feel free to comment on other games but i kinda want to keep it CSS/CS or TF2.
in my opinion TF2 is the more skillful game because it doesn't revolve entirely around aim which is only counted as 1 skill. TF2 involves dodging bullets, aim, thinking fast and making the right decisions based on a wide range of different scenarios. As far as i know CSS only includes aim and the doos and don'ts of each weapon.
I would say that you require great skill for both games. AIM in CSS is a must but you have to be smart. You can clutch a whole team 1 v 5 and win a round. In TF2, infinite respawns don't allow for that. TF2 does require good strategy and teamwork. In my opinion, each game requires skill. TF2 requires good teamwork if teamwork fails one person can't win. CSS requires teamwork but if teamwork fails one person can win out. This is the reason that I vote CSS for a single person can win a match without the use of his/her teammates.
interesting. i've seen some crazy players that could win both games by themselves (not with too many people tho) but all the CSS player appears to do is point and squeeze faster and more accurately than the opponent.
oh yea i never thought about the time it takes to develop the skill but also I think aim is a very temperamental skill which is why css players always say "it's not my day" which would mean whether you get the kill or not depends a bit on whether it is your or the opponents day or not.
Message edited by Sharft6 on 04-12-2008 at 05:51:18 AM
I don't know. I've been playing CS:S for a few years now and I still suck bad. I started playing TF2 two months ago and I'm constantly at the top of the score charts. In my experience, it really helps if you have a team that knows WTF it's doing in TF2. As for CS:S, I've read about every piece of information I could get my hands on, including watching training videos on YouTube, but my game has only gotten a bit better.
I don't know. I've been playing CS:S for a few years now and I still suck bad. I started playing TF2 two months ago and I'm constantly at the top of the score charts. In my experience, it really helps if you have a team that knows WTF it's doing in TF2. As for CS:S, I've read about every piece of information I could get my hands on, including watching training videos on YouTube, but my game has only gotten a bit better.
me too!! despite the fact that i've been playing pretty regularly for about three years, i still suck compared to a lot of people on there.
I don't know. I've been playing CS:S for a few years now and I still suck bad. I started playing TF2 two months ago and I'm constantly at the top of the score charts. In my experience, it really helps if you have a team that knows WTF it's doing in TF2. As for CS:S, I've read about every piece of information I could get my hands on, including watching training videos on YouTube, but my game has only gotten a bit better.
me too!! my xfire says i have been playing css for over 1000 hours but once i first lost my aim (less than 500 hours in) that was it. I never saw it again
TF2 on the other hand i very rarely am on the bottom half of the score board. When i really get into it i'm almost always at the top of the server
Message edited by Sharft6 on 04-14-2008 at 08:56:37 AM
I would say that you require great skill for both games. AIM in CSS is a must but you have to be smart. You can clutch a whole team 1 v 5 and win a round. In TF2, infinite respawns don't allow for that. TF2 does require good strategy and teamwork. In my opinion, each game requires skill. TF2 requires good teamwork if teamwork fails one person can't win. CSS requires teamwork but if teamwork fails one person can win out. This is the reason that I cote CSS for a single person can win a match without the use of his/her teammates.
IDK about that. In my clan there is one guy that plays like no other I have seen. He almost always doubles the next highest score. As Demo he is crazy good with the grenade gun, not the sticky gun (not to say he is not good with the stickies but he only uses that to take out sentries.). And whats really fun is to medic him and he will sticky jump to bottle a scout. I should record some of his moves. As scout he will dominate almost everyone.
I have watched him, I was a medic, take out everyone on a team alone while carrying the intel at their base then running to stop the guy carrying the intel from our base then capping it. Its crazy.
It does not stop you from having skill. I can dominate anyone as a sniper easily and am good at a lot of classdes. My fave thing to do is bonesaw a noob.
Message edited by jimmysmitty on 04-14-2008 at 04:35:47 PM
Those who are good at CS:S have played so much that they know all the tricks. They know exactly where another will move based on their own movements. They know exactly where to pre-fire to get those headshots that make everyone scream "wall hack!!" They have the mouse movements and aim down solid. They can also, based on your ping and their own ping, be quite precise when it comes to shooting and killing you really fast. Often times, they also have a good team that they use to their advantage. While they watch you in an across the room gunfight with one of their own team members, run around back and knife you from behind.
Here's an analogy that you can use. Take school, for instance. There are some people who are naturally gifted with school, and there are those who study hard and memorise a lot. I attribute good TF2 skills to those students who can think through problems and figure them out on their own. I attribute good CS:S skills to those people who memorise and memorise until they have it all perfect. These are also the same people who are good at repetitive tasks, they repeat them again and again until they either look like the naturals, or they look like they've been playing for 10 years.
Both games obviously have their own elements of skill and luck, of course. I'm generalising and simplifying. I really love CS:S, but I just don't think I'll ever be good at it, no matter what I do. I like variety and that's where I find my fun. Playing the same map over and over with the same people doesn't hold my interest. I end up running around and doing crazy sh_t that gets me killed quickly by the "pros"!
I'm happy to hear that some other people here have the same experiences and feelings about CS:S that I do
feel free to comment on other games but i kinda want to keep it CSS/CS or TF2.
in my opinion TF2 is the more skillful game because it doesn't revolve entirely around aim which is only counted as 1 skill. TF2 involves dodging bullets, aim, thinking fast and making the right decisions based on a wide range of different scenarios. As far as i know CSS only includes aim and the doos and don'ts of each weapon.
If you want to talk about or try a game with multiple skills involved and many of which take ALOT of time to get down...much less master. Try the original TFC! Sry...I am one of those guys who spent many of hours perfecting all of the movement skill involved in that game (thats not to mention the shooting while doing that) that was upset when they dumbed down TF2, but alas the game still surprised me and is alot of fun. I take CS skillwise over it though. Just my 2c!
Best,
3Ball
Message edited by 3Ball on 04-14-2008 at 07:04:23 PM
My experience with CS was a deathmatch Blue Vs Red type of match where it was mindless mouse clicking and sometimes I would get spawnkilled 4~5 times in a row. When I did make it I would run for about 5 seconds, shooting, die, repeat. Of course I'm sure there are other matches out there but I wasn't impressed.
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The computer allows you to make mistakes faster than any other invention, with the possible exception of handguns and tequila- Mitch Ratcliffe
I think CS:S require more "skill" (Although they are pretty close) You need to be incredibly quick, know the maps and the weapons and be able to organize good team strategy, you have to be smart in CS:S or you could be dead. TF2 is slightly more heavily requiring team strategy.
when i'm on a rampage on css i normally just happen to shoot them in the head. It doesn't make me feel smart unlike when i'm on a rampage with TF2. TF2 gives me the that feeling of OMG i couldn't have handled that better. Mind you i have seen CS:S players who handle particular situations very well but it appears to be more intuition rather than thinking on the spot.
in counter strike, that instant, one shot headshot from across the map with the ak takes ages to develop!!
Sorry this reply is a little long but I have to explain
I agree
Take it from me . CSS takes MAXIUM SKILL . I used to ak headshot or deagle hs from miles away and if I play this instant I would not be able to do so anymore. The game Mechanics of CSS are amazing that you dont pull a halo or Doom spray and pray or you will never kill someone. Ofcourse there is also skilled sprayers that are in the highest rankings.
Put it this way to play in Cevo Pro or CAl -I or Cpl would require years of experience . I use to be able to hang with all those players and I still play CSS . FT2 gave my account away bacause its just not in the League of CSS . Cs 1.6 shoting mechanics are also bad .
Lets say you are aiming the oposite direction of someone that apears across your screen ,well as soon as you see that person you have to move your mouse as MAXIMUM hand speed directly to their head without going over and try and land the first 4 shots in their head while pulling your mouse down a little after the first 2 shots to try and get a Hs because the other player is trying to do the same thing he In Cal I- cpl or Cevo-P they will not miss.
Skilled players against skilled players can ovoid headshots by moving stoping crouching , but when they stop they take 2 shots or spray downward while crouching. Its mentaly Tiring at some point wich is why I quit. Takes extreme concentration to play at the top competition level .
This is a video or Moe , dont know if he plays anymore