[citation][nom]Cryio[/nom]Nah, the industry still doesn't use DirectX11 to its full extent, because it would put any kind of GPU to its knees.As far as I know, Crysis 2 was and still is (I didn't play C3 to be sure) the game with the best implementation of DirectX11 yet, still, it's used only sparsely. A lot of tesselation (but mostly on walls, and some other random things.) For the most part, C2 uses Parallax Occlusion.There is like literally 1 game that has implemented the optimised Multi-threading provided by DX11.Am people are just starting the better utilise DirectCompute.[/citation]
tesslations current uses are just hold overs because of the current consoles. once we see games not use the ps3 and 360, and only focus on 720 (i hope to god its not a wii like jump that is just slightly better than it currently is like i fear) or ps4, we will see tessellation used in a significant and meaningful way.
[citation][nom]iam2thecrowe[/nom]well if you look what you can still do with dx9 (skyrim with mods), dx11 should be fine for a while. The only thing they can really do to improve things in the next direct x is integrate some kind of physics acceleration that will work with any gpu. apart from that dx11 is still under-utillised in most games, and all but the highest end gpu;s are still struggling to handle high levels of tesselation in games, especially once you get higher resolutions and AA in the mix.[/citation]
dx 11 with no legacy support for older dx versions runs faster than the old ones doing similar graphics if i remember right. it also handles multiple cores better (in general) from my understanding. i would rather play a game made for 11 and turn all the 11 only crap off than a game made for dx9 pushed to an insane extent (witcher 2) where it adds problems.
[citation][nom]whooleo[/nom]We've barely utilised Direct3D 10 let alone 11. Give it a few years until 12.[/citation]
blame 10 on vista only.