Its still helps you with your processor, it means you will not have to upgrade so much. It will also mean that when you do upgrade you can spend more money on other components as you will not see the need to buy such a top end processor. Hell it may even bring down the cost of high end processors because of a lack of demandI love it, but pretty soon here microsoft will get enough momentum built up to make DX at least somewhat comparable, meaning that nvidia will have the advantage once again, at least if gsync takes off the way it should.That being said, I would much rather have an API that actually makes a difference for mid/high end hardware, especially those of us who do actually have good cpus.
Every game studio has to, considering the cost these days of making such games you could not turn a profit without them. My comment was obviously in jest. I just remember when the original crysis came out with i had 2 4850's and a heavily overclocked phenom and i still couldnt come close to maxing out the details. Honestly brought me to tears at how i was too poor to spend anymore at the time on my PC. Though i admit that crysis 2 was indeed poor, atleast they mostly made up for it in crysis 3Ahhhh you forget the folly of Crysis 2 that came out and had worse graphics than Crysis 1. Had half the size textures of Crysis 1 as well. That is until PC gamers made a huge stink and they released a HD texture pack and some other stuff.Even Crytek can fall to the temptation of console monies.irish_adam :All other developers will use this tech to help reduce CPU over head Crytek will use it to suck more from your PC.They always see it as a challenge to build an engine that cannot be played at full settings without the IT budget of Google and preferably some liquid nitrogen. (not saying thats a bad thing though, they at least push he boundaries of PC hardware rather than pandering just to the consoles)
...said the elitist to the elitist.I'm all for Mantle, and I'm all for Nvidia doing the same and/or DX12 being everything MS is promising.I think the argument of "wait and see" regarding Mantle is still, well, wait and see. Crytek has contributed a total of 3 actual games of relevance in the last 5 years. I wouldn't call Mantle a major success by any means at this point.I for one, love my G-Sync/SLI setup, but I moved to this from a Crossfire setup, so no bias here. I think AMD makes a few killer products.Tom's showed the obvious benefits of Mantle the other day, but what they didn't show was the price vs. performance benefit of a Mantle-enabled card & game vs. an equivalently priced Nvidia card on the same game. But I don't think that's the killer-app factor here.What I think will either lead to Mantle's success or mediocre standing (I don't see full-on failure, but full-on adoption is far off, if ever) is going to be the success of DX12 and it's comparable affect on AMD performance. If it improves performance to nearly or better the equivalent of Mantle for both Nvidia and AMD, developers will question the relevance of Mantle.Wait, I thought Mantle was never going to be adopted by anyone and that AMD was just paying everyone off and the sky is falling and I'm an elitist who only likes the hardware I own because everyone else is wrong and I like the color green more than the color red and and and....
Thing is though is that both DirectX and OpenGL are going to get a lower-level, more direct to the hardware, interface as well, which seems to me like developing for Mantle is wasting time, when NVidia will presumably support the DirectX and OpenGL versions, as will Intel, and thus AMD will have to as well.This means that the only reason to support Mantle now is to take advantage of hardware that's available now, rather than stuff that will only get the support later on or waiting for a new generation. I suppose as a vehicle to drive the change across all APIs Mantle is a good thing, it just seems wasteful to develop with it since you'll have to do the same stuff for OpenGL and DirectX later anyway.Personally though I'd rather see an hybrid OpenGL and OpenCL standard that allows OpenGL engines to be partly implemented in OpenCL, so a lot of the logic and pipeline stuff is actually on the GPU, leaving the CPU to only signal updates and other important changes to this "on-GPU" game engine."Mantle will never take off". Well look here folks. Whether mantle works for your hardware or not, it's getting adopted and it's for the better. Nothing better than free software that can help boost performance and is OPTIONAL for everyone.
Crytek must be run by a bunch of idiots then right? Why else would they do this when the games supporting it will probably be released after opengl/DX is updated.Thing is though is that both DirectX and OpenGL are going to get a lower-level, more direct to the hardware, interface as well, which seems to me like developing for Mantle is wasting time, when NVidia will presumably support the DirectX and OpenGL versions, as will Intel, and thus AMD will have to as well.This means that the only reason to support Mantle now is to take advantage of hardware that's available now, rather than stuff that will only get the support later on or waiting for a new generation. I suppose as a vehicle to drive the change across all APIs Mantle is a good thing, it just seems wasteful to develop with it since you'll have to do the same stuff for OpenGL and DirectX later anyway.Personally though I'd rather see an hybrid OpenGL and OpenCL standard that allows OpenGL engines to be partly implemented in OpenCL, so a lot of the logic and pipeline stuff is actually on the GPU, leaving the CPU to only signal updates and other important changes to this "on-GPU" game engine."Mantle will never take off". Well look here folks. Whether mantle works for your hardware or not, it's getting adopted and it's for the better. Nothing better than free software that can help boost performance and is OPTIONAL for everyone.