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Sony New 3rd-Gen 3D HMD Now Available

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November 9, 2013 9:46:46 PM

My girl friend would laugh at me if she seen me wearing them. Then immediately be pissed off!
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2
November 9, 2013 10:05:11 PM

720p
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3
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November 9, 2013 11:06:12 PM

looks nice, but really... head tracking sony. if you want me to even consider this, head tracking.
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-1
November 9, 2013 11:07:02 PM

I'm saving my virginity for Oculus Rift
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8
November 10, 2013 7:25:11 AM

My girl friend would laugh at me if she seen me wearing them. Then immediately be pissed off!
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0
November 10, 2013 8:24:20 AM

2D 2560X720
3D ~1808x1019p because of merged L R images.
These are not VR device

!080p yeah these already cost a grand why not make them even more expensive?

Go to the link and check out the gallery, OMG I hope they don't look that bad on everyone!

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-2
November 10, 2013 8:24:44 AM

Is this better than the Oculus Rift?!?! I NEED TO KNOW THX IN ADVANCE!! ^^
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0
November 10, 2013 8:41:20 AM

"My girl friend would laugh at me if she seen me wearing them. Then immediately be pissed off!"

Replace GF with Virtual GF "Idoru"-style. Or Dr. Krieger-style (Archer).
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4
a c 128 C Monitor
November 10, 2013 12:40:56 PM

I find it amusing how they advertised this: "HD OLED screens generating a virtual 750 inch screen from 65 feet away"

Can't we be more honest in how we advertise these things? Who knows what 750 inches looks like at 65 feet away?
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2
November 11, 2013 4:16:49 AM

I don't think they could add head-tracking, if they did they might need to remove the view port so you can't see your keyboard. If you combine head-tracking with a HMD the user can experience motion sickness, fixed space usage cuts that down. If you combine head tracking with a open view to the real world it can compound the motion sickness effect because the real-world view will likely conflict with the in game view motion.
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0
November 11, 2013 4:52:15 AM

@bystander: Another way to advertise it would be "HD OLED screens generating a virtual 11.5 inch screen from 1 foot away!"

It's not so impressive sounding when described that way though. : P The actual field of view is probably less than what most PC gamers have when sitting in front of a monitor at a typical viewing distance. The Oculus Rift, by comparison, is designed to fill your entire field of view, albeit with an increasingly blurry image toward the edges. Sony's headset might not be bad for simulating a 3D monitor, but the Oculus should provide a more immersive experience in supported games.
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0
November 11, 2013 7:21:40 AM

I find it amusing how they advertised this: "HD OLED screens generating a virtual 750 inch screen from 65 feet away"

Can't we be more honest in how we advertise these things? Who knows what 750 inches looks like at 65 feet away?

After converting them both to meters, it's 1m screen at 1m away, +-, which means less than 90 degrees Field Of View horizontally. Oculus Rift has, if I remember right, 120 degrees horizontal FOV and 90 degrees vertical.
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November 11, 2013 8:43:42 AM

I am personally waiting for the love child between Oculus Rift and the Avegant Virtual Retinal Display
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0
November 11, 2013 11:57:40 AM

1280x720 = No Thanks.

Wake me up when they can do at least 1920x1080 and have head tracking.
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2
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