I've made my thoughts on this topic perfectly clear: It's not going to happen. Game design does not lend itself to a lot of threads each doing significant amounts of work. The only game to really scale beyond two cores is Crysis 3, where the devs stated they offloaded work from the GPU, and as a result, you have a game where you need a fast i5 MINIMUM to play well, regardless of your GPU setup. You will not see many (if any) other studios go that route.
You also have other concerns as you increase thread count:
This is WoW. Notice how its using 26 threads?
Also notice how only one of them is doing significant work?
What's happening is a classic case of "overthreading". By using too many threads [likely, something needed to be done a bunch of times, and each instance sprouted a new thread], you have a situation where none of them end up doing any significant amount of work. And each one is fighting for exclusive access to a CPU core. As a result, the CPU will be spending a significant amount of time doing nothing but switching between threads, rather then doing any meaningful work.
Coincidentally, you can see periods in the CPU queue where NO work is being done. Likely the result of those CPU threads tripping on eachother. Here, you'd be better off with just 2-3 threads.
Which is why I keep saying, as a software engineer, that you aren't going to see games on PC's start to move toward more cores. I could maybe see Physics branching off and becoming a dedicated third thread, but current implementations are more focused on moving Physics processing onto the GPU. Your prototypical game is still going to be using 2-3 cores for the vast majority of the work, with lesser amounts of work being done by the other cores in the system.