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John Carmack Just Left id Software to Focus on Oculus VR

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November 22, 2013 1:12:31 PM

myeah, probably the best for id, and for himself...
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a b 4 Gaming
November 22, 2013 1:22:03 PM

Well there goes my hope for an Elder Scrolls game with good tech... meh
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November 22, 2013 1:46:32 PM

For all the devs and higher ups leaving their respective studios to focus on the Oculus, the damn thing better be amazing. And i mean AMAZING.
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November 22, 2013 1:49:29 PM

For all the devs and higher ups leaving their respective studios to focus on the Oculus, the damn thing better be amazing. And i mean AMAZING.
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November 22, 2013 1:57:48 PM

that is good. They probably going to merge at one point.
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a b 4 Gaming
November 22, 2013 2:18:43 PM

MagicPants said:
Well there goes my hope for an Elder Scrolls game with good tech... meh


I don't know. RAGE was pretty bad at launch because the game required very specific OGL drivers and neither AMD nor NVidia had them. Was a fun work around though.

I respect John Carmack but in recent years he seems to have lost interest in PC gaming.
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November 22, 2013 3:11:33 PM

I thought this happened months ago... I remember something about him moving into the Oculus Rift building full time.
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November 22, 2013 3:41:43 PM

WAIT WHAT. The funny thing is lots of people love stuff by id software but no1 cares about oculus rift at all.
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November 22, 2013 3:42:12 PM

WAIT WHAT. The funny thing is lots of people love stuff by id software but no1 cares about oculus rift at all.
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November 22, 2013 4:03:09 PM

Probably for the better because he's always been better at designing tech than designing games. He'll be able to focus all his efforts on making a VR system that's actually worth the while.
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November 22, 2013 4:11:09 PM

Good riddance to his call.

This guy is a genius, so the world needs him at cutting edge research. We will all be benefited from his decision. I, for one, welcome his position.

Cheers!
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November 22, 2013 6:08:25 PM

Yo! Where is Doom 4?? I know it went back to the drawing board in August, but hurry up with it. I have a need to shoot a pinky in the face with a shotgun while being jumped by a hundred other demons.
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November 22, 2013 8:55:43 PM

Maybe this will help getting Oculus Rift finally on consumers' hands. It seems like the best thing to happen to gaming since 3D, but that won't help if it never comes out.
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November 22, 2013 9:28:22 PM

who would wear an over weight spec? I wouldn't.
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November 23, 2013 7:37:08 AM

Platinum Era said:
For all the devs and higher ups leaving their respective studios to focus on the Oculus, the damn thing better be amazing. And i mean AMAZING.


I just got my Oculus Rift dev kit in the mail a week ago, and let me tell ya, it is amazing.

I had really high expectations when I ordered my development kit, but once I got it up and running it's capabilities exceeded my expectations by a lot.

It's one of the best things that's ever happened to PC gaming, ever.

John Carmack is one of the industry's greatest minds, especially when it comes to PC hardware and capabilities. It says a lot about the Oculus when someone of that caliber leaves the company he created to work on the rift.

This is good news, for sure.
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November 23, 2013 7:40:42 AM

I am not that kind, who would wait for a hardware/software/anything in the line at its release date.
but I would stand for it.
It seems really promising and amazing. I cannot wait for the consumer friendly version. any ETA about it?
How much does the DK cost?
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November 23, 2013 8:02:26 AM

Nefos said:
I am not that kind, who would wait for a hardware/software/anything in the line at its release date.
but I would stand for it.
It seems really promising and amazing. I cannot wait for the consumer friendly version. any ETA about it?
How much does the DK cost?


There is no consumer release ETA, but our best guesses place it somewhere in 2015. They want to give us developers a chance to create games specifically for the rift, and to get released games working with it before they throw it out to the consumer.

There is nothing worst than throwing out a piece of hardware that has near zero software support. It would be a huge failure. So they're giving us time to work with it.

The dev kit has a really low resolution and is $300. It's not advisable to purchase one unless you're actually planning on using the SDK to develop games for it.

The consumer model will have plug in play support, a much better looking high resolution screen and by then will have a lot of games optimized to use it.
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November 23, 2013 8:09:02 AM

tomfreak said:
who would wear an over weight spec? I wouldn't.


What are you talking about? One of the best parts of the Oculus rift is how surprisingly light weight it is. You can wear it for hours and not even be bothered by it.

Back in the day, VR headsets were really heavy because the screens were basically CRT tech. With the advent of ultra thin HD LCD screens, like the ones your smartphone uses, the weight is a non-factor any more.

In fact, the first thing I noticed about the rift when I unpacked mine was how light weight it is. It barely weights more than a pair of ski-goggles.
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November 23, 2013 8:12:15 AM

im getting more and more exciting, althogh 2015 is far away :/ 
could you make us a small review/first impression as a consumer and developer please?
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November 23, 2013 8:33:20 AM

I was very disappointed to hear this. I've been an id gamer ever since I had a 486, I was exposed to Wolfenstein 3D. I've played darn near everything they released and loved it (for pc). When I read about the Bethesda acquisition, this was my greatest fear... and unfortunately, that fear came true. I'm a diehard fan of the Doom series, but since they became under Bethesda, I've lost in faith with what is to be released. After all, they had to head back to the drawing board... that and the departure of Todd Hollenshead (and now the founder leaving too). It was a good run.
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November 23, 2013 9:37:49 AM

Nefos said:
im getting more and more exciting, althogh 2015 is far away :/ 
could you make us a small review/first impression as a consumer and developer please?


Sure,

My impression is that it's the future of PC gaming. I'm a big fan of 3D monitors, I have a VG278H Nvidia 3D Vision 2 monitor, but I have to say, the oculus rift 3D looks and feels so much more natural.

The first thing I noticed about the rift was when I was in the world demo, and I was standing next to a candle fixture on the wall, it looked like I could just reach out and touch the candle. The 3D effect is just that perfect, because of how the rift is designed. It's a much more natural 3D effect.

The motion tracking is nearly perfect. There's no noticeable lag, so looking around feels natural when you set it up right.

The weight of the rift is extremely low, so it's comfortable for long sessions.

I personally feel that "cockpit" style games will be where this device shines the most. Games like Hawken, Titanfall, racing games, and the like will have an AMAZING experience. Being able to keep the same controls and feel, but with the added bonus of looking around your surroundings naturally will be simply stunning.

But don't let that fool you, just about any first person style game is instantly boosted from the rift, and I've started messing around with 3rd person concepts with it, which show some promise as well.

I got Skyrim working great in 3rd person mode, and it feels like you're in the world, following your hero around behind him or her lol. So the where the rift will probably shine the most in cockpit style / 1st person games, I can see 3rd person games working well too.

Here's a good review, with unboxing and their impressions of it in a more in depth write-up.

http://www.tweaktown.com/articles/5723/oculus-rift-vr-d...

My advice to non-devs, do not buy the dev kit. Resolution is way too low, and the support for games is not there. You'd be throwing your cash away for something you'd probably use for 1 or 2 games, for a few days.... maybe show it off to your friends once in a while, but you won't be replacing your monitor or TV with it any time soon.

2015 is far away, but the dev kit is not a toy. Wait for the consumer model.
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November 23, 2013 11:39:29 AM

Wow. Todd Hollenshead and now John this year. Think that's pretty much it for "old ID", in terms of personnel. Stylistically...well that's up for debate of course but it's still a little sad to see.
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November 23, 2013 6:57:53 PM

airborne11b said:
tomfreak said:
who would wear an over weight spec? I wouldn't.


What are you talking about? One of the best parts of the Oculus rift is how surprisingly light weight it is. You can wear it for hours and not even be bothered by it.

Back in the day, VR headsets were really heavy because the screens were basically CRT tech. With the advent of ultra thin HD LCD screens, like the ones your smartphone uses, the weight is a non-factor any more.

In fact, the first thing I noticed about the rift when I unpacked mine was how light weight it is. It barely weights more than a pair of ski-goggles.
U are comparing it with the VR back in the days, I saying the practicality of wearing it over long period. It weights 379g, thats just over half the weight of an Ipad 4 on ur head. How is that light?

The technology isnt there yet, until we get near a regular sunglasses weight, I wouldnt call it standard weight.

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November 23, 2013 7:50:28 PM

I hope this means Zenimax does the smart thing and turn Id into strictly engine/tool development for all the other studios. I think as a large publisher, having one section concentrating strictly on the engine and tool support would go a long way in creating well developed games; especially if its Id.
Working with various engines, a lot are outdated and most have poor tools and integration. This means there is always room for a good well developed engine that reduces the pipeline backend. The Hero Engine is probably the current pariah of middle-ware engines. Its tools are nothing short of incredible compared to what's out there. I want more of those engines on modern apis.
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November 24, 2013 7:50:59 AM

tomfreak said:
airborne11b said:
tomfreak said:
who would wear an over weight spec? I wouldn't.


What are you talking about? One of the best parts of the Oculus rift is how surprisingly light weight it is. You can wear it for hours and not even be bothered by it.

Back in the day, VR headsets were really heavy because the screens were basically CRT tech. With the advent of ultra thin HD LCD screens, like the ones your smartphone uses, the weight is a non-factor any more.

In fact, the first thing I noticed about the rift when I unpacked mine was how light weight it is. It barely weights more than a pair of ski-goggles.
U are comparing it with the VR back in the days, I saying the practicality of wearing it over long period. It weights 379g, thats just over half the weight of an Ipad 4 on ur head. How is that light?

The technology isnt there yet, until we get near a regular sunglasses weight, I wouldnt call it standard weight.



I'm not sure what you're smoking, but it must be strong.

379 Grams (g)
=
0.83555 Pounds (lb)

It's not even 1 pound. You can wear it all day and not have any issues. After you've had it on your face for a few minutes you forget it's even there. Frankly you sound like someone who's never even put one on. Or someone who has the extremely thin, weak, brittle neck of a 105 year old lady.

The tech is certainly there. With the advent of ultra light, ultra thin, HD screens that are dirt cheap and common as hell and the lag-free motion tracking, NOW is the absolute best time for VR.

I've personally worn this thing for hours on end testing it out and the weight isn't even a factor.

For anyone wondering what 370g feels like on your head, you only have to look at gaming headsets. The G35 and G930 gaming headsets from logitech weight almost exactly the same as the Oculus rift at 370g. The Razer Chimaera also weighs in at 369g.

The weight is beyond light. If you have any set of full-ear cupping headsets like the ones listed above, and aren't bothered by the weight, then the oculus rift's weight would absolutely not bother you.
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November 26, 2013 12:02:12 AM

airborne11b said:
tomfreak said:
airborne11b said:
tomfreak said:
who would wear an over weight spec? I wouldn't.


What are you talking about? One of the best parts of the Oculus rift is how surprisingly light weight it is. You can wear it for hours and not even be bothered by it.

Back in the day, VR headsets were really heavy because the screens were basically CRT tech. With the advent of ultra thin HD LCD screens, like the ones your smartphone uses, the weight is a non-factor any more.

In fact, the first thing I noticed about the rift when I unpacked mine was how light weight it is. It barely weights more than a pair of ski-goggles.
U are comparing it with the VR back in the days, I saying the practicality of wearing it over long period. It weights 379g, thats just over half the weight of an Ipad 4 on ur head. How is that light?

The technology isnt there yet, until we get near a regular sunglasses weight, I wouldnt call it standard weight.



I'm not sure what you're smoking, but it must be strong.

379 Grams (g)
=
0.83555 Pounds (lb)

It's not even 1 pound. You can wear it all day and not have any issues. After you've had it on your face for a few minutes you forget it's even there. Frankly you sound like someone who's never even put one on. Or someone who has the extremely thin, weak, brittle neck of a 105 year old lady.

The tech is certainly there. With the advent of ultra light, ultra thin, HD screens that are dirt cheap and common as hell and the lag-free motion tracking, NOW is the absolute best time for VR.

I've personally worn this thing for hours on end testing it out and the weight isn't even a factor.

For anyone wondering what 370g feels like on your head, you only have to look at gaming headsets. The G35 and G930 gaming headsets from logitech weight almost exactly the same as the Oculus rift at 370g. The Razer Chimaera also weighs in at 369g.

The weight is beyond light. If you have any set of full-ear cupping headsets like the ones listed above, and aren't bothered by the weight, then the oculus rift's weight would absolutely not bother you.
Diff people have diff way of defining weight and yes I think headset are heavy too which is why I prefer earphone. 50-100g like a typical sunglasses is only the ideal weight for me.
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November 26, 2013 9:10:22 PM

i have the rift like 4 months now...

I never play more then 90min, not becuz of weight but the other problem.
but I can tell you weight is last thing you thinking about when you play game with it. more so.. if you want weight of sunglasses then don't buy it.

rift dev kit use to be lack of any support game. when I first got it, most I can play with is half lift 2 and few other official support game. then 2 month ago there 2 3rd party DX9 driver you can buy (around 50$ each) they let you play DX9 game on rift. so you got tons of old steam game to try out.
I buy tridef3d to play fallout3.. there high texture setting within def3d driver make game look a lot better then native rift driver and games lot more enjoyable.

the problem with rift dev kit is their extremely low resolution(that will fix when they come out with consumer one), if you play any FPS it make it hard to aim the target from far away.

best game with rift so far is not any new game, but rather old Quake 1.. yup the original quake. why?? the low texture also make it easier to aim the target. make it much easier kill. STALKER with tridef3d got most awesome 3d effect.. SKYRIM looks best when enable high texture in tridef, but I cant picklock due to some bug.
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November 27, 2013 7:39:25 AM

EVILNOD said:
i have the rift like 4 months now...

I never play more then 90min, not becuz of weight but the other problem.
but I can tell you weight is last thing you thinking about when you play game with it. more so.. if you want weight of sunglasses then don't buy it.

rift dev kit use to be lack of any support game. when I first got it, most I can play with is half lift 2 and few other official support game. then 2 month ago there 2 3rd party DX9 driver you can buy (around 50$ each) they let you play DX9 game on rift. so you got tons of old steam game to try out.
I buy tridef3d to play fallout3.. there high texture setting within def3d driver make game look a lot better then native rift driver and games lot more enjoyable.

the problem with rift dev kit is their extremely low resolution(that will fix when they come out with consumer one), if you play any FPS it make it hard to aim the target from far away.

best game with rift so far is not any new game, but rather old Quake 1.. yup the original quake. why?? the low texture also make it easier to aim the target. make it much easier kill. STALKER with tridef3d got most awesome 3d effect.. SKYRIM looks best when enable high texture in tridef, but I cant picklock due to some bug.


Yup, the weight is a non-issue. I don't even buy that guy's complaint that headsets "weigh too much". It seems too silly to me. I think he's just trying to defend his failed assertion too much.

But yes, the resolution is really low. It's a dev kit. It's just designed for testing and developing content. That's why I recommend people wait for the consumer version if they're interested in getting one.

The Dev kit's lack of plug and play support combined with low resolution are more than enough reasons to wait for the consumer model. But hey, if you're a PC hardware enthusiast with $300 to burn and you don't mind re-purchasing it when the consumer model comes out, feel free to throw the cash at Oculus. It's supporting a good cause, after all.
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