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64-bit Nvidia Tegra 6 "Parker" Chip May Arrive in 2014

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October 14, 2013 7:37:21 AM

If they can prove there's an application id be surprised
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October 14, 2013 7:56:47 AM

That'd be something. Supposedly the GPU is about 2x as powerful of current consoles.
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October 14, 2013 8:51:13 AM

Ummm, Intel's Bay Trail SoCs are 64-bit ready... article seems to forget that little nugget and we're starting to see Intel Bay Trail SoCs beginning this month in devices like the Dell Venue 8 Pro and 11 Pro.
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October 14, 2013 9:02:30 AM

Could intel make bay trail 64 bit? Easily. They know that it's a marketing gimmick. Technically speaking they're bay trail chips for the server market already have that feature "turned on".
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October 14, 2013 9:39:33 AM

lol i bet in a couple of years mobile phones will be more powerful then next gen consoles
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October 14, 2013 9:45:35 AM

Somebody needs to force Intel to move a bit faster. We should already have 8-core CPUs by now in mainstream CPUs.
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October 14, 2013 9:58:24 AM

@ragealien: Bay Trail supports 64 bit instructions already (since it's a feature of Silvermont) but only Windows 8 x86 supports connected standby, hence it isn't used. Android doesn't have any official x64 builds either (afaik) so it's not possible on that front either.
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October 14, 2013 10:48:14 AM

People think 64 bit is a gimmick? Tablets are eventually going to want over 4GB of memory.
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October 14, 2013 11:09:01 AM

Welcome to the original 3D acceleration race all over again, this time developers aren't going to jump an any bandwagon until things settle down. Nvidia is going to burn its bridges and if things are expect correctly, someone else will just copy their technology (cough AMD) and make a name for itself in the mobile GPU market.
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October 14, 2013 11:12:00 AM

The ONLY need for 64bit computing in the mobile sector is bad memory management on java's part. Android is java ontop of linux. iOS and everything Apple has always been extremely poor at memory management. Instead of FIXING the problem, everyone's idea is to increase the ram. Linux on 1GB of ram can run better than the same hardware specs on a Windows 7 / 8 machine with 12 GB of ram. Whats the real problem? ...THE OPERATING SYSTEM KERNEL. Linux owns memory management, the rest just pretend they know how to optimize. I say this as someone who actually knows, not just a fanboy.
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October 14, 2013 12:13:10 PM

Windows watch out!, Android may overtake you in the use of 64bit Apps...

x64 and Windows 64 is here for a long time but 64 bit Apps are difficult to catch up.
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October 14, 2013 1:02:20 PM

Not too surprising...ARM released their 64-bit cores for licensing last year (2012) targeting low power servers for the cloud.
And 64-bit code uses an additional 30% space, so it'll need more memory for all that anyways :-)
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October 14, 2013 1:53:46 PM

>antilycus , IOS use BSD an unix-like operating system, Android use Linux also an Unix like operating system, so the memory managment is almost the same, what do you know?
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October 14, 2013 3:18:05 PM

O RLY?!!?

They've barely got Tegra 4's out now which is early Q4 and they want to have Tegra SIX in a year? Are the artcle writers naïve, retarded, or perhaps both? I've seen countless articles previously saying the same thing.
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October 14, 2013 3:51:18 PM

It is a Complete waist of time for anyone to buy a Tegra4 Device if they know Tegra 6 is just around the Corner.
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October 14, 2013 4:01:31 PM

Oh wait...this sounds familiar?! Ah..... yes,ten years ago AMD release Athlon x64.
So whats the deal?Guess it,it is poor Java virtual machines called android&iOS.
Back in the day Win XP was(still) perfectly work with 32bit binaries.Now this mega popular bloatwares called OSes cant be optimized and even worse they all depend on third party developers for optimization on their poor virtual machines :/ 

P.S. i have eery feeling like we are going backwards with technology :( 
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a b Î Nvidia
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October 14, 2013 4:50:15 PM

Lets hope Nvidia doesn't have more delays with their Tegra line up , the Tegra 4 was too late in the game.
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October 14, 2013 5:19:18 PM

Vladimir83 said:
Oh wait...this sounds familiar?! Ah..... yes,ten years ago AMD release Athlon x64.
So whats the deal?Guess it,it is poor Java virtual machines called android&iOS.
Back in the day Win XP was(still) perfectly work with 32bit binaries.Now this mega popular bloatwares called OSes cant be optimized and even worse they all depend on third party developers for optimization on their poor virtual machines :/ 

P.S. i have eery feeling like we are going backwards with technology :( 

the iSheep are increasing, and the intelligent human being are dying, we are going backward indeed.
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October 14, 2013 5:39:14 PM

Sounds like these mobile companies are trying to incite some new buying craze among their devoted fans. Really do phones really need to be more powerful than a desktop pc or gaming console? What's next, battlefield 4 for smartphone??? But really why would a phone really need a 64 bit processor? This smells like a money making scheme to me. Having a powerful cpu on a phone right now may be a gimmick, but how would a mobile device utilize all that power (other than waste battery power)?
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a b Î Nvidia
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October 14, 2013 9:35:42 PM

so far this talks about Parker will comes out in 2014 are just speculation. ExtremeTech speculate that if nvidia want comes out with their 64 bit SoC in 2014 then they need to move Parker release to 2014 (instead 2015 from nvidia own roadmap) hence cutting the life of Tegra 5 short (right now Tegra 5 is expected to be based on A15 with Kepler graphic core). but the article on Forbes were talking about Logan (T5) will use 64 bit cpu. so no nvidia did not cut Tegra 5 short so they can bring in Parker in 2014 timeline. this is from the article itself:

Quote:
What about Nvidia’s Tegra? Confirmed by Nvidia, the follow-on to Nvidia’s Logan will be 64-bits and will be a custom core like Apple’s Cyclone


Quote:
It could be all of those, but what Nvidia has confirmed to me is that the Logan SoC follow-on for mobile devices does have a custom 64-bit processor core, based on Denver.


so far i haven't seen nvidia talking about this yet but the article's author from Forbes said nvidia has confirmed to him about those thing.
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October 14, 2013 11:46:55 PM

"Sounds like these mobile companies are trying to incite some new buying craze among their devoted fans. Really do phones really need to be more powerful than a desktop pc or gaming console? What's next, battlefield 4 for smartphone??? But really why would a phone really need a 64 bit processor? This smells like a money making scheme to me. Having a powerful cpu on a phone right now may be a gimmick, but how would a mobile device utilize all that power (other than waste battery power)? "

Thats the deal :) 

Hardware's was never a problem,but today we have eight cores 2.2GHz CPU on a device that cant do proper multitasking?!?
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October 15, 2013 10:15:26 AM

Fullmetal_Alchemist said:
Sounds like these mobile companies are trying to incite some new buying craze among their devoted fans. Really do phones really need to be more powerful than a desktop pc or gaming console? What's next, battlefield 4 for smartphone??? But really why would a phone really need a 64 bit processor? This smells like a money making scheme to me. Having a powerful cpu on a phone right now may be a gimmick, but how would a mobile device utilize all that power (other than waste battery power)?


You may be saying this now, but in 10 years, when you're holding the new phone in your hands that's twice as powerful as your current computer, you won't be.

There will always be a need. A good example? When companies starting releasing 4gb ram sticks. People were saying, "Why would we ever need more than 4gb of RAM????"

The trick is thinking forwards, not always just in the present.
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October 15, 2013 12:30:39 PM

Hans Schenk said:
lol i bet in a couple of years mobile phones will be more powerful then next gen consoles


I'll bet you this is either true or damned close to it... But it's like saying "I'll bet you that I could make a Linux rig that ran games faster than a Windows rig" right now. Again, probably true depending on how you go about it, but it doesn't count for crap unless you actually have games that run on it.

Phones will suffer the same hamstringing that PC's have for decades. If you make a game for a Galaxy S6/iPhone7, but you don't make the game to run on an iPhone 4 and a Galaxy S3, you're probably cutting out more than half of your market, since most people have some sort of legacy hardware. In the case of phones, if they do end up beating consoles for power, that legacy hardware will be a combination of old phones (see: less powerful than current consoles) and current consoles, so I doubt you'll ever see that potential fulfilled - at least, not until the legacy hardware is only a small portion of the market.
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October 15, 2013 3:42:32 PM

hakesterman said:
It is a Complete waist of time for anyone to buy a Tegra4 Device if they know Tegra 6 is just around the Corner.


I know, it's a complete waste of time to buy iPhone5 with iPhone6 around the corner. It's a complete waste of time to buy AMD's R280/290 with their next gen just around the corner. It's a complete...

I guess we should just all stop buying anything, because something is around the corner...Tegra4 is out NOW and not even fully ramped. T6 out possibly by Dec for xmas, but not ramped in any devices until Q1 2015. T4 will have a short life due to T5 in Q1 but even that doesn't make a T4 any less potent now, today when you can't buy the others.

Don't buy haswell now, because broadwell is coming...ROFL. Quit making me laugh.
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October 15, 2013 3:59:45 PM

stevejnb said:
Hans Schenk said:
lol i bet in a couple of years mobile phones will be more powerful then next gen consoles


I'll bet you this is either true or damned close to it... But it's like saying "I'll bet you that I could make a Linux rig that ran games faster than a Windows rig" right now. Again, probably true depending on how you go about it, but it doesn't count for crap unless you actually have games that run on it.

Phones will suffer the same hamstringing that PC's have for decades. If you make a game for a Galaxy S6/iPhone7, but you don't make the game to run on an iPhone 4 and a Galaxy S3, you're probably cutting out more than half of your market, since most people have some sort of legacy hardware. In the case of phones, if they do end up beating consoles for power, that legacy hardware will be a combination of old phones (see: less powerful than current consoles) and current consoles, so I doubt you'll ever see that potential fulfilled - at least, not until the legacy hardware is only a small portion of the market.


People buy (re-buy) 1 Billion SMART phones per year (~350mil tablets). Even the low end at 14nm will catch consoles. So in 3 yrs you'll have 1Billion devices to sell to and they are upgraded each year (dropped etc). If you aim a AAA game at a T5 today, takes 1-2yrs to make it, all but the WORST of that 1billion sold say xmas or 2half 2014, will be able to play it as by xmas 2015 when your game is done polished etc read for consumption even the junk is T5 capable (which looks to be Q1 next year, mere months away). If I was starting a game today I wouldn't aim at anything under whatever I think T5/Rogue6/T678 etc will be capable of. Even if I'm wrong, I won't be 6 months -1yr later...ROFL. In Q1 Tegra4i will be in $100-200 phones. That's 5/6th's of the full T4's power in a junker aimed at Asia/India. Fortunately phones/tablets aren't like the LOW-END in PC's where we have Intel's crap graphics.

Consoles sell 10mil/year each (30mil x 7.5yrs ~340mil total over their life). Galaxy S4 sells 100mil in a year (iphone too). 3x the combines sales of consoles every year on JUST ONE MODEL. Consoles will be cast aside by phones/tablets etc that can hook up your x360 gamepad (ps4 probably too, they already claim to work with PC's) and output to your TV either by HDMI, Widi, or Miracast. Either way, consoles won't sell 350mil this time total. A phone/tablet etc and a gamepad is all you need for the wave of AAA games that will be coming to Android this year and next. 60% of game devs are planning stuff or in process for mobile. 11% for consoles (just a plan, not making anything now, they're waiting for Q1 sales before committing to console, except for EA, Sony, MS, Blizzard, the big guys only).

You don't care about cutting out half the market with a market that is the size of 3yrs of console sales TOTAL together being sold every year in ONE UNIT of phones. Each year another huge group has the ability to run that game as low end comes up in power. So in your example if they made a game for S4 today, they'd have a game that could run on 100mil units today, probably another 200mil on S5/S6 later in 2yrs. That's 7.5years of consoles to be sold to catch just that phone...ROFL. Also it's easy to port from samsung to regular android etc. It's not like porting from DirectX to linux/openGL. That is a job. Samsung's OS is just a slightly tweaked android.
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November 21, 2013 8:04:34 PM

64 bit doesn't do a whole lot on PC so I have doubts on it being of much benefit on a smart phone or tablet outside of bragging rights race between the different companies.
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a b Î Nvidia
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November 21, 2013 8:34:19 PM

knowom said:
64 bit doesn't do a whole lot on PC so I have doubts on it being of much benefit on a smart phone or tablet outside of bragging rights race between the different companies.


well at least nvidia. they have very good reason going for 64 bit for their cpu. initially people expect Denver will exist inside Maxwell gpu. with their own cpu+gpu in one package it might possible for them to offer HPC system without any x86 processor. honestly i was surprise when they show Denver to be Tegra 6 from their roadmap.
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November 30, 2013 11:36:36 PM

In the near future your smartphone will be your PC.
When you get to the office or at home you dock it and it uses a full size monitor and KB, the dock can have additional processing, graphics power and drives, though a lot of storage/apps would be in the cloud.
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