Hello,
I have a question about bottlenecked hardware and how it relates to game performance. I will pose it in a hypothetical situation; here goes:
You have three systems playing the same game at the same resolution (lets say 1680x1050) all on "Low" in-game graphics settings. Each system runs the game at 60fps due to bottlenecked hardware.
System 1 is bottlenecked by its graphics card. The CPU, RAM and all other components are infinitely fast by comparison.
System 2 is bottlenecked by its CPU. The graphics card, RAM and all other components are infinitely fast by comparison.
System 3 is bottlenecked by its RAM. The graphics card, CPU and all other components are infinitely fast by comparison.
The game, graphics settings, and hardware on all three systems cause all three to run at 60fps. So here's the question: If you change the in-game graphics settings from "Low" to "High", which system's performance is most affected? How much are the other systems affected in comparison?
Lets say that this change in settings reduces the frame rate of the most affected system to 30fps. Which system will that be and what will the framerate of the other two systems be (somewhere between 30 and 60)?
As a second test, say you up the resolution to 1920x1080 but you leave the graphics settings on "Low". How are the systems affected in this situation?
I have a question about bottlenecked hardware and how it relates to game performance. I will pose it in a hypothetical situation; here goes:
You have three systems playing the same game at the same resolution (lets say 1680x1050) all on "Low" in-game graphics settings. Each system runs the game at 60fps due to bottlenecked hardware.
System 1 is bottlenecked by its graphics card. The CPU, RAM and all other components are infinitely fast by comparison.
System 2 is bottlenecked by its CPU. The graphics card, RAM and all other components are infinitely fast by comparison.
System 3 is bottlenecked by its RAM. The graphics card, CPU and all other components are infinitely fast by comparison.
The game, graphics settings, and hardware on all three systems cause all three to run at 60fps. So here's the question: If you change the in-game graphics settings from "Low" to "High", which system's performance is most affected? How much are the other systems affected in comparison?
Lets say that this change in settings reduces the frame rate of the most affected system to 30fps. Which system will that be and what will the framerate of the other two systems be (somewhere between 30 and 60)?
As a second test, say you up the resolution to 1920x1080 but you leave the graphics settings on "Low". How are the systems affected in this situation?