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Google Working on Android Console Too

Tags:
  • Gaming
  • Google
  • Wearables
  • Media Player
  • Streaming
  • Consoles
Last response: in News comments
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June 28, 2013 8:51:03 PM

I'm sure it'll be a smash hit, just like Google TV.
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June 28, 2013 10:14:34 PM

If doesn't have GeForce Titan killer graphics, I'm not interested.
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June 29, 2013 12:23:55 AM

Will this use some AMD APU too? When it comes to consoles I can't stop thinking about AMD (sarcasm). BTW I like new APU in ps4.
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June 29, 2013 2:22:47 AM

lol these consoles are jokes. Prepare yourselves to play games comparable to what was made two decades ago. But this time they are not written on a good platform and instead use Java and Objective C.
I hope they don't do to games what Apple has done to programs, or as they are called now apps.
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June 29, 2013 5:11:14 AM

i hope storage space is big. android doesn't have any hard core gamer library yet. something like the ouya is good for now at entry price of $99. once the hw gets more powerful and developers start making better games, we'll start seeing a more competitive android console gaming system in the living room.
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June 29, 2013 6:28:30 AM

I'd buy this over an Ouya any day.
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June 29, 2013 7:12:04 AM

google, i love you but you are really reaching this time. death to the console, long live desktop + mouse/keyboard
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June 29, 2013 10:06:51 AM

knowing how google usually works, this will likely be more powerful than the ouya, access to play, and have a competitive price. i doubt itd go as cheap as the ouya, but it wont be vastly more expensive either. the ouya is already a marvelous little device at its price of $99 and makes for a great little media center. this console should make for good competition. the only thing missing is development of better games for the platform.
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June 29, 2013 4:44:05 PM

Can people stop saying OUYA is an Android console. It is an Android based console; it is not compatible with Android; it is just similar to Android so if people want to make OUYA software they should probably just modify their Android version to make it easiest to port their software to OUYA.
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June 29, 2013 5:27:33 PM

I hope this is Tegra4 based with a HD or SSD (full 1.9ghz nothing less, or heck more if it's a decent sized box, T4+? at 2.3ghz or something like T3+ added 400mhz to 1.7ghz from the regular 1.3ghz?). No point in forking the console market as the others are T3 or T4 based. Keep them all the same so all Tegra optimizations can be used. I see no other soc with games optimized and enhanced like Tegra. It goes without saying it needs netflix, AOD and youtube support out of the box :)  With support for EVERY vid format, rather than missing a few like ROKU which shouldn't be hard since google owns the OS and it should run all android apps (which would cover any file type you can throw at it via many media players on android). I want to browse from the couch also, so include mouse/kb Btooth support please :) 
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June 29, 2013 5:40:32 PM

falchard said:
lol these consoles are jokes. Prepare yourselves to play games comparable to what was made two decades ago. But this time they are not written on a good platform and instead use Java and Objective C.
I hope they don't do to games what Apple has done to programs, or as they are called now apps.


You need to watch a hawken video I guess...LOL. That's really the first game aimed more at the next gen socs (T4/S800 etc, though this is T4 exclusive). Everything previously was aimed at T3/T2 etc. But even they are quite good. ON top of that they are all under $20 vs. what $60-70 for next gen? Rumor is they're going up to $70 this time! Unreal 3 is starting to hit mobile, and that engine will lead to some great games. It's still being used you know, IE Bioshock Infinite etc on PC. You're wrong. Check out these games, watch the gameplay vids and I've left off all sports games, etc, these are just what I want to play (asphalt 8 coming shortly too):
Demon Score (square enix)
https://play.google.com/store/apps/details?id=com.squar...

Wild Blood
https://play.google.com/store/apps/details?id=com.gamel...
Real Boxing (based on unreal...LOL):
https://play.google.com/store/apps/details?id=com.vivid.....

Modern Combat 1-4:
https://play.google.com/store/apps/details?id=com.gamel...

Make sure you up the video to 1080p... It rocks. This is PRE-T4. These are made for current crap T3 etc...OLD, some even T2 games below.

https://play.google.com/store/apps/details?id=com.gamel.....

Eternity Warriors 2 (1-5mil installs in the last 30 days...wow):
https://play.google.com/store/apps/details?id=com.glu.e....
WOW, no, there will be no good games on tablets/phones etc. :) 

Iron Man 3 (impressive to say the least)
https://play.google.com/store/apps/details?id=com.gamel...

Frontline Commando
https://play.google.com/store/apps/details?id=com.glu.f...

Nova 3 (nova 1 & 2 aren't bad either)
https://play.google.com/store/apps/details?id=com.gamel...

Dark Knight Rises:
https://play.google.com/store/apps/details?id=com.gamel...

Gangstar Rio
https://play.google.com/store/apps/details?id=com.gamel...

Shadowgun (still think tablets are crap?)
https://play.google.com/store/apps/details?id=com.madfi...

Bard's Tale (hey, isn't this a CONSOLE game...LOL)
https://play.google.com/store/apps/details?id=com.inxil...

ArmA2: Firing Range (not impressive, but this was 2011...LOL)
https://play.google.com/store/apps/details?id=com.bistu.....

Again for Tegra2...
https://play.google.com/store/apps/details?id=com.slith....

Renaissance Blood
https://play.google.com/store/apps/details?id=com.Bride...

Zombie Driver THD
https://play.google.com/store/apps/details?id=com.exor.....

Chaos Rings 1 & 2:
https://play.google.com/store/apps/details?id=com.squar.....
Please realize it's in english when you buy it...LOL

Blazing Souls Accelate:
https://play.google.com/store/apps/details?id=com.hyper...


Final Fantasy 3 in 3d (2006 game but on current handhelds)
https://play.google.com/store/apps/details?id=com.squar...

Amazing Spiderman:
https://play.google.com/store/apps/details?id=com.gamel.....

Need for Speed Most Wanted:
https://play.google.com/store/apps/details?id=com.ea.ga...

Asphalt 7
https://play.google.com/store/apps/details?id=com.gamel.....

COD Black Ops Zombie game...Who knew?
https://play.google.com/store/apps/details?id=com.atv.b...

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June 30, 2013 8:22:30 PM

Probably, many people have overlooked that in the last WWDC, Apple has announced a standardized API for game controller, so we would expect an influx of third party controllers and more games to support for game controllers for iOS.
This is quite ironic that the closed system has "open standard", an open system has become more "proprietary".
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June 30, 2013 8:39:14 PM

Probably, many people have overlooked that in the last WWDC, Apple has announced a standardized API for game controller, so we would expect an influx of third party controllers and more games to support for game controllers for iOS.
This is quite ironic that the closed system has "open standard", an open system has become more "proprietary".
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July 4, 2013 8:54:31 AM

somebodyspecial said:
You need to watch a hawken video I guess...LOL. That's really the first game aimed more at the next gen socs (T4/S800 etc, though this is T4 exclusive). Everything previously was aimed at T3/T2 etc. But even they are quite good. ON top of that they are all under $20 vs. what $60-70 for next gen? Rumor is they're going up to $70 this time! Unreal 3 is starting to hit mobile, and that engine will lead to some great games. It's still being used you know, IE Bioshock Infinite etc on PC. You're wrong. Check out these games, watch the gameplay vids and I've left off all sports games, etc, these are just what I want to play (asphalt 8 coming shortly too)


Who gives a f**k about graphics!? It will not catch up with PC. UE3 being on mobile means absolutely nothing, except it is optimized at settings level, so it can actually disable most of the effect or greatly reduce quality for it to run on mobile. It's same as to say that i5 in laptop is the same as i5 in desktop. Anyone with basic skills to read benchmarks will know that i5 on desktop easily reaches performance or outperforms i7 on laptop (same gen I mind). So then nonsense about graphic is out of the way, lets take a look at real problem.

Gameplay, or better to say lack of it! I personally haven't seen original game on Android (remakes and ports from decade ago doesn't mean much) that has great, deep and long gameplay. And there are two good reasons for that: no precise controller and games should be pick and play because they are on mobile (on the move!).

So right now the only hope is more good ports (XCOM: Enemy Unknown sadly is coming to iOS only) to fill android market with REAL games. If that kicks off, loads of people buy android consoles, indie developers will join in I would think. AAA developers?! It will take time for them to understand that with digital publishing it doesn't matter if you sell $60x100 or $6x1000. Plus if it is really cheap but have great production value, everyone will just buy it without second thought, just take a look at Steam! Games like Amnesia gives constant revenue long after release. And it is single-player only game!
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July 5, 2013 3:52:42 AM

goodevil said:
somebodyspecial said:
You need to watch a hawken video I guess...LOL. That's really the first game aimed more at the next gen socs (T4/S800 etc, though this is T4 exclusive). Everything previously was aimed at T3/T2 etc. But even they are quite good. ON top of that they are all under $20 vs. what $60-70 for next gen? Rumor is they're going up to $70 this time! Unreal 3 is starting to hit mobile, and that engine will lead to some great games. It's still being used you know, IE Bioshock Infinite etc on PC. You're wrong. Check out these games, watch the gameplay vids and I've left off all sports games, etc, these are just what I want to play (asphalt 8 coming shortly too)


Who gives a f**k about graphics!? It will not catch up with PC. UE3 being on mobile means absolutely nothing, except it is optimized at settings level, so it can actually disable most of the effect or greatly reduce quality for it to run on mobile. It's same as to say that i5 in laptop is the same as i5 in desktop. Anyone with basic skills to read benchmarks will know that i5 on desktop easily reaches performance or outperforms i7 on laptop (same gen I mind). So then nonsense about graphic is out of the way, lets take a look at real problem.

Gameplay, or better to say lack of it! I personally haven't seen original game on Android (remakes and ports from decade ago doesn't mean much) that has great, deep and long gameplay. And there are two good reasons for that: no precise controller and games should be pick and play because they are on mobile (on the move!).

So right now the only hope is more good ports (XCOM: Enemy Unknown sadly is coming to iOS only) to fill android market with REAL games. If that kicks off, loads of people buy android consoles, indie developers will join in I would think. AAA developers?! It will take time for them to understand that with digital publishing it doesn't matter if you sell $60x100 or $6x1000. Plus if it is really cheap but have great production value, everyone will just buy it without second thought, just take a look at Steam! Games like Amnesia gives constant revenue long after release. And it is single-player only game!


Next gen consoles won't catch a PC either and 1080p@30fps is the goal of all devs, Id (carmack), Epic, EA etc have all said it. I don't understand your point. I never said ANY thing about these replacing your PC...ROFLMAO. The point of a google CONSOLE is not to replace your pc. Did you catch that word CONSOLE? The point is to kill the consoles and in turn make a huge dent in DirectX/MS thereby kicking in better alternatives (eventually that is-that are easily ported between platforms and easily scaled between thm). OpenGL, Html5, OpenCL, WebGL. Unreal 3 was ported to firefox in 4 days. This is the point. Cheaper development costs and porting will lead to better games. If a dev can count on selling their game to every device on the planet (easily scaled to said platforms cpu/gpu power), they can put a LOT more into said games rather than into the porting costs knowing they'll easily recoup the cost of a BETTER game. While getting a better game maybe I'll only have to pay $20-30 instead of $60-70 and they'd still make a killing because of the exponential size of the audience vs. say a console game ported to PC (which is how 90% of the games are made today). I would rather have them all MADE for PC in opengl/html5 etc and ported elsewhere. MOBILE will bring this, and directX dying speeds this up. The fact that KEPLER will be in T5 etc soon (next May/June) means devs will have an easier time making a PC GAME first and port it to the billion unit mobile market easily. You don't seem to understand what is going on or why. You are making my point with unreal 3, as features can be turned off easily but running the same engine or game basically on PC and mobile (just scaled down some) without major coding needed to accomplish this feat.

Your IOS game example is exactly why I'd rather NEVER have another game made on directX. It's too much effort for most devs to convert to every other platform. A game made for OpenGL or HTML5 pretty much runs on anything with minimal effort. BTW battlefield 3 on Kepler mobile looks as good as xbox360 etc (of course not as good as PC...LOL). If you want PC's to dictate the future of gaming you'd better start praying Google/NV/Apple etc are successful in MOBILE. Otherwise we'll get another 8yrs of console ports stuck on DirectX and tied to windows requiring a lot of work and in most cases not worth it for a dev so far. The next gen makes porting easier, but I'd still rather avoid DirectX whenever possible from here on out and being tied to 1080p for the next 8+yrs.

Before the next gen consoles are dead SOCS will have embedded dram, stacked crap, volta type gpus, multiple die shrinks etc helping them smash a console's 1080p res @30fps not to mention 2.5B units+ to sell games to making even a small success make a dev millions. A great AAA title at even $10 should make a dev multiples more than a console title at $60 with a shrinking audience. Consoles basically sell 10mil each per year for 7 yrs (roughly 30-35mil/year total for all 3, nin/sony/ms). That is dwarfed by the current billion unit mobile market and the coming 2.5B by 2017 merely 1/2 through consoles lifespans which will have only sold ~90mil total if they're lucky this time and you have to dev for each of the 3 no game runs out of the box on all 3.

Pick and play, on the move? Gamepop, Ouya, and this google box etc are NOT ON THE MOVE. They are below your TV and all 3 work with precise controllers. I'm sure Apple's will work the same (assuming rumors of their own box are true, a console is in the works from them too). 4K gaming will be 8yrs+ away if mobile gaming doesn't help to kill of consoles. Which I say is already done, MS/Sony/Nintendo just don't know yet (or maybe they do...LOL).

You are explaining the domino effect that will happen, yet you don't seem to get your own message. Hawken is a NEW game not a port of an old game BTW. It wasn't conceived on some old console and ported to android. Also with 60% of the 2500 developers that were at GDC 2013 making games for mobile I expect we'll be seeing a LOT more games that are original, especially now that everyone has gamepad support built in (ios and android). With only 40% planning PC games and less than 13% planning anything for ANY other device (consoles/handhelds), clearly that means there are some ORIGINAL experiences coming to mobile. Also even phones/tablets are not ALWAYS on the move. What the heck do you think the HDMI out is for on all these? Do you carry a 24in monitor or 60in TV in your pocket?

Your xcom example is assuming they won't develop it for android (a MUCH larger audience at ~5x larger and I think I'm being generous, ios owns ~17% market share) after IOS. Why wouldn't they? Unless apple pays for exclusivity, it's a no brainer to make everything for android that is available for ios eventually. It's the single largest group of people to port your game to. That's a "well duh" moment for a game dev :)  Almost all AAA devs are currently making games for android (already out or planned, EA has a few, square enix etc). Now that the gpu is semi-capable on socs we will see the explosion as GDC survey shows. A large portion of this market blows away Vita/3DS power, and they have some pretty cool experiences right? Why would you expect less from android when Vita is running a slow A9 quad with 1/2 the screen size of a common 10in tablet not to mention output to TV via HDMI or miracast? This is a console competition not PC vs. mobile. Also, notebook cpus are only beaten because of being downclocked vs. desktop counterparts usually, not because of any technological difference between an i5 ivy notebook vs. desktop chip.

http://www.anandtech.com/show/7076/msi-gt70-dragon-edit...
Today's top end notebooks approach a desktop and MSI chose a crap cpu.
https://www.dell.com/us/p/alienware-18/pd.aspx
Overclocked to 4.3ghz with haswell...LOL. i7-4930MX - Rethink what you said. It may be 12lbs, but this ain't your momma's notebook...ROFL. 32GB, 780m SLI (full 1536 cuda cores)...Your comparison may have been accurate a few years ago, but not today. This thing has a 330w AC adapter and I'm sure the parts are cherry picked for ULV without lighting on fire in a notebook...LOL.

http://www.anandtech.com/show/7003/the-haswell-review-i...
i7-4770k virtual tie with i7-4930mx right, in pcmark cinebench etc?
http://www.computershopper.com/laptops/reviews/msi-gt70...
Cinebench etc losses in cpu with the overclocking (and it's a mobile chip that is unlocked for more than they got possibly).

What benchmarks are you looking at? Desktop cpu's don't embarrass their notebook counterparts today. They are no longer surrounded by crap either. DDR3-1600, 780M etc surrounds them if you put up enough money. But again, this wasn't the point of the article or post. This is a CONSOLE article, not PC competition.
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