arrive at
Lut Gholein.

Thanks for the help.

Devast8or
 
G

Guest

Guest
Archived from groups: alt.games.diablo (More info?)

Kai Scholz-Starke wrote:
> Just watch your mercs speed too, they have IAS breakpoints as
> well.
>
> Kai

Thanks for that info Kai, I wasn't aware of that.

Devast8or
 
G

Guest

Guest
Archived from groups: alt.games.diablo (More info?)

<royls@telus.net> wrote in message news:422364b3.2473356@news.telus.net...
> On Mon, 28 Feb 2005 01:05:35 +0100, "Devast8or"
> <invalid@invalid.invalid> wrote:
>
> >My trapper is currently about halfway through NM Act1, which means the
time
> >for The Big Decision (TM) is drawing near.
> >
> >The question is of course what merc shall accompany her through the rest
of
> >the game. Her current merc is a prayer guy wielding an Insight partizan,
but
> >I'm not sure I should go with either might or HF instead.
> >
> >Prayer is nice for topping of health, but I'm kinda trying to avoid
getting
> >hit at all and besides healing pots aren't too hard to come by.
> >
> >Might will be nice mostly for the merc himself (and probably my SW/SM as
> >well. It does affect them, right?). I don't plan on too much meleeing
myself
> >but you never know. Against LIs I might have to go toe-to-toe.
> >
> >HF would be nice for making the monster stay where they are so my traps
can
> >hit them. But I haven't had much trouble with traps only hitting air so
> >far - how will that look later on in hell? If it's the same situation as
> >now, I'm thinking HF is not the best choice.
>
> The big thing for a trapper is getting that first corpse for DS. An
> Insight partizan is great for mana, but not so great for damage. So
> I'd lean to the Might merc. Maybe HF if you're playing HC, for the
> added safety.
>
> -- Roy L

My mf LS-DS trapper is using a HF merc. Well all my characters use HF merc
^_^ At least until now. She is running the pit currently. The only problem
is LI dark archer, especially in boss pack w/ cursed or might or fanat mode.