Tom's Hardware > Forum > Games General > Games General Discussions > Super Smash Bros. Brawl Review

Super Smash Bros. Brawl Review

Forum Games General : Games General Discussions - Super Smash Bros. Brawl Review

Tom's Hardware: Over 1.4 million members in 6 different countries available to answer all your high-tech questions. Sign up now! Its free!
Word :    Username :           
 

Review by Kevin Parrish.

After lots of hype and anticipation, Super Smash Bros. Brawl has arrived for the Wii. Is Nintendo's fighting game an instant classic or a flawed gem?

http://www.tomsgames.com/us/2008/03/31/ssbb_review/

------------------------------ Travis Meacham

http://card.mygamercard.net/gbar/Meacham170.gif
http://miniprofile.xfire.com/bg/sh/type/2/tmeacham170.png
Sponsored Links
Register or log in to remove.

Quote :

When compared to Melee on the Gamecube, SSBB doesn't really look any different graphically.



I think you need to play melee again and look how detailed everything is in brawl compared to melee.

This game is vastly different from melee. You obviously didnt play much of the smash games.

Reply to DXsocko007

DXsocko007 wrote :

Quote :

When compared to Melee on the Gamecube, SSBB doesn't really look any different graphically.



I think you need to play melee again and look how detailed everything is in brawl compared to melee.

This game is vastly different from melee. You obviously didnt play much of the smash games.



I don't know about "vastly" different. I have to agree with Kevin, there's not that much of a graphics upgrade overall for Brawl vs. Melee.

------------------------------ "Would you qualify that as a launch problem or a design problem?"
--Chris Knight

 

Reply to robwright

The new animations is what really sets it apart from melee. One aspect of the game that was not brought up which disappointed a few of my friends is how competitive it doesn't feel. Call it what you will, balancing, nerfing, gimping or overpowering, but it doesn't feel like melee in what I feel matters. Not sure how happy some are that the game has slowed down but I preferred the faster pace. Hit boxes feel weird and physical contact with other characters feels off. Getting KOed feels random at times. My belief is it got dumbed down for the masses. I'm glad the top tier characters aren't as powerful but it almost feels they went too far.

Where I'm coming from: Never owned a N64, Gamecube, nor do I have a Wii. But I do have many hours of getting my arse whipped by one of the best smash players I've witnessed. Never played the first Smash. Played as Marth in melee because I could never pick up the basics well enough. In Brawl I dropped Marth for King Dedede and I feel almost on even footing with my friend from melee.

Reply to Pepethebandit

see, someone loves me.

------------------------------ Kevin Parrish
Contributing Editor / Official Chicken Clucker Tester
Tom's Hardware / Tom's Guide
http://card.mygamercard.net/gbar/abyss/magikahn.gif
Reply to exfileme

Pepethebandit wrote :

The new animations is what really sets it apart from melee. One aspect of the game that was not brought up which disappointed a few of my friends is how competitive it doesn't feel. Call it what you will, balancing, nerfing, gimping or overpowering, but it doesn't feel like melee in what I feel matters. Not sure how happy some are that the game has slowed down but I preferred the faster pace. Hit boxes feel weird and physical contact with other characters feels off. Getting KOed feels random at times. My belief is it got dumbed down for the masses. I'm glad the top tier characters aren't as powerful but it almost feels they went too far.

Where I'm coming from: Never owned a N64, Gamecube, nor do I have a Wii. But I do have many hours of getting my arse whipped by one of the best smash players I've witnessed. Never played the first Smash. Played as Marth in melee because I could never pick up the basics well enough. In Brawl I dropped Marth for King Dedede and I feel almost on even footing with my friend from melee.

I agree about the speed of Brawl; I felt like Melee was faster paced, and I enjoyed the feeling of competition. Also, while there are some subtle differences in graphics between Brawl and Melee, we're talking about games that were released more than 6 years apart. In fact, I wouldn't be surprised if Brawl was entirely possible on the Gamecube; Melee was a basically a launch title, and who knows what it would have looked like if it were released later in the Gamecube's life cycle.

Reply to Heyyou27
Tom's Hardware > Forum > Games General > Games General Discussions > Super Smash Bros. Brawl Review
Go to:

There are 908 identified and unidentified users. To see the list of identified users, Click here.

Please mind

You are about to answer a thread that has been inactive for more than 6 months.
If you still wish to proceed, please ensure that your posting is original and does not duplicate or overlap any prior responses to this thread.

Add a reply Cancel
Sponsored links
  • Ask the community now
  • Publish
Ad
Related Content
They won a badge
Join us in greeting them