"Runtime in Frostbite supports a highly scalable model in order to appeal to the diverse array of platforms available on today’s market," As long as it isn't the Wii U. No, this isn't about CPU power. You can troll on about the Wii U all you want, it isn't a PC beast. It isn't $600+ either. It can at least run mobile level games. This isn't because PPC is "too complicated" to write for. Many previous gens have been PPC based and they've coded for it. It's because x86 is too easy to port to. It isn't Nintendo's choice, it's the other consoles choice to switch to the same platform as a PC and make things that much easier. This is a choice they likely made after they knew what was in the Wii U. Sucks being out first, doesn't it? They're willing to port to mobile because the industry thinks mobile is some magical gold mine of customers that want to play Madden on a 4" screen. They don't realize that for every hit mobile game there's a thousand that don't make a dime. The industry ported a bunch of old titles over to the Wii U, expecting a new market on the console to suddenly blossom out of games people ALREADY PLAYED. When it didn't happen they decided Wii U won't make any money. CEOs are too stupid to realize people that wanted to play AC3 and CoD already owned them, and weren't going to rebuy a game they already had. You want results of a decent 3rd party game? ZombiU is one of the Wii U's top sellers. A 3rd party zombie shooting game. Again, no EA on Wii U, nothing of value lost, have fun paying extra for Jedi in every SW game.