Nice article. I just had a couple comments - Though we have heard from some people that aiming is more difficult with the Falcon when first trying it, we have heard from many others that aiming is easier. Many of our longer term users who originally thought aiming was difficult, also say that the Falcon is their preferred method with some time and experience. In fairness, people have spent countless hours with the mouse, and we have found that the learning curve to even surpass mouse control isn't all that steep. Fundamentally, the Falcon has two regions of interaction - a mouse-like inner area, and an outer joystick like area (enhanced by virtual haptic walls). The combination of those two methods makes for a control scheme that when learned and tweaked to individual preference many find better than the mouse.
on ergonomics, the Falcon is like any controller - you have to set up your workspace correctly. I often go 4-5 hour sessions with the Falcon with less fatigue or discomfort than a similar mouse session. If you have your elbow resting on a chair's armrest, and you keep your wrist straight, it is comfortable.
The WoW drivers are coming along well - they are past an exploration phase now (we need to update our website). One feature is that we use haptically enhanced gestures to cast powers and spells which can help with the high level problem of not having enough buttons near your left hand to easily access all your spells. We have a nice in-game customizeable UI for that as well. That plus the added immersion of feeling all your powers, I think will be powerful.
My favorite quote of the story, as it hits at the heart of the value of the Falcon was "the loss of the force feedback left me feeling naked" - often we equate playing games with the Falcon to movies before sound. Once you experience it, you never want to go back to the old way. That will be more and more true as we release new titles.
overall well written review - good job. The criticisms are fair, but we are addressing them well, with better grips and many more titles on the way. The EA deal is not just indicative of one deal, but rather, a licensing model that will work with other publishers too, so I think this year will be big for us in terms of game support. If you're interested in reviewing Penumbra Black Plague (exciting adventure/horror title), XLR8 (powerful driving simulator), Talon Special Ops (FPS), and Ascension Reborn (3rd person adventure/shooter that I am really excited about), we'd be happy to send you them in advance. The same is true of our other upcoming titles, like the EA titles or other upcoming relationships and games tba as they get closer to release.
thx, tomnovint
Novint CEO