I would like to obtain an estimation of which would be the PC equivalent to the graphics capabilities of the PS4. I don't wait exact numbers but only rough estimations or orders of magnitude.
PC and consoles are very different despite the fact that PS4 will be using PC-like hardware. Therefore here goes some background:
1. We have the overhead associated to Microsoft DirectX APIs on Windows 7/8. Some game developers like Carmack claim that the overhead is at least 2x over console-APIs. Other report larger overheads of up to 10x for specific drawing calls.
2. The PS4 will have possibility to be coded at metal level which will generate another amount of extra performance over DirectX.
3. We have the APU-HSA design on the PS4. This implies that the CPU can help to the GPU in situations of extreme load, unlike what happens in the PC where CPU and GPU work separately and can bottleneck the other.
4. Finally we have the unified GDDR5 memory design, which avoids the bottlenecks associated to both PCI and DDR3.
The PS4 has a raw power of 1.84 TFLOP. Which would be the TFLOP needed on the PC?
First consider the conservative 2x value given by Carmack and ignore the rest of the hardware benefits (points 2 to 4), this would give an effective performance of 3.68 TFLOP (1.84 x 2), which is slightly superior to what offers a Nvidia GTX-680.
It is interesting that early demos of the PS4 were comparing it to a PC with i7 + 16 GB RAM + GTX-680. What I find more interesting is that those demos were only fast ports from the older PC demo, without further optimization to the PS4 hardware, and they run on an early dev. kit with about a 30% the performance of the final PS4 hardware.
Taking then a 100/30 boost the conservative 2x transforms into a 7x. However, the PS4 demo had to be slightly scaled down (no SVOGI, a bit less FX) when compared to the GTX-680. Therefore I think that a 5x overhead is more appropriate.
This means that the PS4 would give a theoretical value of about 9.2 TFLOP (1.84 x 5) for a discrete graphics card in the PC side. 9.2 TFLOP is superior to what can offer the newest HD 7990 and far above the GTX Titan and the GTX-690.
It is realistic to wait latter, optimized, PS4 games to require of something like a HD 7990 for gaming in the PC?
PC and consoles are very different despite the fact that PS4 will be using PC-like hardware. Therefore here goes some background:
1. We have the overhead associated to Microsoft DirectX APIs on Windows 7/8. Some game developers like Carmack claim that the overhead is at least 2x over console-APIs. Other report larger overheads of up to 10x for specific drawing calls.
2. The PS4 will have possibility to be coded at metal level which will generate another amount of extra performance over DirectX.
3. We have the APU-HSA design on the PS4. This implies that the CPU can help to the GPU in situations of extreme load, unlike what happens in the PC where CPU and GPU work separately and can bottleneck the other.
4. Finally we have the unified GDDR5 memory design, which avoids the bottlenecks associated to both PCI and DDR3.
The PS4 has a raw power of 1.84 TFLOP. Which would be the TFLOP needed on the PC?
First consider the conservative 2x value given by Carmack and ignore the rest of the hardware benefits (points 2 to 4), this would give an effective performance of 3.68 TFLOP (1.84 x 2), which is slightly superior to what offers a Nvidia GTX-680.
It is interesting that early demos of the PS4 were comparing it to a PC with i7 + 16 GB RAM + GTX-680. What I find more interesting is that those demos were only fast ports from the older PC demo, without further optimization to the PS4 hardware, and they run on an early dev. kit with about a 30% the performance of the final PS4 hardware.
Taking then a 100/30 boost the conservative 2x transforms into a 7x. However, the PS4 demo had to be slightly scaled down (no SVOGI, a bit less FX) when compared to the GTX-680. Therefore I think that a 5x overhead is more appropriate.
This means that the PS4 would give a theoretical value of about 9.2 TFLOP (1.84 x 5) for a discrete graphics card in the PC side. 9.2 TFLOP is superior to what can offer the newest HD 7990 and far above the GTX Titan and the GTX-690.
It is realistic to wait latter, optimized, PS4 games to require of something like a HD 7990 for gaming in the PC?