Team skeletor

Archived from groups: alt.games.diablo (More info?)

I was thinking about starting a team of necros similar to the pally
team that just finished recently. It would consist of skelemancers,
curse specialists, golems of all size and shape, boners, poisoners,
revivalists and body bombers. I am sure that this has been done
before, but I am curious about whether its viable in terms of ping rate
and lag.

There would also have to be some serious coordination in regards to
curses, placement of bone walls and prisons, protection of elite IGs,
etc.

If its doable and there is interest, lets get going!

Sean
22 answers Last reply
More about team skeletor
  1. Archived from groups: alt.games.diablo (More info?)

    unklbob wrote:
    > I was thinking about starting a team of necros similar to the pally
    > team that just finished recently. It would consist of skelemancers,
    > curse specialists, golems of all size and shape, boners, poisoners,
    > revivalists and body bombers. I am sure that this has been done
    > before, but I am curious about whether its viable in terms of ping
    rate
    > and lag.
    >
    > There would also have to be some serious coordination in regards to
    > curses, placement of bone walls and prisons, protection of elite IGs,
    > etc.
    >
    > If its doable and there is interest, lets get going!
    >
    > Sean

    It is very likely that everyone will "fight" for corpses. Not to
    mention, everyone deems to have their favorite curse and will overlap
    each other; it will be incredibly hard to coordinate the curses as well
    as walls & prisons.

    If not because of their consistent grunts, team magesin is probably
    fun, fill the screen up with ice, lightning, and fire. Not that I ever
    played one before, so I don't know anything about viability.
  2. Archived from groups: alt.games.diablo (More info?)

    "unklbob" <mcgriswald@aol.com> wrote in message
    news:1111336578.957339.202070@f14g2000cwb.googlegroups.com...
    >I was thinking about starting a team of necros similar to the pally
    > team that just finished recently. It would consist of skelemancers,
    > curse specialists, golems of all size and shape, boners, poisoners,
    > revivalists and body bombers. I am sure that this has been done
    > before, but I am curious about whether its viable in terms of ping rate
    > and lag.
    >
    With 1/3 the skellies as before, the ping count is much lower than it was.
    What will be worse is the stacked auras from the desert mercs (Prayer,
    Defiance, Blessed Aim, Might, Thorns).
    > There would also have to be some serious coordination in regards to
    > curses, placement of bone walls and prisons, protection of elite IGs,
    > etc.
    >
    > If its doable and there is interest, lets get going!
    >
    > Sean
    >
    I'm in. Bring on the lag!
    --
    Zamboni
  3. Archived from groups: alt.games.diablo (More info?)

    On Sun, 20 Mar 2005 08:36:19 -0800, unklbob wrote:

    > I was thinking about starting a team of necros similar to the pally
    > team that just finished recently. It would consist of skelemancers,
    > curse specialists, golems of all size and shape, boners, poisoners,
    > revivalists and body bombers. I am sure that this has been done
    > before, but I am curious about whether its viable in terms of ping rate
    > and lag.
    >
    > There would also have to be some serious coordination in regards to
    > curses, placement of bone walls and prisons, protection of elite IGs,
    > etc.
    >
    > If its doable and there is interest, lets get going!

    Questing is already perhaps a little too easy for a single
    Skellimancer, so it might be more interesting to join
    together and make some marginal builds viable within a
    team. For instance, I'd be interested to see how far
    8 Meleemancers could get. They can be a lot stronger
    than normal if they coordinate so there is 1 BA merc,
    1 Defiance Merc, 1 Might Merc, 1 HF merc, etc.
  4. Archived from groups: alt.games.diablo (More info?)

    On 20 Mar 2005 08:36:19 -0800, "unklbob" <mcgriswald@aol.com> wrote:

    >I was thinking about starting a team of necros similar to the pally
    >team that just finished recently. It would consist of skelemancers,
    >curse specialists, golems of all size and shape, boners, poisoners,
    >revivalists and body bombers. I am sure that this has been done
    >before, but I am curious about whether its viable in terms of ping rate
    >and lag.
    >
    >There would also have to be some serious coordination in regards to
    >curses, placement of bone walls and prisons, protection of elite IGs,
    >etc.
    >
    >If its doable and there is interest, lets get going!
    >
    >Sean

    Sounds interesting. Any ideas on playing days/times?

    Not sure which type of necro I would want to play, as I have not
    really played them, so whatever is left over I suppose.

    Justin
  5. Archived from groups: alt.games.diablo (More info?)

    On that special day, unklbob, (mcgriswald@aol.com) said...

    > I was thinking about starting a team of necros similar to the pally
    > team that just finished recently. It would consist of skelemancers,
    > curse specialists, golems of all size and shape, boners, poisoners,
    > revivalists and body bombers.

    I am in, provided the meeting times are reasonable enough for someone
    from Old Europe. I am used to skellies, but might help with anything
    else, if necessary. At least, a necro doesn't suffer *that* much from
    higher pings, as he can stay back and send his minions.

    As long as he isn't a daggermancer, that is. I am afraid, I can't do
    *that* one, although I am on broadband, as the pings are often 200plus.


    Gabriele Neukam

    Gabriele.Spamfighter.Neukam@t-online.de


    --
    Patriarch Antenagenes, lvl89 SP Skelliemancer, might merc
    Mathetic Fuchsia, lvl85 SP Firestrafer, conc merc (always dieing)
    Slayer Malladictus, lvl58 Hammerdin, fire rogue
  6. Archived from groups: alt.games.diablo (More info?)

    unklbob wrote:
    > I was thinking about starting a team of necros similar to the pally
    > team that just finished recently. It would consist of skelemancers,
    > curse specialists, golems of all size and shape, boners, poisoners,
    > revivalists and body bombers. I am sure that this has been done
    > before, but I am curious about whether its viable in terms of ping
    > rate and lag.
    >
    > There would also have to be some serious coordination in regards to
    > curses, placement of bone walls and prisons, protection of elite IGs,
    > etc.
    >
    > If its doable and there is interest, lets get going!
    >
    > Sean

    I'm game, but as Gabriele I'm in Europe so playing times might be somewhat
    of a challenge (and my ping is also around 200).

    I have a skellimancer right now (great fun), but I'll play anything but a
    melee guy. Come to think of it, a BSpirit/highlvl golem guy might be fun.

    What about equipment? Untwinked, lightly twinked, heavily twinked, nekkid?

    Devast8or
  7. Archived from groups: alt.games.diablo (More info?)

    "unklbob" <mcgriswald@aol.com> wrote in message
    news:1111336578.957339.202070@f14g2000cwb.googlegroups.com...
    >I was thinking about starting a team of necros similar to the pally
    > team that just finished recently. It would consist of skelemancers,
    > curse specialists, golems of all size and shape, boners, poisoners,
    > revivalists and body bombers. I am sure that this has been done
    > before, but I am curious about whether its viable in terms of ping rate
    > and lag.
    >
    > There would also have to be some serious coordination in regards to
    > curses, placement of bone walls and prisons, protection of elite IGs,
    > etc.
    >
    > If its doable and there is interest, lets get going!

    I played on Team Lagmancer back in 1.09. Eight Necros with Skeletons and
    Mages. You talk about an army. You could barely see the monsters there were
    so many. We all either died or lost interest before we made it out of
    Normal, but it was certainly a hoot while it lasted.

    Regards-
    Mark

    Bongo-Fury
  8. Archived from groups: alt.games.diablo (More info?)

    WOOT!!

    I pass. I'm just learning how to play a necro in SC. Made it to level
    30 and eagerly took to reviving 5 Venom Lord Corpses in the Throne
    Room, only to watch all of them doh-see-doh with Lister and company for
    3 minutes, without any damage whatsoever to Lister and his crew despite
    spamming Amp Damage all over them. Time to head out of that place and
    regroup for another run at the minions next weekend.

    BUT I better see spot reports. I would love to hear all the body
    grabbing, ill-spent bone walls, canceled out curses, and corpse popping
    stories.

    Should make the Keystone Cops look like a bloodhound on the porch of
    the general store.

    Orion Ryder
  9. Archived from groups: alt.games.diablo (More info?)

    >
    > As long as he isn't a daggermancer, that is. I am afraid, I can't do
    > *that* one, although I am on broadband, as the pings are often 200plus.
    >
    >
    > Gabriele Neukam
    Hammerdin, fire rogue
    200 plus ping You lucky dog Best I get is 350 and that is not often,
    ususally 500 +, 3000+ sometimes : (


    Cheers Al
  10. Archived from groups: alt.games.diablo (More info?)

    On that special day, Alsnews, (alsnews@westnet.com.au) said...

    >
    >
    > >
    > > As long as he isn't a daggermancer, that is. I am afraid, I can't do
    > > *that* one, although I am on broadband, as the pings are often 200plus.
    > >
    > >
    > > Gabriele Neukam
    > Hammerdin, fire rogue
    > 200 plus ping You lucky dog Best I get is 350 and that is not often,
    > ususally 500 +, 3000+ sometimes : (

    Err, I forgot to insert that my hammerdin is Single Player. FYI: he
    died this morning three times in CS, each time to a lightning enchanted
    Venom Lord.

    One was a boss in front of the pentagram (twice, until I could see it),
    the other the notorious infector of souls. The really strange aspect of
    all that was, that I returned to my body, to find a pile of potions and
    blue objects where my enemy should have been. Is there something like a
    death nova, similar to the fire explosion and cold nova?

    Diablo was a bit miffed because he was woken up that early, but after
    three full rejuvs he was gone.

    Hammerdin + redemption = endless hammering. If no invisible lightning
    bolts do strike you, that is.

    And the pings have at times suddenly peaked up to 400 or beyond 1000,
    enough to kill my character. The TOL service is a bit irregular, I
    don't know why.


    Gabriele Neukam

    Gabriele.Spamfighter.Neukam@t-online.de


    --
    Patriarch Antenagenes, lvl89 SP Skelliemancer, might merc
    Mathetic Fuchsia, lvl85 SP Firestrafer, conc merc (always dieing)
    Slayer Malladictus, lvl60 Sp Hammerdin, fire rogue
  11. Archived from groups: alt.games.diablo (More info?)

    "Ellen" <finesse@u.washington.edu> wrote in message
    news:Pine.A41.4.61b.0503210941460.51034@homer06.u.washington.edu...
    >
    > I'd like to join in this group.. someone toss out likely meeting times.. I
    > still learning necro-speak. Am working on a summoner, but would be
    > amenable to trying one of the other necro builds to fill in a team. Is
    > 'all necro' really viable? If so, how far? NM? Hell?
    >
    Summoners are viable through the end of Hell. The rest of you can tag along
    if you want. :)

    Seriously though, one of the advantages to the necros - especially
    summoners - is their survivability. Between the wall of skeletons and bit of
    Dim Vision, there isn't much that gets through to actually hurt the necro.
    And between the skeletons and Corpse Explosion, there isn't much that gets
    in their way, either. The minions from two or three summoners should provide
    a nice mobile fortress for any Bonelords or Venomancers to operate out of.
    It will be a cakewalk (a noisy, network-breaking, video-crashing cakewalk).
    --
    Zamboni
  12. Archived from groups: alt.games.diablo (More info?)

    "Orion Ryder" <orionryder@hotmail.com> wrote in message
    news:1111436029.696407.126840@z14g2000cwz.googlegroups.com...
    > WOOT!!
    >
    > I pass. I'm just learning how to play a necro in SC. Made it to level
    > 30 and eagerly took to reviving 5 Venom Lord Corpses in the Throne
    > Room, only to watch all of them doh-see-doh with Lister and company for
    > 3 minutes, without any damage whatsoever to Lister and his crew despite
    > spamming Amp Damage all over them. Time to head out of that place and
    > regroup for another run at the minions next weekend.
    >
    I find that Decrep works better on Lister's crew than Amp Damage. Their
    Knockback attacks mean that your minions spend most of their time being
    tossed around rather than attacking. Decrep slows their attack rate down,
    allowing the minions to actually get some attacks in.
    --
    Zamboni
  13. Archived from groups: alt.games.diablo (More info?)

    "Alsnews" <alsnews@westnet.com.au> wrote in message
    news:423e9e65@quokka.wn.com.au...
    >
    >
    >>
    >> As long as he isn't a daggermancer, that is. I am afraid, I can't do
    >> *that* one, although I am on broadband, as the pings are often 200plus.
    >>
    >>
    >> Gabriele Neukam
    > Hammerdin, fire rogue
    > 200 plus ping You lucky dog Best I get is 350 and that is not often,
    > ususally 500 +, 3000+ sometimes : (
    >
    >
    > Cheers Al
    Wow. I was pissed off last night because my ping climbed to 60.
    --
    Zamboni
  14. Archived from groups: alt.games.diablo (More info?)

    "~misfit~" <misfit61nz@hooya.co.nz> had this idea for a movie:

    >I've just given up trying to play tonight. The ping time displayed never
    >goes over 4,999 but the actual pimg times are far higher than that. I died
    >several times. Nothing moving on the screen for literally 10-20 seconds,
    >keep clicking on different monsters and hitting a red pot every few seconds
    >and sometimes I survive. Everything on the screen suddenly rushes around
    >like ants on crack and I'm either alive or I'm not. Sometimes I get dropped
    >to the 'create or join game' screen after the 20-odd seconds are up, go into
    >a game and there's my body at my feet.

    Yep. That's been how things have been for me on battle.net for 5+ years now.
    tcells and EB have had much of the same problems for a similar amount of time,
    although in different locations.

    >There is a government department called The Commerce Commision who keep
    >making threatening noises at Telecom about forcing them to open up the
    >"local loop" to competition but they always back down and accept some
    >counter-offer by Telecom. There was a big scandal just before Christmas that
    >would have gone un-noticed if it wasn't for someone in the wrong job. An
    >honest politician, of all things, blew the whistle on Telecom giving Ipod's
    >as Christmas presents to all the politicians and beaurocrats who they had
    >dealings with. Once it was made public several other politicians made a big
    >issue out of returning theirs.

    >But, yeah. On a good day my ping-times are in the 400-500 range.

    Best I've ever seen is, strangely, 297, and it seems to manage that at least
    once per day. Very odd number. Usually by about 6 PM NZ time I usually
    find it goes to hell in a handbasket at least one day in three, and ping is in
    the range you suggest, usually more like 600-800, but I think that display is
    a big fat lie anyway.

    I was planning on making a new hardcore character to hook up with Orion the
    other week, but managed to lag out halfway through the den of evil. Last
    time I started a red titled character, I also lagged out before I'd finished
    the first quest. I took it as a sign. ;-)

    >If I didn't have good reflexes I wouldn't be able to play a meleer anywhere near OKs. As
    >it is, on a good day, one or two of my melee characters can handle OKs in
    >the WSK. It's scary though. Sorcs are difficult too. I've been trying to
    >tele to Meph and Baal but my ping-times prevent me from being succesful. Is
    >it any wonder my MF characters are summoning necros?

    These days, I only even bother trying it with a sorceress that has maxed
    shield block, but even then, it's worrying how teleporting is often like
    trying to walk with your feet superglued to the floor. Sometimes it's fun to
    try and do it anyway even when things start getting really bad, really
    sticking it to a system that's doing it best to make things impossible for
    you.


    --
    Slaughter is its own reward.
  15. Archived from groups: alt.games.diablo (More info?)

    "unklbob" <mcgriswald@aol.com> had this idea for a movie:

    >I was thinking about starting a team of necros similar to the pally
    >team that just finished recently. It would consist of skelemancers,
    >curse specialists, golems of all size and shape, boners, poisoners,
    >revivalists and body bombers. I am sure that this has been done
    >before, but I am curious about whether its viable in terms of ping rate
    >and lag.
    >
    >There would also have to be some serious coordination in regards to
    >curses, placement of bone walls and prisons, protection of elite IGs,
    >etc.
    >
    >If its doable and there is interest, lets get going!

    Necromancers, eh? That's the guys with the pale skin and long white hair?
    I could be up for an all melee necromancer team, or something like that. It
    might be amusing through normal, nightmare, and part of hell, at least.

    Pencil me in as a potential starter if the session times work out. Here's
    when I'll be most likely to be online in the near future (dates and times are
    listed for the US)

    Sunday, Monday through Thursday - 10 PM - 2 AM PST
    Friday and Saturday - any time from maybe 11 AM PST onwards


    --
    Slaughter is its own reward.
  16. Archived from groups: alt.games.diablo (More info?)

    Zamboni wrote:
    > "Orion Ryder" <orionryder@hotmail.com> wrote in message
    > news:1111436029.696407.126840@z14g2000cwz.googlegroups.com...
    >> WOOT!!
    >>
    >> I pass. I'm just learning how to play a necro in SC. Made it to level
    >> 30 and eagerly took to reviving 5 Venom Lord Corpses in the Throne
    >> Room, only to watch all of them doh-see-doh with Lister and company
    >> for 3 minutes, without any damage whatsoever to Lister and his crew
    >> despite spamming Amp Damage all over them. Time to head out of that
    >> place and regroup for another run at the minions next weekend.
    >>
    > I find that Decrep works better on Lister's crew than Amp Damage.
    > Their Knockback attacks mean that your minions spend most of their
    > time being tossed around rather than attacking. Decrep slows their
    > attack rate down, allowing the minions to actually get some attacks
    > in.

    And a clay golem as nice here as well (and a few cold mages if you have
    them).

    Devast8or
  17. Archived from groups: alt.games.diablo (More info?)

    "~misfit~" <misfit61nz@hooya.co.nz> wrote in news:423fb274$1
    @news01.wxnz.net:

    > Zamboni wrote:
    >> "Alsnews" <alsnews@westnet.com.au> wrote in message
    >> news:423e9e65@quokka.wn.com.au...
    >>>
    >>>
    >>>>
    >>>> As long as he isn't a daggermancer, that is. I am afraid, I can't
    do
    >>>> *that* one, although I am on broadband, as the pings are often
    >>>> 200plus.
    >>>>
    >>>>
    >>>> Gabriele Neukam
    >>> Hammerdin, fire rogue
    >>> 200 plus ping You lucky dog Best I get is 350 and that is not often,
    >>> ususally 500 +, 3000+ sometimes : (
    >>>
    >>>
    >>> Cheers Al
    >> Wow. I was pissed off last night because my ping climbed to 60.
    >
    > Grrrrrrrr!
    > --
    > ~misfit~
    >
    >

    What is all this talk about pings? What is a ping and how does one find
    it (wherever it may be)?

    Diane
  18. Archived from groups: alt.games.diablo (More info?)

    Diane wrote:
    >>
    >
    > What is all this talk about pings? What is a ping and how does one
    > find it (wherever it may be)?
    >
    > Diane

    Ping is the time (in miliseconds) for a data package to get from your comp
    to the server and back. If your ping is too high, you will experience it as
    lag.

    You can find your ping if you type /fps.

    Devast8or
  19. Archived from groups: alt.games.diablo (More info?)

    "Devast8or" <invalid@invalid.invalid> wrote in
    news:42405e18$0$67258$157c6196@dreader2.cybercity.dk:

    > Diane wrote:
    >>>
    >>
    >> What is all this talk about pings? What is a ping and how does one
    >> find it (wherever it may be)?
    >>
    >> Diane
    >
    > Ping is the time (in miliseconds) for a data package to get from your
    > comp to the server and back. If your ping is too high, you will
    > experience it as lag.
    >
    > You can find your ping if you type /fps.
    >
    > Devast8or
    >
    >
    >

    OK, so now for the all time silly newbie question: where do i type
    that?
  20. Archived from groups: alt.games.diablo (More info?)

    After going to <http://tinyurl.com/2tnqw>
    Diane <kirchbabe1@sbcglobal.net> wrote

    >"Devast8or" <invalid@invalid.invalid> wrote in
    >news:42405e18$0$67258$157c6196@dreader2.cybercity.dk:
    >
    >> Diane wrote:
    >>>>
    >>>
    >>> What is all this talk about pings? What is a ping and how does one
    >>> find it (wherever it may be)?
    >>>
    >>> Diane
    >>
    >> Ping is the time (in miliseconds) for a data package to get from your
    >> comp to the server and back. If your ping is too high, you will
    >> experience it as lag.
    >>
    >> You can find your ping if you type /fps.
    >>
    >> Devast8or
    >>
    >>
    >>
    >
    >OK, so now for the all time silly newbie question: where do i type
    >that?

    When you're playing a character:
    <enter>
    /fps
    <enter>
    --
    no, i didn't forget the 'F's
    http://www.geocities.com/jerk_o2002
    http://www.geocities.com/nameless_mod
    -My Diablo 2 Mod
    http://www.albinoblacksheep.com/flash/bunny.php
    -My theme song
  21. Archived from groups: alt.games.diablo (More info?)

    jerk-o <jerk-o@yomomma.org> wrote in
    news:34s1415586u1b9e6m01m5mhlg4tfu2q6uh@4ax.com:

    > After going to <http://tinyurl.com/2tnqw>
    > Diane <kirchbabe1@sbcglobal.net> wrote
    >
    >>"Devast8or" <invalid@invalid.invalid> wrote in
    >>news:42405e18$0$67258$157c6196@dreader2.cybercity.dk:
    >>
    >>> Diane wrote:
    >>>>>
    >>>>
    >>>> What is all this talk about pings? What is a ping and how does one
    >>>> find it (wherever it may be)?
    >>>>
    >>>> Diane
    >>>
    >>> Ping is the time (in miliseconds) for a data package to get from
    your
    >>> comp to the server and back. If your ping is too high, you will
    >>> experience it as lag.
    >>>
    >>> You can find your ping if you type /fps.
    >>>
    >>> Devast8or
    >>>
    >>>
    >>>
    >>
    >>OK, so now for the all time silly newbie question: where do i type
    >>that?
    >
    > When you're playing a character:
    > <enter>
    > /fps
    > <enter>

    Yep, I knew it was a silly questions. Thanks muchly. Oh, but I think
    my ping doesn't get affected b/c I'm playing CE mod. So, it's kinda a
    moot point anyway. But, thanks.

    Diane
  22. Archived from groups: alt.games.diablo (More info?)

    "Stephen van Ham" <svanham@xtra.co.nz> wrote in message
    news:c58u315t192v9fpcsi0u09dkoe5j3ic9kk@4ax.com...
    > "unklbob" <mcgriswald@aol.com> had this idea for a movie:
    >
    > >I was thinking about starting a team of necros similar to the pally
    > >team that just finished recently. It would consist of skelemancers,
    > >curse specialists, golems of all size and shape, boners, poisoners,
    > >revivalists and body bombers. I am sure that this has been done
    > >before, but I am curious about whether its viable in terms of ping rate
    > >and lag.
    > >
    > >There would also have to be some serious coordination in regards to
    > >curses, placement of bone walls and prisons, protection of elite IGs,
    > >etc.
    > >
    > >If its doable and there is interest, lets get going!
    >
    > Necromancers, eh? That's the guys with the pale skin and long white
    hair?
    > I could be up for an all melee necromancer team, or something like that.
    It
    > might be amusing through normal, nightmare, and part of hell, at least.
    >
    > Pencil me in as a potential starter if the session times work out.
    Here's
    > when I'll be most likely to be online in the near future (dates and times
    are
    > listed for the US)
    >
    > Sunday, Monday through Thursday - 10 PM - 2 AM PST
    > Friday and Saturday - any time from maybe 11 AM PST onwards
    >
    >
    I sure wish I was online more, this looks fun.
    I was thinking.....
    Skelly Mage Necro
    Revive Mancer
    Bone Necro
    Poison Necro
    Golemancer
    Curser - he'd really have to pay attention to all fronts, could get hectic
    MeleeMancer

    Could leave the skellimancer out, and make it untwinked too :)


    But if you go all MeleeMancers, I suggest a bit of twinkage :o)


    short
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