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MechWarrior : Living Legends

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March 28, 2008 8:04:19 PM

My God - how I loved Mechwarrior. When is the release date - I ouldn't really tell from the link.
March 28, 2008 8:22:32 PM

i never played mechwarrior, what was the gameplay like?
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March 28, 2008 9:46:23 PM

You would pilot large mechanized vehicles that looked like walking robots but actually had a human pilot in the cockpit. Before all the knock-off games (like mechassault) sort of ruined the genre, the Mechwarrior games ruled supreme. They were pretty detailed like a flight sim in terms of all the different types of mechs you could choose from and all the various weapon loadouts that you could tweak around to your liking. You had to keep track of weight, heat buildup, etc, and make choices. Sort of like a complicated RPG where the vehicle becomes your character. The single player games were great fun, but the multiplayer was even better. They had a rabid fanbase but the developer (FASA I think) closed shop and no one else picked up the franchise. Check it out if you can find a copy.
March 28, 2008 10:15:02 PM

Not to rain on anyone's parade, but I don't think these guys have the rights to the MechWarrior IP.

Microsoft closed down their FASA video games studio.

The rights to MechWarrior the best of my knowledge are currently held by Jordan Weisman, original creator of BattleTech, MechWarrior, Shadowrun, Heroclix. As well as some of the video games attached to it.

Last I heard, Jordan Weisman was teaming up with Pete Parsons (Bungie Studio Manager for much of the Halo 1, and 2 run).

That being said, the world is seriously overdue for some hot robot on robot action. And not in the Japanese porn way.
March 28, 2008 10:24:32 PM

LOL - I like the reference. I guess we'll see but I would love to have a new, updated, Mechwarrior game.
March 29, 2008 2:34:28 AM

Mechwarrior 2 Mercenaries was the first PC game I ever got into. I had been playing nintento and other early systems since I was around 5 or 6 but when I was around 15 we finnally got a computer and Mechwarrior and Quake were the first games we got for it. I loved MW, played SP over and over and over again.

I would love to play an updated Mechwarrior MP game.
March 29, 2008 11:07:31 AM

i saw somewhere that they had permission from M$ (intellectual property wise) to do this..... but i cant find it now so i may have been hallucinating - oh, and from the gameplay, this sounds like my kind of thing :D 
March 29, 2008 11:47:38 AM

Wow MW2: Mercenaries was the first one I played too, great game
Going to have to look for a place to pick up mw4: mercs for nostalgia's sake :) 
March 29, 2008 3:55:23 PM

1st post woo! that looks cool
March 31, 2008 1:49:29 AM

****...this might actually manage to make me care about Crysis...
March 31, 2008 7:50:46 PM

If all goes well and this is succesful I might actually buy crysis just to play it.
April 1, 2008 1:35:31 AM

I don't think it will be as good as the original mechwarrior, plus its still going to run crappy for a lot of ppl. My hopes are high though:) 
April 1, 2008 2:31:50 AM

tallguy1618 said:
I don't think it will be as good as the original mechwarrior, plus its still going to run crappy for a lot of ppl. My hopes are high though:) 


Yea it's gona be really tuff for a new version to live up to the original mech. I am glad they are going to try thou and all we can do is hope for the best.
April 1, 2008 2:21:10 PM

At the end of the day, I really take my hat off to these guys who go out there and spend most of their free ( gaming lol ) time designing and building mods for games. And to take on Mech Warrior - the best of the bestest ever in the mech typeset of games - not only fulls me with all sorts of rainbowish kitty cat & marshmellow glee but also makes me excited that I own a copy of Crysis.

Crysis runs super duper on all high @ 1280x1024 at the mo so Im all good and ready to mess around with this mod. But, agreed, this will definately be a challnge. BUT DID YOU SEE THOSE SKINS?!?! Awesome Job. Lets face it - Crysis needs this mod - its beautiful for sure but bland and averagish in terms of story and gameplay. Cant seem to compel myself to finish it. Was driving around in a tank and got over it.

Plus, we havent had a good mech game since MW4.
April 6, 2008 6:55:04 PM

Sengoku said:
Not to rain on anyone's parade, but I don't think these guys have the rights to the MechWarrior IP.

Microsoft closed down their FASA video games studio.

The rights to MechWarrior the best of my knowledge are currently held by Jordan Weisman, original creator of BattleTech, MechWarrior, Shadowrun, Heroclix. As well as some of the video games attached to it.

Last I heard, Jordan Weisman was teaming up with Pete Parsons (Bungie Studio Manager for much of the Halo 1, and 2 run).

That being said, the world is seriously overdue for some hot robot on robot action. And not in the Japanese porn way.



Battletech IS Mechwarrior. They are the exact same, and run on the same universe.
April 6, 2008 7:21:08 PM

I don't think rights have much to do with the modding community. It is only a rights violation if it is revenue generating or depriving. In this case it is neither.
April 9, 2008 1:35:30 AM

infornography42 said:
I don't think rights have much to do with the modding community. It is only a rights violation if it is revenue generating or depriving. In this case it is neither.

I would pay $10 for this if it turns out well.
April 9, 2008 2:02:06 PM

I cant seem to find an indication of how far along this is on the website. Any solid timeframes?
April 10, 2008 11:34:47 AM

tallguy1618 said:
I would pay $10 for this if it turns out well.


And if you did, then it would be copyright infringing unless the modders got liscences for both mechwarrior and Crysis, which I doubt they could do on $10 a copy.
April 11, 2008 12:46:26 AM

Oh man, Mechwarrior. Nothing like taking a Daishi, loading it up with 3 LBX20 autocannons (well, the LBX were more like shotguns) and an LBX10 and going into the arena. Wow those things could take out anything short of a 60 ton heavy mech in a single alpha strike. Even full assault mechs usually can't take that much damage without falling over, letting you drop in a second alpha strike virtually unopposed.

Damn I feel like playing again now. So much fun with a Sidewinder Force Feedback 2 joystick.

As for the mod, wow that looks great. Seriously, the trailer they have imitates the Mechwarrior 4 Vengeance trailer very well. Looks fantastic.

Note: for release date, the trailer said Winter 2008, though I'm not sure they can make that, none of the screenshots have any texture yet.
April 11, 2008 4:53:59 AM

I feel 4 u man!
April 14, 2008 11:09:03 PM

theworminator said:
Oh man, Mechwarrior. Nothing like taking a Daishi, loading it up with 3 LBX20 autocannons (well, the LBX were more like shotguns) and an LBX10 and going into the arena. Wow those things could take out anything short of a 60 ton heavy mech in a single alpha strike. Even full assault mechs usually can't take that much damage without falling over, letting you drop in a second alpha strike virtually unopposed.

Damn I feel like playing again now. So much fun with a Sidewinder Force Feedback 2 joystick.

As for the mod, wow that looks great. Seriously, the trailer they have imitates the Mechwarrior 4 Vengeance trailer very well. Looks fantastic.

Note: for release date, the trailer said Winter 2008, though I'm not sure they can make that, none of the screenshots have any texture yet.


ahh alpha strike, in MW3 I think I tried to alpha strike with every mech, crazy loadouts to see if I could one shot mechs and stay alive lol

MW3, one of the best intros..

April 15, 2008 6:35:15 AM

As far as i understand from what i've red over the past few months is that they already to have the consent of the Crysis ppl and as for an who owns the mechwarrior Name for games it's Smith and Tinker http://www.smithandtinker.com/ and like it's been said as long as they do not profit from the game Mod they cant be touched i myself have been following the MW:LL for a while now i've seen some actual gameplay footage Total Beta or even Alpha at this point but still looks awsome
tanks/Airplains Mechs of course where all being Simulated it looks great and from what it sounds like is that if they get the support they need as far as wheat needs to be done we are looking at later this year
April 15, 2008 9:44:22 PM

I stumbled across this mod some time back but had completely forgotten about it, thanks. I remember sitting at the table in my dad's house with my friends and figuring the heat/dmg issue before every round.

Looks like I may be tracking some of them down for a rematch soon :) 
April 16, 2008 1:00:39 AM

I played that game since the commodore 64 days, I actually used to play on a regular basis at dave and busters when they had a battlemech simulator(it was quite expensive because it was a actual simulator) and kicked ass in the game. I havent palyed it in yers but with that mo, it may be time to load it up. Of course right now i gotta get freelancer working correctly, so see a post on it soon.
June 17, 2009 6:22:45 AM

Sengoku said:
Not to rain on anyone's parade, but I don't think these guys have the rights to the MechWarrior IP.

Microsoft closed down their FASA video games studio.

The rights to MechWarrior the best of my knowledge are currently held by Jordan Weisman, original creator of BattleTech, MechWarrior, Shadowrun, Heroclix. As well as some of the video games attached to it.

Last I heard, Jordan Weisman was teaming up with Pete Parsons (Bungie Studio Manager for much of the Halo 1, and 2 run).

That being said, the world is seriously overdue for some hot robot on robot action. And not in the Japanese porn way.



It surprises me how often people seem to misinterput what license means. Smith and Tinker has (And I quote from their official site)

"licensed from Microsoft the electronic entertainment rights for Mr. Weisman's previous creations of MechWarrior, Shadowrun, Crimson Skies and the other properties of the FASA catalog"

Microsoft still OWNS the electronic entertainment rights to the IP. S&T has simply licensed it. Generally this means that they have a specific amount of time (2 years often times) to act upon the IP (as in start a project using it) or the license will expire. This is so that S&T can be guaranteed no commercial compitition from other developers using the IP. Since S&T has not done anything with it as of yet it is doubtfull MWLL, even as a free project, has anything to worry about.


MWLL does none the less have a written non exclusive right to use the IP in a free project (as long as there is no monetary gain from it) and microsoft has not revoked it despite the license to Smith and Tinker. Of course Microsoft could revoke it at any time they want but thats just one of the pitfalls in modding.
June 17, 2009 8:42:23 AM

Definitely something to look forward to. I think I've played all of the mechwarroir games and had a blast doing so. Too bad a really cool Gundam combat simulation never came out. I love the look of the Gundams but every game so far as been too arcade-ish.
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