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Asus VG248QE: A 24-Inch, 144 Hz Gaming Monitor Under $300

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October 2, 2013 10:04:14 PM

I gotta wonder if 1 ms vs 5 ms really makes a difference...
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October 2, 2013 11:45:23 PM

I own this. Bought when it was first available. Great monitor for gaming. I use 2x GTX Titans with it.
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October 2, 2013 11:56:05 PM

i don't like the sound of this dithering BS, i guess that's why its cheap....
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October 3, 2013 12:08:09 AM

if I have $300 dollars I will not buy for 24 inch "TN" screen
IPS is much better then TN
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October 3, 2013 1:37:33 AM

People who think 144 Hz is more important than an 8-bit panel are in for a big, big fail.
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October 3, 2013 2:03:36 AM

This monitor uses PWM (Pulse Width Modulation) for the backlight, which causing flickering. The only 144hz monitor that does not use PWM is the BenQ XL2420TE.
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October 3, 2013 2:25:02 AM

they only sell BenQ XL2420T version in my country, so i bought the asus for the double pwm hz. pwm, the scourge og the lcd monitor.
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October 3, 2013 5:07:17 AM

ryude - yes, it uses PWM, however, as an owner of one of these monitors, I have not noticed any flickering at all. It's a really solid performing monitor. That same PWM comes in real handy when running in Lightboost mode for even more reductions to input lag.

CaptainTom, 1ms makes a huge difference over 5ms. I didn't think it would at first until I bought one of these. Next to my old 24" HDTV that was my monitor for awhile, the difference is insane.

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October 3, 2013 5:08:27 AM

PS , Christian, your SmartBuy award photo at the end of the article is the wrong ASUS monitor ;)  Also, would you guys mind releasing the ICC profile you guys calibrated for your tests?
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October 3, 2013 5:11:45 AM

The final picture is not of the VG248QE?
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October 3, 2013 5:13:36 AM

As someone with a high quality 1440p IPS and 2 of these monitors, for most gaming I prefer these. For World of Warcraft or other MMOs where screen space is a luxury, it's hard to give up the high-res IPS, and the color quality is noticable, but with a proper ICC profile and some tweaking, it's a good looking monitor.

ICC profile is use is here: http://pcmonitors.info/reviews/asus-vg248qe
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October 3, 2013 5:17:59 AM

The thing is contrast is lacking big time on IPS monitors less than $500. So who cares about color accuracy if you can't see all the shades? Cheap IPS monitors are not only slow because of inherent input lag, but also a fail when it comes to contrast.

These high refresh rate monitors offer an incredible performance boost for first-person shooters if you have video cards that can produce frame rates close to the high refresh rates (or higher than 60Hz consistently). I've tried 1440p 60Hz monitors and can't stand the lower refresh. I've tried 60Hz surround setups and can't stand the low refresh. Once you go to these monitors, you develop a need for them. Nothing with lower refresh rates compares any longer. If you've never had it, you don't miss it and don't know what you're missing.

If you don't have the kind of GPU power to consistently get you beyond the 60fps mark at 1080p, 60Hz monitors are the way to go. I still wouldn't settle for cheap IPS monitors with crappy contrast ratios though. For shooters, the input lag is also a terrible characteristic of the cheap IPS monitor.
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October 3, 2013 5:43:12 AM

ff6shadow said:
I own this. Bought when it was first available. Great monitor for gaming. I use 2x GTX Titans with it.


2 Titans for 1980x1080 resolution? That's a bit silly. You have spent $2000 for video cards and you are gaming on one 1980x1080 24 inch monitor!
You should have at least 3 of these monitors for a surround set-up.
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October 3, 2013 5:47:19 AM

Turik - I'm aware of the one at pcmonitors.info, as well as the one included with the disk. I was just wondering if it was (possible) for them to release their post-calibrated icc. I have no idea how monitor calibrators work (I didn't need to alter much on my personal VG248QE to be satisfied, but that doesn't mean it couldn't be better) so I just thought it couldn't hurt to ask.

Also - does anyone own one of these and notice that opening Pictures come up darker/dimmer than they look as thumbnails or in image preview??
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October 3, 2013 5:57:52 AM

I just wonder if/when we'll ever get a panel like this at high resolution (1440p/4k), because I'm done with 1080p.

ASUS... could you pretty please make us a 144 Hz 1440p IPS screen ??????
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October 3, 2013 6:06:50 AM

BigMack70 said:
I just wonder if/when we'll ever get a panel like this at high resolution (1440p/4k), because I'm done with 1080p.

ASUS... could you pretty please make us a 144 Hz 1440p IPS screen ??????


I second the 'pretty please'.
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7
October 3, 2013 6:48:33 AM

If I understand things correctly, if your monitor updates faster than the frame rate pumped out by your graphics card, you don't have screen tearing anymore, and therefore no longer need vsync?
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October 3, 2013 6:51:31 AM

I've looked at IPS panels and TN panels in some depth, and found that other than the viewing angle, I'm not able to perceive much difference. Then my fiancee laughed at me and said, "You really are THAT colorblind, huh?" ....It actually kind of makes me glad that I can appreciate the better frame rates without being disappointed by the lack of color depth!
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October 3, 2013 7:02:35 AM

I own one of these as well as a 27" Dell 1440p IPS panel, and I prefer this one for gaming. 120hz with 2D lightboost has 0 ghosting. Sure the color is crap compared to the IPS, but what good is color when it looks like 24fps movie blur in games? Quoted from my girlfriend, who can't tell the difference between 1080p and 720p movies, within 5 minutes of me setting up the monitor ; "That's really smooth."

I would prefer the best of both worlds, but I don't think current graphics cards are quite up to the task. (At least not for less than a $2500 machine) Current IPS panels out there can pull the hz, but can't match the response times just yet.

Add in the fact that the industry will be pushing for 4k soon, and you can kiss 120hz goodbye for a while.
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October 3, 2013 7:05:17 AM

ff6shadow said:
Great monitor for gaming. I use 2x GTX Titans with it.


Titans in crossfire for 1080P? 780s or even 770s in SLI make much more sense...

A fool and his money are soon departed...
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October 3, 2013 7:06:38 AM

moogleslam said:
If I understand things correctly, if your monitor updates faster than the frame rate pumped out by your graphics card, you don't have screen tearing anymore, and therefore no longer need vsync?


You'll still get tearing without vsync, you can calculate your tears per frame by dividing your FPS by refresh rate.

At < 1, the tears are hard to notice, since the tears aren't every frame, and they usually aren't in the same spot.

When the fps=refresh rate, the tears will happen in the same spot every frame, becoming very noticable.

When your fps is much higher than refresh rate, such as 200fps on a 60hz monitor, there will be 3 or 4 tears per frame.
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October 3, 2013 7:18:17 AM

For those pooh-poohing this screen, comparing it to an IPS panel. I'm afraid you're missing the point! Until you have played an FPS game on one of these screens attached to a kick-ass gaming rig, you will not understand just how fantastic the experience of silky smooth, instantly responding motion is. I would take one of these for gaming over an IPS panel in a heartbeat. If you're into film and photography however, IPS is for you.
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October 3, 2013 7:35:54 AM

the ones with Lightboost work like Crts if you know how to enable lightboost on 2d games , frame is to big though , waiting for next version of the 27s
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October 3, 2013 7:37:56 AM

CaptainTom said:
I gotta wonder if 1 ms vs 5 ms really makes a difference...


I have a VG248QE and a Samsung 1080p 60hz 5ms GTG 22in both sitting on my desk. The response time difference is hard to notice, but the refresh rate makes a HUGE difference. Just moving the mouse around or dragging windows makes the Samsung look jittery by comparison. It also reduces the input latency from Direct X "triple buffering".
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October 3, 2013 7:42:14 AM

Aww man, this makes my PB278Q 1440p at 60hz look like crap! =(
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October 3, 2013 7:45:12 AM

BigMack70 said:
ASUS... could you pretty please make us a 144 Hz 1440p IPS screen ??????

You are probably going to have to wait a long time for 144Hz IPS since even 120Hz IPS panels are effectively nonexistent. Yes, there was the Catleap for a while but the original 120Hz unit apparently had very high failure rates and new revisions of it no longer support 120Hz.
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October 3, 2013 7:47:48 AM

Got the very similar (i.e. same panel I think) benq XL2411t (with the new non pwm backlight - they changed backlight recently without updating model number!). It works great, but you don't run at 144hz, you run at 120hz+lightboost. Basically its completely blur/ghost free (ie. you can read the pixperan reading test at 30 it if you can move your head/eyes fast enough to see the text).

Took a while but fairly happy with colours/contrast/etc too - they are almost certainly not 100% accurate but they look quite nice and photos look natural. You have to use the colour settings in the nvidia control panel + one of the test image websites to do it. I also added +5% digital vibrance to counter the TN washed out look.
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October 3, 2013 8:24:58 AM

Bought this 24" monitor a month after it came out because my 27" 1440p IPS panel broke (cheap korean monitor). I'm a first person gamer mostly but play other games too and oh my.. 144hz is amazing! Easily improved my KDA from 2.0 to 2.5. Sure color is not as great as IPS and factory settings was terrible, but after calibration I am satisfied with it.
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October 3, 2013 8:42:34 AM

1920x1080. It's time to not worry so much about Hz and more about resolution.
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October 3, 2013 8:49:51 AM

warezme said:
1920x1080. It's time to not worry so much about Hz and more about resolution.

People who need 120-144Hz for gaming likely move too fast to really notice incremental resolution bumps... and they likely wouldn't want to sacrifice FPS for resolution either.
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October 3, 2013 9:06:23 AM

Wow, you didn't test using lightboost in 2D for better motion clarity?
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October 3, 2013 10:40:21 AM

I'm rather tired of a monitor with a lousy screen being called a "gaming monitor" because the response times or frame rates are fast. That is absolutely wrong! Image quality and fluidity are the reasons I want 120+Hz, not some concept of needing to support twitch reactions.
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October 3, 2013 11:24:18 AM

The Image quality is fine if you're not doing any kind of professional photo editing... For watching movies/TV shows, viewing pictures, etc... It does just fine once you fiddle with the settings. It just also happens to do gaming EXCEPTIONALLY well compared to other monitors.
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October 3, 2013 12:04:55 PM

hixbot said:
Wow, you didn't test using lightboost in 2D for better motion clarity?


Frankly, there was no need to improve motion clarity because we didn't see any motion blur at all. The super-fast screen draw time means you don't have to flash the backlight (thereby reducing light output) to combat this issue. Even less-responsive panels these days don't exhibit much motion blur.

-Christian
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October 3, 2013 12:39:05 PM

Wait so they consider a company - Overlord Computer - an aftermarket? They make their own units and have IPS 1440 panels going up to 120hz. I would never buy this crappy panel. TN at 6? Really? This is a horrible display for gaming - ugly colors and dark screens. No thanks.
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October 3, 2013 12:41:43 PM

Wait so they consider a company - Overlord Computer - an aftermarket? They make their own units and have IPS 1440 panels going up to 120hz. I would never buy this crappy panel. TN at 6? Really? This is a horrible display for gaming - ugly colors and dark screens. No thanks.
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2
October 3, 2013 1:13:24 PM

slomo4sho said:
Titans in crossfire for 1080P? 780s or even 770s in SLI make much more sense...

A fool and his money are soon departed...



Actually 1080p is 1920x1080@60Hz. This is 1920x1080@144Hz. Granted 2 Titans is still overkill in many games at these setting, there are still plenty of games where 2 Titans cant keep a solid 144fps with everything cranked to the max.
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October 3, 2013 1:44:16 PM

160° vertical viewing angle...as long as you don't mind monochrome. It's always a safe bet to divide the advertised viewing angle by 2. I'm just tired of the lies.
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October 3, 2013 1:47:23 PM

blackened144 said:

Actually 1080p is 1920x1080@60Hz. This is 1920x1080@144Hz. Granted 2 Titans is still overkill in many games at these setting, there are still plenty of games where 2 Titans cant keep a solid 144fps with everything cranked to the max.


What? 1080P nothing more than a progressive scan vertical resolution of 1080 line and has nothing to do with refresh rates. 1920x18080 @ 60Hz and 1920x1040 @ 144Hz are still both 1080P. Your ignorant comment also suggests you have no idea how well GTX 780s in SLi perform in comparison to SLI Titans. Having a clue about what you are talking about helps :) 
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October 3, 2013 2:32:31 PM

Only 1920x1080 resolution is a deal breaker. I have a much cheaper, much older 23 inch monitor from Asus that is 1920x1200. I would hate to pay a higher price for this kind of downgrade.
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-1
October 3, 2013 3:36:04 PM

QHD ME. My body is ready.
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October 3, 2013 6:06:51 PM

The quality of the monitor is far more important then the refresh rate. I have a 1920x1080x120 23.5 inch Monitor and while I love the quality, the difference between 60, 75, 100 and 120 refresh rates wasn't noticeable. What ~was~ noticeable was times when the FPS would momentarily drop to 30 due to v-sync. If your rig can't output the frames fast enough then your refresh gets halved during those times and there is definitely a difference between 30 (60/2) and 60 (120/2) fps. Thankfully adaptive v-sync helps a ton when this happens.
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October 3, 2013 6:14:44 PM

The overclocked Qnix 2710 has good color., resolution, and speed.
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October 3, 2013 8:25:05 PM

Yet this can´t touch a professional CRT from the last days of the the Cathode tube era. I have a dell IPS 1440p 27 for work, color grading watching movies and browsing and a 19" 2048x1536 100hz CRT for games. No TN screen can match in response time and input lag of such monitor. Buying an expensive TN midle ground is just plain stupid. if i want absolute performance and smoothness, i go for the CRT, if i want absolute quality, i switch back to my IPS. If you want neither of then and burn your money on a *#*$&@ monitor murky innacurate monitor with exagerated gimmick refresh rates beyond the pratical perception of your brain yet with a lot of perceiveable input lag, go to the stupid gaymer TN.

Also, i'd like to add that this whole hype over the lowest possible input lag is completely BS. specially for FPS. Any fps that isn´t based on hitscan (bf3, and specially more serious strategic games like Arma), a 1 frame input lag (16ms) (with is standard for any cheap e-ips that has game mode) is more than acceptable: is irrelevant. Anyone arguing passionate against this aleggation is a dumb angry kid that doesn´t understand shit about the human eye, the nervous system reaction speed, latency compensation in internet games, PROPER STRATEGY IN TEAM-BASED FPS GAMES and most of all: PLACEBO EFFECT. The only games that could be trully affected by input lag as low as 15~20m/s are fighting games, and COD-like hitscan fps. And if you are an adult training for competitive international championships of COD, you should be ashamed of yourself.Otherwise, a crt is still better for fighting games than a gimmick 144hz crappy and expensive TN screen.

These are my 2 cents.
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October 3, 2013 8:58:37 PM

where can i find the 27 inch version?
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October 4, 2013 9:34:43 AM

Christian, are you aware of the motion tests at www.testufo.com ?

Also, regarding LightBoost: Pixel transition speed is no longer the primary cause of motion blur today -- this is seen in this animation at www.testufo.com/eyetracking (and lots of science papers) -- most motion blur seen on a modern LCD is caused by the sample-and-hold effect, according to the TFT Central article: www.tftcentral.co.uk/articles/motion_blur.htm ... TFTCentral, AnandTech, and others also found LightBoost made a huge difference. There are a lot of us who rave about the improvements of motion clarity with LightBoost. Today, a new utility called ToastyX Strobelight allows you to turn on/off LightBoost with just a key press.

When LightBoost is turned off, you see motion blur at www.testufo.com/photo even at 120Hz and 144Hz. However, when you turn on LightBoost, the motion blur completely disappears. You can actually read text, even at PixPerAn speed of 30. And you can read the street name labels in the TestUFO Panning Map Test at www.testufo.com/photo#photo=toronto-map.png at 960 pixels/second.

Go to the Amazon.com Customer Reviews Page of the VG248QE monitor, and search for the word "LightBoost" (Ctrl+F), people are saying they notice the difference. Also, check out www.blurbusters.com/lightboost/testimonials for a sampling of other testimonials (includes links to original forum posts too) including improved Battlefield3 graphs of people who have enabled LightBoost.

I would suggest Christian at least briefly test:
1. Enable LightBoost (easiest is install ToastyX StrobeLight)
2. View www.testufo.com/photo while turning on/off LightBoost

It translates very well to games. It is very noticeable in the games during turning/strafing (especially with a microstutter-free 1000Hz mouse) when the game is framerate-locked to 120fps @ 120Hz. Tracking enemies without stopping moving. Circle strafing. High-speed low flybys. Etc. Many gaming styles benefit.
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1
October 4, 2013 9:59:17 AM

CaptainTom said:
I gotta wonder if 1 ms vs 5 ms really makes a difference...
Normally, they don't. Both of them are a small fraction of the length of a visible refresh. So motion blur from the sample-and-hold effect is more dominant than the pixel transition speed. Scientific papers explain this (Sony scientists, Panasonic, Nokia, etc)

However, if you shorten the pixel visibility time ("hold" time, as in sample-and-hold) either by higher Hz, interpolation, adding flicker, CRT, black frames, strobe backlight, etc.), things change. There are more demands again back on the pixel transition's speed, and the difference between 1ms and 5ms can become a big chasm. (3D crosstalk during active shutter glasses -- is another excellent use case of why 1ms vs 5ms sometimes matters -- you need to clean up the refreshes very fast between frames)

sephirotic said:
No TN screen can match in response time and input lag of such monitor.
Agree that input lag is an issue (LightBoost can add half a frame). But for some people, motion clarity is more important (screenshots of better battlefield3 scores with LightBoost). That said, LightBoost TN's can have less motion blur than some CRT's such as the Sony FW900. The strobe backlight flashes for a shorter time period than the phosphor decay of a Sony FW900! There are many rave reviews by dozens of people who see the motion blur benefits. From the Internet, there are several hundreds of posts, similar to:

Quote:
original post (Transsive)
Then yesterday I, for some reason, disabled the 3d and noticed there was no ghosting to be spotted at all in titan quest. It's like playing on my old CRT.
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original post (Inu)
I can confirm this works on BENQ XL2420TX
EDIT: And OMG i can play scout so much better now in TF2, this is borderline cheating.
Quote:
original post (TerrorHead)
Thanks for this, it really works! Just tried it on my VG278H. Its like a CRT now!
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original post (Vega)
Oh my, I just got Skyrim AFK camera spinning (which I used to test LCD's versus the [Sony CRT] FW900) to run without stutters and VSYNC locked to 120. This Benq with Lightboost is just as crystal clear if not clearer than the FW900 motion. I am in awe. More testing tomorrow. Any of my doubts about this Lightboost technology have been vaporized! I've been playing around with this fluid motion on this monitor for like 6-hours straight, that is how impressive it is.
Quote:
OCN post (Baxter299)
way to go vega enjoyed your review and pics ..thanks for taking the time .got my VG248QE last friday .replacing my fw900 witch is finally taking a rest in my closet .
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OCN post (Romir)
Thanks for the timely review Vega.
I went ahead and opened mine and WOW, it really does feel like my FW900. I haven't tried a game yet but it's down right eerie seeing 2d text move without going blurry.

Quote:
QuakeLive forum post (Cat)
With my Asus VG278HE at 120Hz and Lightboost (the Lightboost registry hack doesn't currently support 144Hz) playing at 1080p I am pretty much brutalizing my competition. Even with its 2-5ms input lag, which is worse than the 1ms of my old 120Hz monitor the difference with Lightboost is so huge the input lag literally becomes a non-issue. The only thing that matters now that I don't experience any motion blur is my true reaction time.

Even if the reviewer of the monitor doesn't believe he sees motion blur, other readers may too as well. But I think Christian will begin to notice it, if looking carefully. (Important: Motion blur is different from ghosting). Also, I am willing to bet $500 cash (I'm the owner of the Blur Busters blog) that Christian Eberle can't read all of the map labels at 960 pixels/second at 120fps @ 120Hz or 144fps @ 144Hz in the TestUFO Panning Map Test, at www.testufo.com/photo#photo=toronto-map.png ... enabling LightBoost makes the fast-panning map as perfectly clear as a stationary map even while fast-panning.

This is relevant to gaming, as fast panning relates to being able to identify enemies and shoot them while turning, without stopping turning first, giving people a further advantage in gaming. (Make sure you are running at full framerate=Hz, and have a microstutter-free 1000Hz mouse). Things from CRT gaming days, like circle strafing, becomes easier. And controlling a helicoptor during high speed low-flybys, becomes easier as you're no longer bottlenecked by 120Hz or 144Hz LCD motion blur, and can aim at camoflaged enemies easily while they pass by at high speeds. Obviously, many LCD gamers don't use the old blur-dependant CRT gaming styles.

AnandTech even agreed that LightBoost has benefit. TFTCentral has an article about LightBoost. Unlike yesterday's LightBoost hacks, a utility called ToastyX Strobelight now makes it easy to press a hotkey to turn ON/OFF LightBoost (You can do it even while viewing a motion test too).

Also, Sony and Eizo has recently followed suit with strobe backlight technologies too. This time officially (as a blur elimination feature), rather than a bundled feature as part of 3D Vision.

Everyone who did this, was able to see a difference in TestUFO when using a strobe backlight. Ability to see in games is frequent, but can definitely vary due to the wide range of different games/playstyles/framerates/microstutters. But the point is, many people are actually more sensitive to motion blur than expected. Just because a person can't see motion-blur (or need glasses, or is deafened), does not mean other people aren't more sensitive to motion blur (or better vision, or better hearing)! So I suggest future reviewers test out LightBoost anyway, as strobe backlights are slowly becoming official features of certain displays (e.g. Sony KDL55W905A "Game Mode Motionflow Impulse" feature, Eizo FDF2405W "Blur Reduction" feature).

If you have the VG248QE, at least try the LightBoost HOWTO and then view the TestUFO motion tests before/after.
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