is it possible for an online game to have for example one client that uses the unreal 3 engine and one that uses the cry 3
on the top they are the same just different engines but is there anything stopping it from working?
this question stems from an argument i had in a steam chat about world of warcraft and its engine being outdated i suggested that they could make a new client that people can have instead of the current one that uses a new engine that allows for more graphical bells and whistles
because to me it does not sound like there should be a problem (other than perhaps cost) because all the client really does is show the user whats happening and tells the server what the user is doing (the client probably also deals with what can and cannot be walked into with the server having the final say)
on the top they are the same just different engines but is there anything stopping it from working?
this question stems from an argument i had in a steam chat about world of warcraft and its engine being outdated i suggested that they could make a new client that people can have instead of the current one that uses a new engine that allows for more graphical bells and whistles
because to me it does not sound like there should be a problem (other than perhaps cost) because all the client really does is show the user whats happening and tells the server what the user is doing (the client probably also deals with what can and cannot be walked into with the server having the final say)