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Oculus Rift Dev Kits Launching With Custom Unreal Dev Kit

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March 29, 2013 2:57:31 AM

can't wait to get my eyes in it.
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March 29, 2013 3:35:29 AM

No doubt that the Unreal guys are scared that Unity is taking too many bites out of their developer userbase. I'm not surprised, Unity makes it really easy to support many platforms. Unreal on the other hand, not so much. Albeit, Unreal do have a good arsenal of past games making them shine brighter at the moment.

I wonder in the future, which engine will make use of the Occulus Rift the most?
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March 29, 2013 5:22:10 AM

myromance123No doubt that the Unreal guys are scared that Unity is taking too many bites out of their developer userbase.


I don't think that is why this was done. I think it's more related to the other news a while back about Oculus Rift no longer shipping with Doom 3 BFG edition. (Toms had a story about it a short time ago, should be in the related stories if you want to read up on it.)

This kinda comes off to me as id wanted an exclusive agreement with Oculus given how quickly it went from Doom 3 BFG ed. being the only game announced for the Rift to being canned and kinda Open sourcing it with just about any company that is willing to work with them.

I'm starting to wonder if the sxwe pannel rubbed id the wrong way. (more than likely IMO)

http://www.youtube.com/watch?v=SoeSEmPMl3o&feature=play...
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March 29, 2013 6:13:16 AM

myromance123No doubt that the Unreal guys are scared that Unity is taking too many bites out of their developer userbase. I'm not surprised, Unity makes it really easy to support many platforms. Unreal on the other hand, not so much. Albeit, Unreal do have a good arsenal of past games making them shine brighter at the moment.I wonder in the future, which engine will make use of the Occulus Rift the most?


Actually I am pretty sure the reason why the are doing this is because you would not be able to use their SDK with ordinary UDK license, you would need to full (expensive) UE3 license. They have obviously made a deal with Epic.

Similarly, you need Unity Pro to integrate Oculus SDK into your game, that is why they made a deal with Unity for that free 4 months trial.

Finally, I do agree that Unity makes it really easy to quickly develop for multiple platforms, but you are forgetting that UE3 also runs on pretty much all the platforms Unity does. They even beat Unity to the flash party.
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March 30, 2013 7:30:22 AM

Nice. The future looks very promising for Rift
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March 31, 2013 10:34:50 AM

shahroozcan't wait to get my eyes in it.


Okay I see what you did there ...
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