"It's clear that the next trend in gaming is going to be bringing real objects into the virtual world; playing not against other gamers but people doing the real thing," said Andy Lurling, founder of iOpener Media.
The patented system his company is developing sucks in real-time GPS data from racing events and pumps it out to compatible games consoles and PCs.
The idea is that you could pit yourself against the top drivers in the world, as it happens, from the comfort of your living room.
"You can compete against the best of the best," he told BBC News.
The reason why is that these top drivers will not be responding to your actions because as far as they will be concerned, you won't exist. Also, unless the game stacks the deck in your favor so to speak, pretty much every gamer will be soundly trounced every time.
All I can imagine is that someone wasn't thinking things through.
The reason why is that these top drivers will not be responding to your actions because as far as they will be concerned, you won't exist. Also, unless the game stacks the deck in your favor so to speak, pretty much every gamer will be soundly trounced every time.
All I can imagine is that someone wasn't thinking things through.
I wouldnt bet on that as a former rally championship leader I find most video games physics FAR MORE forgiving than real competition, that combined with a lack of consequences for a video gamer really do add up to a huge advantage for the arm chair racer.
A real driver has his life in his hands, living with fear of an incident is an important part of real racing. No amount of safety gear is going to guarantee a lack of harm. Races are rarely won by the guy with "the biggest balls" In real competition there is a saying "to finish first, first you must finish" The armchair racer doesnt have his career and his life in his hands, he can take further risks, and with game physics being so limited compared to real life may well be able to pull off corners or techniques that are impossible for a real life driver.
I am willing to bet that few gamers would be able to set the same lap time in real life as they do in a video game car for car and course for course. Take a competition driver and the reverse may well be true until they spend a long time learning the rules of the video game physics
Fair point, though that does lead to a different issue. Collision with the "real" drivers. Would you basically be ghost racing them, where there is no interaction between you and them? If so, why bother with the real time aspect. Just script their races and run them with a ghost car. This also removes a major part of racing, that is the positioning, the staying in front of your opponent to prevent them from passing, the risk of collision, etc. It would be distilled down to a level where it loses a lot of the point of the exercise, ie the realism.
If you do put in an AI that responds to you and such, then you are no longer racing the "real" driver, but an AI once again losing a lot of the point.
Fair point, though that does lead to a different issue. Collision with the "real" drivers. Would you basically be ghost racing them, where there is no interaction between you and them? If so, why bother with the real time aspect. Just script their races and run them with a ghost car. This also removes a major part of racing, that is the positioning, the staying in front of your opponent to prevent them from passing, the risk of collision, etc. It would be distilled down to a level where it loses a lot of the point of the exercise, ie the realism.
If you do put in an AI that responds to you and such, then you are no longer racing the "real" driver, but an AI once again losing a lot of the point.
It just strikes me as a poorly thought out idea.
Im betting its racing a "solid"ghost car, which has no real benefits over a "NPC" Driver based on an arbitary lap time goal or based on historical data. As in you probably cant drive through the Ghost car but it also cant block you as its just following the real drivers course who isnt aware of you or reacting to you.
This would be less of an issue on a "rally" type game where baulking is against the rules and considered poor form and so a pure ghost car target would perhaps add to the fun if you knew it was a "real person" but still the only fair match would be gamer vs gamer in the same game etc
I guess "Live against the pros" is a bragging rights for gamers marketing line. Rather than a game seriously aimed at pitting gamers talents against real world talents in an equal competition. I enjoyed competition, I enjoy racing games, but as yet they arent equal.
No if they really want to pit the gamer against the pro, build a fly by wire remote controlled f1 car (with appropriate ballast) and run the feed back through a games physics engine
I love the idea of having a bunch of mates round and watching the race and racing it simultaneously. It might just be me as a massive formula 1 fan, but I think this could add something.
I think it's a fun idea. It is probably more of a gimmick and an interesting new way to watch the race, than the next big thing in racing games. If it's implemented half way decently it could make for a fun experience even if it doesn't have the competitive element of some other racing games.
I'm sorry as a former SCCA racer, there is no way that a game will EVER be like the real thing, as DTQ said, there's something missing when there is no responsibility, dying has real consequences
okay so make it so the physics and damage are true-to-life (play GRID, that's the closest so far), and make it so your driver can actually die/be injured the point where it affects your driving
The point was a matter of REAL consequences. Unless you hook yourself up to a force feedback vest capable of collapsing your lung you do not face REAL consequences.
First taste of iOpener Enabled: Real-time Racing Portal
AUTOSIMSPORT
Aachen – 3 March 2009
The pre-registration has now officially started for the Real-time Racing Portal at
its website of www.real-timeracing.com .This portal contains the first game with
the iOpener Enabled feature integrated. With the completion of a series of successful test days at the race-track of Zolder in Belgium, the beta testing phase is drawing closer.
The pre-registration is aimed at satisfying the widespread interest and curiosity amongst the people as well as further optimising the iOpener enabled feature.
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