When Baldur's Gate was released in 1998, it was very obvious that some day in the future when processors and graphics cards would be much more powerful the developers could amaze gamers by going from locked perspective and pre-rendered graphics to free perspective and fully 3D graphics rendered in high resolution during the actual game. In 2001 they finished Neverwinter Nights 1. You could now scroll the camera freely but the 3D graphics weren't incredibly sophisticated and there were different sorts of restrictions. As a result, game maps in NWN 1 didn't quite reach the same level of freedom in "artistic visualisation" as they did in Baldur's Gate. However, the day finally came when Neverwinter Nights 2 was released in 2006. NWN 2 reminded of Baldur's Gate much more strongly than NWN 1 in terms of graphics.
Now it seems to be much harder to predict what might be the next amazing technical features if the same developers decided to make a new similar game 8-10 years from now (Baldur's Gate 3 or 4 / NWN 3 or 4 / some new title, looking much further beyond the upcoming Dragon Age here)? It seems that the developers couldn't resort only to graphics anymore to make jaws drop and would need to work on game's physics and maybe improved use of the Z-axis as well in order to be able to push the franchise up the innovation ladder. Could the intro animations of NWN 1 and NWN 2 give a glimpse of what the actual gameplay could be like in the future? Any thoughts?
Candlekeep in Baldur's Gate 1 (1998):
Candlekeep map from Baldur's Gate 1 recreated in Neverwinter Nights 2 (2006):
Now it seems to be much harder to predict what might be the next amazing technical features if the same developers decided to make a new similar game 8-10 years from now (Baldur's Gate 3 or 4 / NWN 3 or 4 / some new title, looking much further beyond the upcoming Dragon Age here)? It seems that the developers couldn't resort only to graphics anymore to make jaws drop and would need to work on game's physics and maybe improved use of the Z-axis as well in order to be able to push the franchise up the innovation ladder. Could the intro animations of NWN 1 and NWN 2 give a glimpse of what the actual gameplay could be like in the future? Any thoughts?
Candlekeep in Baldur's Gate 1 (1998):
Candlekeep map from Baldur's Gate 1 recreated in Neverwinter Nights 2 (2006):